Difference between revisions of "Air Powers (FiD)"

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'''Omnipresent Air'''
 
'''Omnipresent Air'''
You perceive from all air at once over a wide area. This is harder if the air is closed off or must pass a narrow passage to give you access.
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You perceive from all air at once over a wide area.  
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This is harder if the air is closed off or must pass a narrow passage to give you access.
  
 
=== Sway ===
 
=== Sway ===

Revision as of 18:40, 12 July 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page
Powers (FiD)Fox in the Dark logo

Air is an elemental power that affects gasses, and to a limited extent vacuum.

Air powers deal with gases and atmospheric conditions such as wind, precipitation and cloud formations. It can be quite useful in that it can alter the battlefield itself, rather than the abilities of the combatants, evening the odds in an unfair fight by preventing the use or overwhelming odds or allowing escape from a hopeless battle. It is most practical when invoked over a small area, possibly dangerously powerful if used over wide areas.

Air attacks by buffeting and tossing opponents, which is powerful against fliers and good at distracting and delaying, but very poor at doing actual damage. Escalated air attacks can create a vacuum that does significant damage to creatures that breathe.

Air elementals appear as billowing cloud-creatures or as dust devils, transparent by nature. They are visible when they act but invisible while at rest. Creatures that manifest air are birds and winged and flying creatures of all kinds, including fantastic ones such as pegasi, winged horses.

Air Power Effects Table

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Sky Sight
You can sense air creatures and active air powers.
Zephyr Zapper
Dismiss an Air creature. End the and effect of Air or that affect air.
Zephyr Zeal
Summon an Air creature.
Gate of Gales
Create a portal to a plane of air.
Command Gust Guide
Command Air creatures even if you don't share a language.
Wind Whisper
Have the wind carry your words far away.
Aerial Authority
Command Air creatures as if you were their superior.
Typhoon Tyrant
Permanently bind air creatures to service.
Consort Mist Mantle
Imbue clothes and accessories with air and mist.
Aeromorph
Assume the form of an air creature.
Aerify
Shapechange a willing or helpless creatures into an Air creature.
Sky Hunt
Aerifya number of willing or non-sentient creatures and give them a simple instruction.
Finesse Cloud Cruiser
Ride an air mount or air vehicle.
Misty Melee
A fine and potent Air close-range attack, or give crew Cloud Cruiser.
Gust Guide
Fine manipulation of air: tiny whirlwinds and local pressure can push a buttons and objects.
Storm Swipe
A storm of Air blades, suppressing scale and acting as a fine potent weapon.
Hunt Cloud Chaser
You can track a flier, even if they don't leave a mundane trail.
Zephyr Zap
Air attack similar in effect to a fine and potent stun rifle.
Atmospheric Architect
Control wind and weather.
Air Assault
Air attack similar to a fine and potent stun grenade.
Prowl Shroud
Transparent standing still, wind and mist when you move.
Flight
Fly fast but clumsily, not suited to cluttered environments.
Air Circus
Bring allies along when you use Shroud and Flight.
Cloud Walk
Crew fly very fast from one location to another.
Skirmish Air Skirmish
Air close-range attack, similar to a saber or pistol.
Potent Air
Air Skirmish, and the attack is fine and potent.
Whirlwind
Wind and mist negate scale.
Gale Fury
Gale of blades attack all enemies in an area.
Study Analyze Air
Identify gasses, creatures of Air, and Air powers.
Air Lore
Learn the powers and abilities of gasses you analyze.
Air Echo
Read the past events of a gas container.
Omniscient Air
Air Lore in a wide area.
Survey Detect Air
Sense air, Air creatures, and powers.
Eye of Air
Choose air that you have detected; perceive as if you were at that spot.
Aero Scout
Choose a location or creature. You gain an Eye of Air at the nearest suitable space of air.
Omnipresent Air
You perceive from all air at once over a wide area.
Sway Aero Ear
Understand Air creatures and learn learn the objectives of air creatures.
Aeromancy
Crew can communicate with air creatures. Influence folk to be inspired and flexible.
Aerial Urge
Post a suggestion in the mind of an air creature.
Air Implantation
Permanently change the personality and motivations of air creatures.
Tinker Bellows
Handle air and gases as bellows or a fan, air pump, or compressor.
Weave Wind
Shape gases and vacuum, and they will retain their new shape.
Aeromorphosis
Create air out of nothing, transform air into matter of another power.
Skyshaper
Weave Wind on a huge scale, affecting the weather or air of an entire region.
Wreck Air Smash
Air lacks precision in wrecking, can noisily smash even very large things.
Tempest Tackle
Air Smash but stronger. Works as a fine potent sledgehammer in combat. Noisy.
Vanishing Gale
Tempest Tackle and destroyed targets silently disappear.
Aero Annihilation
Tempest Tackle over a large area. Level a city bloc or make a sandstorm.

