Difference between revisions of "Water Powers (FiD)"
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|align="left" valign="top" | '''Attune''' | |align="left" valign="top" | '''Attune''' | ||
|valign="top"| '''Wave Watch''' <br> You can detect water creatures and powers. | |valign="top"| '''Wave Watch''' <br> You can detect water creatures and powers. | ||
− | |valign="top"| '''Hydro Halt''' <br> | + | |valign="top"| '''Hydro Halt''' <br> Dismiss a water creature. End a Water power. |
− | |valign="top"| '''Summon Stream''' <br> | + | |valign="top"| '''Summon Stream''' <br> Summon a water creature. |
− | |valign="top"| '''Deluge Doorway''' <br> | + | |valign="top"| '''Deluge Doorway''' <br> Create a portal to the plane of water. |
|- | |- | ||
|align="left" valign="top" | '''Command''' | |align="left" valign="top" | '''Command''' | ||
− | |valign="top"| '''Aquatic Orders''' <br> | + | |valign="top"| '''Aquatic Orders''' <br> Command Water creatures even if they normally couldn't understand you. |
− | |valign="top"| ''' | + | |valign="top"| '''Tidal Talk''' <br> Communicate with Water creatures and creatures that are swimming. |
− | |valign="top"| '''Hydro Hegemony''' <br> You can give commands to | + | |valign="top"| '''Hydro Hegemony''' <br> You can give commands to Water creatures, as if you were their superior. |
− | |valign="top"| '''Tide Tyranny''' <br> | + | |valign="top"| '''Tide Tyranny''' <br> Permanently bind Water creatures to service. |
|- | |- | ||
|align="left" valign="top" | '''Consort''' | |align="left" valign="top" | '''Consort''' | ||
− | |valign="top"| '''Aquatic Attire''' <br> | + | |valign="top"| '''Aquatic Attire''' <br> Imbue clothes and accessories with Water to mask your identity or create fabulous outfits. You can breathe underwater. |
− | |valign="top"| '''Fluid Form''' <br> | + | |valign="top"| '''Fluid Form''' <br> Assume the form of a Water creature. Use Aquatic Attire on your crew. |
− | |valign="top"| '''Aquatic Evolution''' <br> | + | |valign="top"| '''Aquatic Evolution''' <br> Shapechange a willing or helpless creature into a Water creature. |
− | |valign="top"| '''Hydro Horde''' <br> | + | |valign="top"| '''Hydro Horde''' <br> Transform a large number of willing or non-sentient creatures and give them a simple instruction. |
|- | |- | ||
|align="left" valign="top" | '''Finesse''' | |align="left" valign="top" | '''Finesse''' | ||
− | |valign="top"| '''Ripple Ride''' <br> | + | |valign="top"| '''Ripple Ride''' <br> Ride a swimming mount or water vehicle as if it was domesticated and you have the keys. You can breathe underwater. |
− | |valign="top"| '''Liquid Lance''' <br> | + | |valign="top"| '''Liquid Lance''' <br> Water as a fine and potent close-range attack. Give friends the Ripple Ride ability. |
− | |valign="top"| '''Fluid Flexibility''' <br> Do fine control of water, allowing you to do small and exact manipulations at range | + | |valign="top"| '''Fluid Flexibility''' <br> Do fine control of water, allowing you to do small and exact manipulations at range. |
− | |valign="top"| '''Fluid Frenzy''' <br> | + | |valign="top"| '''Fluid Frenzy''' <br> Manifest a torrent, suppressing scale in a fight. |
|- | |- | ||
|align="left" valign="top" | '''Hunt''' | |align="left" valign="top" | '''Hunt''' | ||
− | |valign="top"| '''Hydro Hunt''' <br> | + | |valign="top"| '''Hydro Hunt''' <br> Track in water, even if the target does not leave any mundane trail or clues. |
− | |valign="top"| '''Ripple Rifle''' <br> | + | |valign="top"| '''Ripple Rifle''' <br> Water attack similar in effect to a fine and potent rifle. |
− | |valign="top"| ''' | + | |valign="top"| '''Ripple Rifle''' <br> Control water and rain to aid or hamper movement. |
− | |valign="top"| ''' | + | |valign="top"| '''Splash Squall''' <br> Water attack similar to a fine and potent grenade. |
