Difference between revisions of "Electricity Powers (FiD)"
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|valign="top"| '''EMP''' <br> Short Circuit over a large area. Blackout, jam all radio and radar. | |valign="top"| '''EMP''' <br> Short Circuit over a large area. Blackout, jam all radio and radar. | ||
|} | |} | ||
+ | |||
+ | == Expanded Electricity Powers == | ||
+ | === Attune === | ||
+ | '''Spark Sense''' | ||
+ | Detect Electric creatures and powers. | ||
+ | |||
+ | '''Spark Suppression''' | ||
+ | Dismiss Electric creatures, end Electric powers. | ||
+ | |||
+ | '''Spark Summon''' | ||
+ | Summon an Electric creature from another plane. | ||
+ | |||
+ | '''Spark Zone''' | ||
+ | Create a portal to a plane of Electricity. | ||
+ | |||
+ | === Command === | ||
+ | '''Electric Edict''' | ||
+ | Command Electric creatures. You do not understand them. | ||
+ | |||
+ | '''Electric Express''' | ||
+ | Crew can communicate with electric creatures. | ||
+ | |||
+ | '''Electric Elite''' | ||
+ | Command Electric creatures, as if you were their superior. | ||
+ | |||
+ | '''Electric Enslave''' | ||
+ | Permanently bind electric creatures to service. | ||
+ | |||
+ | === Consort === | ||
+ | '''Arcing Attire''' | ||
+ | Mask yourself in electricity. | ||
+ | |||
+ | '''Shocking Shape''' | ||
+ | Assume the form of an Electric creature. | ||
+ | |||
+ | '''Transformator''' | ||
+ | Shocking Shape a willing or helpless creature. | ||
+ | |||
+ | '''Wild Watts''' | ||
+ | Shape and instruct willing or non-sentient creatures. | ||
+ | |||
+ | === Finesse === | ||
+ | '''Jolted Journey''' | ||
+ | Ride an Electric mount or vehicle. | ||
+ | |||
+ | '''Lightning Lunge''' | ||
+ | Fine and potent electric melee. Give Jolted Journey. | ||
+ | |||
+ | '''Current Control''' | ||
+ | Small and precise electric manipulation. | ||
+ | |||
+ | '''Lightning Labyrinth''' | ||
+ | A storm of electricity, suppressing scale. | ||
+ | |||
+ | === Hunt === | ||
+ | '''Spark Seeker''' | ||
+ | Track electric creatures and vehicles. | ||
+ | |||
+ | '''Lightning Longshot''' | ||
+ | Electric attack similar to a fine and potent rifle. | ||
+ | |||
+ | '''Glow Glimmer''' | ||
+ | Control electric devices, create coronas. | ||
+ | |||
+ | '''Volt Volley''' | ||
+ | Electric attack similar to a fine and potent grenade. | ||
+ | |||
+ | === Prowl === | ||
+ | '''Lightning Lurker''' | ||
+ | Hide from electric sensors. | ||
+ | |||
+ | '''Surge Surfer''' | ||
+ | Ride electric power cables. | ||
+ | |||
+ | '''Shock Squadron''' | ||
+ | Crew use of Lightning Lurker or Surge Surfer. | ||
+ | |||
+ | '''Watt Warp''' | ||
+ | Crew teleport along electric lines. | ||
+ | |||
+ | === Skirmish === | ||
+ | '''Spark Stab''' | ||
+ | Electric close-range attack, similar to a melee weapon or pistol. | ||
+ | |||
+ | '''Lightning Lunge''' | ||
+ | Skirmish Attack, except the weapon is fine and potent. | ||
+ | |||
+ | '''Lightning Labyrinth''' | ||
+ | Create distractions an that prevents scale. | ||
+ | |||
+ | '''Electro-Explosion''' | ||
+ | Electric attack on all nearby enemies. | ||
+ | |||
+ | === Study === | ||
+ | '''Electric Eye''' | ||
+ | Identify electric creatures and items. See radio waves. | ||
+ | |||
+ | '''Current Clarity''' | ||
+ | Analyze electric powers and abilities. Listen to radio. | ||
+ | |||
+ | '''Ampere Analysis''' | ||
+ | See past events around electric phenomena. | ||
+ | |||
+ | '''Joule Judge''' | ||
+ | Current Clarity in a wide area, Ampere Analysis on three targets. | ||
+ | |||
+ | === Survey === | ||
+ | '''Volt Vision''' | ||
+ | Sense Electric creatures, current, electromagnetic radiation. | ||
+ | |||
+ | '''Voltage View''' | ||
+ | Perceive the surroundings of a known electric device as if you were there. | ||
+ | |||
+ | '''Power Probe''' | ||
+ | Choose a location or creature. Gain Voltage View at the nearest electric device. | ||
+ | |||
+ | '''Power Panorama''' | ||
+ | Perceive from all electric devices at once over a wide area. | ||
+ | |||
+ | === Sway === | ||
+ | '''Current Clarity''' | ||
+ | Understand electric creatures and gauge their motivations. | ||
+ | |||
+ | '''Electric Eloquence''' | ||
+ | Crew can communicate with electric creatures. Make folk quick and decisive. | ||
+ | |||
+ | '''Watt Whispers''' | ||
+ | Post suggestions in the mind of an electric creature. | ||
+ | |||
+ | '''Charge Compulsion''' | ||
+ | Permanently change the personality of an electric creature. | ||
+ | |||
+ | === Tinker === | ||
+ | '''Current Control''' | ||
+ | Handle electric devices as if you had the appropriate tools and protective devices. | ||
+ | |||
+ | '''Current Crafting''' | ||