Expanded Air Powers

Attune

Connect with the natural world and harness the power of plants for various purposes.

Sense Sprout You can detect plants and plant powers.

Banish Bud You can force a plant creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of the plant power.

Fecundity You can call a plant creature from a different plane. Summoning plant usually animates existing plants; summoning creatures from nothing gives a worse position.

Gateway of Growth You can create a portal that allows travel to and from the plane of plants for a limited time.

Sky Sight

You can sense air creatures and active air powers.

Zephyr Zapper

Dismiss an Air creature. End the and effect of Air or that affect air.

Zephyr Zeal

Summon an Air creature.

Gate of Gales

Create a portal to a plane of air.

Command

Gust Guide Command Air creatures even if you don't share a language.

Wind Whisper Have the wind carry your words far away.

Aerial Authority Command Air creatures as if you were their superior.

Typhoon Tyrant Permanently bind air creatures to service.

Consort

Mist Mantle Imbue clothes and accessories with air and mist.

Aeromorph Assume the form of an air creature.

Aerify Shapechange a willing or helpless creature into an Air creature.

Sky Hunt Aerify a number of willing or non-sentient creatures and give them a simple instruction.

Finesse

Cloud Cruiser Ride an air mount or air vehicle.

Misty Melee A fine and potent Air close-range attack, or give crew Cloud Cruiser.

Gust Guide Fine manipulation of air: tiny whirlwinds and local pressure can push buttons and objects.

Storm Swipe A storm of Air blades, suppressing scale and acting as a fine potent weapon.

Hunt

Cloud Chaser You can track a flier, even if they don't leave a mundane trail.

Zephyr Zap Air attack similar in effect to a fine and potent stun rifle.

Atmospheric Architect Control wind and weather.

Control wind and weather. This is usually used as a setup, but may also change how people act in reaction to the environment—rain, smoke, or snow and the like are likely to make people want to stay indoors or run out as the case may be. This does not inflict any direct damage. You normally cover a single room indoors or a city block outdoors.

Air Assault Air attack similar to a fine and potent stun grenade.

Prowl

Shroud Transparent standing still, wind and mist when you move.

Flight Fly fast but clumsily, not suited to cluttered environments.

Air Circus Bring allies along when you use Shroud and Flight.

Cloud Walk Crew fly very fast from one location to another.

Skirmish

Air Skirmish Air close-range attack, similar to a saber or pistol.

Potent Air Air Skirmish, and the attack is fine and potent.

Whirlwind Wind and mist negate scale.

Gale Fury Gale of blades attack all enemies in an area.

Study

Analyze Air Identify gases, creatures of Air, and Air powers.

Air Lore Learn the powers and abilities of gases you analyze.

Air Echo Read the past events of a gas container.

Omniscient Air Air Lore in a wide area.

Survey

Detect Air Sense air, Air creatures, and powers.

Eye of Air Choose air that you have detected; perceive as if you were at that spot.

Choose spot of air you know is there; perceive as if you were at that spot. You can perceive out of thin air, but doing so disturbs the air, creating small clouds or vortices.

Aero Scout Choose a location or creature. You gain an Eye of Air at the nearest suitable space of air, which is usually right on top of the target.

Omnipresent Air You perceive from all air at once over a wide area.

This is harder if the air is closed off or must pass a narrow passage to give you access.

Sway

Aero Ear Understand Air creatures and learn the objectives of air creatures.

Aeromancy Crew can communicate with air creatures. Influence folk to be inspired and flexible.

Aerial Urge Post a suggestion in the mind of an air creature.

Air Implantation Permanently change the personality and motivations of air creatures.

Tinker

Bellows Handle air and gases as bellows or a fan, air pump, or compressor.

Weave Wind Shape gases and vacuum, and they will retain their new shape.

Aeromorphosis Create air out of nothing, transform air into matter of another power.

Skyshaper Weave Wind on a huge scale, affecting the weather or air of an entire region.

Wreck

Air Smash Air lacks precision in wrecking, can noisily smash even very large things.

Tempest Tackle Air Smash but stronger. Works as a fine potent sledgehammer in combat. Noisy.

Vanishing Gale Tempest Tackle and destroyed targets silently disappear.

Aero Annihilation Tempest Tackle over a large area. Level a city bloc or make a sandstorm.