|- | |- | ||
|align="left" valign="top" | '''Prowl''' | |align="left" valign="top" | '''Prowl''' | ||
− | |valign="top"| '''Liquid Lurking''' <br> | + | |valign="top"| '''Liquid Lurking''' <br> Hide in water when still but appear as froth and turbulence when moving. |
− | |valign="top"| '''Aqua Agility''' <br> You can move on and through water at run speed. | + | |valign="top"| '''Aqua Agility''' <br> You can move on and through water at run speed. |
|valign="top"| '''Aqua Adventure''' <br> You can bring allies along when you use Liquid Lurking and Aqua Agility. | |valign="top"| '''Aqua Adventure''' <br> You can bring allies along when you use Liquid Lurking and Aqua Agility. | ||
− | |valign="top"| '''Ripple Rift''' <br> | + | |valign="top"| '''Ripple Rift''' <br> Teleport crew from one body of water to another. |
|- | |- | ||
|align="left" valign="top" | '''Skirmish''' | |align="left" valign="top" | '''Skirmish''' | ||
− | |valign="top"| '''Liquid Lash''' <br> | + | |valign="top"| '''Liquid Lash''' <br> Watery close-range attack, similar in effect to a melee weapon or pistol. |
− | |valign="top"| '''Aqua Assault''' <br> | + | |valign="top"| '''Aqua Assault''' <br> Skirmish Attack, except the weapon is fine and potent. |
− | |valign="top"| '''Liquid Lockdown''' <br> | + | |valign="top"| '''Liquid Lockdown''' <br> Create distractions and obstructions that prevents scale. |
− | |valign="top"| '''Ripple Rampage''' <br> | + | |valign="top"| '''Ripple Rampage''' <br> Strike out in all directions, attacking all nearby enemies. |
|- | |- | ||
|align="left" valign="top" | '''Study''' | |align="left" valign="top" | '''Study''' | ||
− | |valign="top"| '''Liquid Lore''' <br> | + | |valign="top"| '''Liquid Lore''' <br> Identify liquids, Water creatures, and Water powers. |
− | |valign="top"| '''Aquatic Appraisal''' <br> | + | |valign="top"| '''Aquatic Appraisal''' <br> Learn the powers and abilities of a liquid you analyze. |
− | |valign="top"| '''Fluid Flashback''' <br> | + | |valign="top"| '''Fluid Flashback''' <br> Read the past events of a liquid. |
− | |valign="top"| '''Hydro Horizon''' <br> | + | |valign="top"| '''Hydro Horizon''' <br> Aquatic Appraisal on everything in a wide area, then Fluid Flashback some targets. |
|- | |- | ||
|align="left" valign="top" | '''Survey''' | |align="left" valign="top" | '''Survey''' | ||
− | |valign="top"| '''Aquatic Awareness''' <br> | + | |valign="top"| '''Aquatic Awareness''' <br> Sense liquids and water creatures at a distance. |
|valign="top"| '''Sensory Stream''' <br> Choose a liquid that you know of; you can perceive as if you were at that spot. | |valign="top"| '''Sensory Stream''' <br> Choose a liquid that you know of; you can perceive as if you were at that spot. | ||
− | |valign="top"| '''Witness Wave''' <br> Choose a location or creature. You gain a sensor at the nearest liquid | + | |valign="top"| '''Witness Wave''' <br> Choose a location or creature. You gain a sensor at the nearest liquid. |
− | |valign="top"| '''Tide Totality''' <br> | + | |valign="top"| '''Tide Totality''' <br> Perceive from all liquids at once over a wide area. |
|- | |- | ||
|align="left" valign="top" | '''Sway''' | |align="left" valign="top" | '''Sway''' | ||
− | |valign="top"| '''Empathic Embrace''' <br> | + | |valign="top"| '''Empathic Embrace''' <br> Understand Water creatures and get a general sense of their motivations. |
− | |valign="top"| '''Fluid Friendship''' <br> | + | |valign="top"| '''Fluid Friendship''' <br> Your crew can communicate with water creatures. Make folk more caring and spiritual |
− | |valign="top"| '''Hydro Hypnotism''' <br> | + | |valign="top"| '''Hydro Hypnotism''' <br> Post suggestions in the mind of a water creature. |