+ | Shape electric currents and electro-magnetic radiation directly, will retain their shape. | ||
+ | |||
+ | '''Spawn Sparks''' | ||
+ | Create electric objects, currents, and radiation out of nothing. | ||
+ | |||
+ | '''Lightning Lattice''' | ||
+ | Current Crafting on industrial scale or build something large. | ||
+ | |||
+ | === Wreck === | ||
+ | '''Static Smash''' | ||
+ | Noisily crash like an electric sledgehammer. Jam radio waves. | ||
+ | |||
+ | '''Short Circuit''' | ||
+ | Smash electric machines as if they were wood. Fine potent sledgehammer in combat. | ||
+ | |||
+ | '''Silent Surge''' | ||
+ | Destroyed targets silently disappear. Blank out radar and radio waves. | ||
+ | |||
+ | '''EMP''' | ||
+ | Short Circuit over a large area. Blackout, jam all radio and radar. |
Revision as of 17:55, 25 July 2024
Starfox's Blades in the Dark fan page |
Electricity is something that accompanies technology. Primitives recognize the power of lightning and perhaps static electricity, but little more.
Electricity powers deal with electric current, tension, and potential. It also masters magnetism. Most commonly viewed in technological terms, this also represents the lightning bolts of Zeus and the thundering hammer of Thor. Electricity is in a dominant position towards much technology - even if electric powers are not subtle enough to control technology and electronics, they can usually detect or destroy such devices.
Electric attacks are made of lightning. It is extra effective against electronics and less effective against grounded metal. Metal armor works normally against electricity unless it is grounded, in which case it grants immunity.
Electric creatures are electric elementals and monsters with electric powers, such as Tanngrisnir and Tanngnjóstr, the goats of Thor. This includes creatures with electronic brains like AIs and robots. The few natural animals that use electricity, mainly electric eels and sharks with electrosense, can be affected by both electric and Animal powers.
The plane of electricity in a magical setting is made up of ball-lightning-like nodes of electric powers, with arcs to other similar clusters nearby. These nodes are habitats where electric creatures thrive. Random bolts of lightning connect to more distant nodes.
Electricity Power Effects
Action | Basic No minimum 3 Stress |
Advanced Minimum 2 Dice 5 Stress |
Master Minimum 4 Dice 7 Stress |
Apex Minimum 6 Dice 13 Stress |
Attune | Spark Sense Detect Electric creatures and powers. |
Spark Suppression Dismiss Electric creatures, end Electric powers. |
Spark Summon Summon an Electric creature from another plane. |
Spark Zone Create a portal to a plane of Electricity. |
Command | Electric Edict Command Electric creatures. You do not understand them. |
Electric Express Crew can communicate with electric creatures. |
Electric Elite Command Electric creatures, as if you were their superior. |
Electric Enslave Permanently bind electric creatures to service. |
Consort | Arcing Attire Mask yourself in electricity. |
Shocking Shape Assume the form of an Electric creature. |
Transformator Shocking Shape a willing or helpless creature. |
Wild Watts Shape and instruct willing or non-sentient creatures. |
Finesse | Jolted Journey Ride an Electric mount or vehicle. |
Lightning Lunge Fine and potent electric melee. Give Jolted Journey. |
Current Control Small and precise electric manipulation. |
Lightning Labyrinth A storm of electricity, suppressing scale. |
Hunt | Spark Seeker Track electric creatures and vehicles. |
Lightning Longshot Electric attack similar to a fine and potent rifle. |
Glow Glimmer Control electric devices, create coronas. |
Volt Volley Electric attack similar to a fine and potent grenade. |
Prowl | Lightning Lurker Hide from electric sensors. |
Surge Surfer Ride electric power cables. |
Shock Squadron Crew use of Lightning Lurker or Surge Surfer. |
Watt Warp Crew teleport along electric lines. |
Skirmish | Spark Stab Electric close-range attack, similar to a melee weapon or pistol. |
Lightning Lunge Skirmish Attack, except the weapon is fine and potent. |
Lightning Labyrinth Create distractions an that prevents scale. |
Electro-Explosion Electric attack on all nearby enemies. |
Study | Electric Eye Identify electric creatures and items. See radio waves. |
Current Clarity Analyze electric powers and abilities. Listen to radio. |
Ampere Analysis See past events around electric phenomena. |
Joule Judge Current Clarity in a wide area, Ampere Analysis on three targets. |
Survey | Volt Vision Sense Electric creatures, current, electromagnetic radiation. |
Voltage View Perceive the surroundings of a known electric device as if you were there. |
Power Probe Choose a location or creature. Gain Voltage View at the nearest electric device. |
Power Panorama Perceive from all electric devices at once over a wide area. |
Sway | Current Clarity Understand electric creatures and gauge their motivations. |
Electric Eloquence Crew can communicate with electric creatures. Make folk quick and decisive. |
Watt Whispers Post suggestions in the mind of an electric creature. |
Charge Compulsion Permanently change the personality of an electric creature. |
Tinker | Current Control Handle electric devices as if you had the appropriate tools and protective devices. |
Current Crafting Shape electric currents and elctro-magnetic radiation directly, will retain their shape. |
Spawn Sparks Create electric objects, currents, and radiation out of nothing. |
Lightning Lattice Current Crafting on industrial scale or build something large. |
Wreck | Static Smash Noisily crash like an electric sledgehammer. Jam radio waves. |
Short Circuit Smash electric machines as if they were wood. Fine potent sledgehammer in combat. |
Silent Surge Destroyed targets silently disappear. Blank out radar and radio waves. |
EMP Short Circuit over a large area. Blackout, jam all radio and radar. |
Expanded Electricity Powers
Attune
Spark Sense Detect Electric creatures and powers.
Spark Suppression Dismiss Electric creatures, end Electric powers.
Spark Summon Summon an Electric creature from another plane.
Spark Zone Create a portal to a plane of Electricity.
Command
Electric Edict Command Electric creatures. You do not understand them.
Electric Express Crew can communicate with electric creatures.
Electric Elite Command Electric creatures, as if you were their superior.
Electric Enslave Permanently bind electric creatures to service.
Consort
Arcing Attire Mask yourself in electricity.
Shocking Shape Assume the form of an Electric creature.
Transformator Shocking Shape a willing or helpless creature.
Wild Watts Shape and instruct willing or non-sentient creatures.
Finesse
Jolted Journey Ride an Electric mount or vehicle.
Lightning Lunge Fine and potent electric melee. Give Jolted Journey.
Current Control Small and precise electric manipulation.
Lightning Labyrinth A storm of electricity, suppressing scale.
Hunt
Spark Seeker Track electric creatures and vehicles.
Lightning Longshot Electric attack similar to a fine and potent rifle.
Glow Glimmer Control electric devices, create coronas.
Volt Volley Electric attack similar to a fine and potent grenade.
Prowl
Lightning Lurker Hide from electric sensors.
Surge Surfer Ride electric power cables.
Shock Squadron Crew use of Lightning Lurker or Surge Surfer.
Watt Warp Crew teleport along electric lines.
Skirmish
Spark Stab Electric close-range attack, similar to a melee weapon or pistol.
Lightning Lunge Skirmish Attack, except the weapon is fine and potent.
Lightning Labyrinth Create distractions an that prevents scale.
Electro-Explosion Electric attack on all nearby enemies.
Study
Electric Eye Identify electric creatures and items. See radio waves.
Current Clarity Analyze electric powers and abilities. Listen to radio.
Ampere Analysis See past events around electric phenomena.
Joule Judge Current Clarity in a wide area, Ampere Analysis on three targets.
Survey
Volt Vision Sense Electric creatures, current, electromagnetic radiation.
Voltage View Perceive the surroundings of a known electric device as if you were there.
Power Probe Choose a location or creature. Gain Voltage View at the nearest electric device.
Power Panorama Perceive from all electric devices at once over a wide area.
Sway
Current Clarity Understand electric creatures and gauge their motivations.
Electric Eloquence Crew can communicate with electric creatures. Make folk quick and decisive.
Watt Whispers Post suggestions in the mind of an electric creature.
Charge Compulsion Permanently change the personality of an electric creature.
Tinker
Current Control Handle electric devices as if you had the appropriate tools and protective devices.
Current Crafting Shape electric currents and electro-magnetic radiation directly, will retain their shape.
Spawn Sparks Create electric objects, currents, and radiation out of nothing.
Lightning Lattice Current Crafting on industrial scale or build something large.
Wreck
Static Smash Noisily crash like an electric sledgehammer. Jam radio waves.
Short Circuit Smash electric machines as if they were wood. Fine potent sledgehammer in combat.
Silent Surge Destroyed targets silently disappear. Blank out radar and radio waves.
EMP Short Circuit over a large area. Blackout, jam all radio and radar.