− | |valign="top"| '''Ripple Remolding''' <br> | + | |valign="top"| '''Ripple Remolding''' <br> Permanently change the personality and motivations of water creatures. |
|- | |- | ||
|align="left" valign="top" | '''Tinker''' | |align="left" valign="top" | '''Tinker''' | ||
− | |valign="top"| '''Fluid Finesse''' <br> | + | |valign="top"| '''Fluid Finesse''' <br> Handle liquids as if you had the appropriate tools and protective devices. |
− | |valign="top"| '''Aquatic Artistry''' <br> | + | |valign="top"| '''Aquatic Artistry''' <br> Shape liquids as if it were of clay, they will retain their new shape. |
− | |valign="top"| '''Aqua Alchemy''' <br> | + | |valign="top"| '''Aqua Alchemy''' <br> Create liquids out of nothing. Transform liquid into matter governed by another power you know. |
− | |valign="top"| '''Aqua Architecture''' <br> | + | |valign="top"| '''Aqua Architecture''' <br> Aquatic Artistry, and you mass produce objects or make something large, such as a ship or canal. |
|- | |- | ||
|align="left" valign="top" | '''Wreck''' | |align="left" valign="top" | '''Wreck''' | ||
− | |valign="top"| '''Hydro Havoc''' <br> | + | |valign="top"| '''Hydro Havoc''' <br> Pollute liquids or strike with a watery sledgehammer. Noisy and leaves a twisted object in place. |
− | |valign="top"| '''Hydro Haze''' <br> | + | |valign="top"| '''Hydro Haze''' <br> Evaporate liquids, strike as a fine potent sledgehammer made of water, or slice as a watery saw. |
− | |valign="top"| '''Aqua Annihilation''' <br> | + | |valign="top"| '''Aqua Annihilation''' <br> Hydro Haze, but destroyed targets disappear silently. |
− | |valign="top"| '''Aquatic Armageddon''' <br> | + | |valign="top"| '''Aquatic Armageddon''' <br> Hydro Haze over a large area. Sink a ship, empty a canal system of water, and similar massive destruction. |
|} | |} | ||
+ | |||
+ | |||
+ | '''Fluid Flexibility''' <br> Do fine control of water, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, and perform other minor manipulations, as long as there is water. | ||
== Expanded Water Powers == | == Expanded Water Powers == |
Revision as of 10:48, 8 July 2024
Starfox's Blades in the Dark fan page |
Water is the element of life, spirituality, and endless flowing cycles.
Water is matter in a liquid state and fluidity in general. In philosophy it is recognized as an element, sometimes as the first to form and the basis of all others, in others as the river that rings the world. Liquids often enable other elements to function, making earth fertile, filling the air with clouds and vapors, and either fueling or putting out fire. It is linked to the spiritual and nurturing side of life, and often considered a female element. Water powers often have subtle or indirect effects.
Water attacks can smash, drown, or be a corroding acid.
Water Power Effects Table
Action | Basic No minimum 3 Stress |
Advanced Minimum 2 Dice 5 Stress |
Master Minimum 4 Dice 7 Stress |
Apex Minimum 6 Dice 13 Stress |
Attune | Wave Watch You can detect water creatures and powers. |
Hydro Halt Dismiss a water creature. End a Water power. |
Summon Stream Summon a water creature. |
Deluge Doorway Create a portal to the plane of water. |
Command | Aquatic Orders Command Water creatures even if they normally couldn't understand you. |
Tidal Talk Communicate with Water creatures and creatures that are swimming. |
Hydro Hegemony You can give commands to Water creatures, as if you were their superior. |
Tide Tyranny Permanently bind Water creatures to service. |
Consort | Aquatic Attire Imbue clothes and accessories with Water to mask your identity or create fabulous outfits. You can breathe underwater. |
Fluid Form Assume the form of a Water creature. Use Aquatic Attire on your crew. |
Aquatic Evolution Shapechange a willing or helpless creature into a Water creature. |
Hydro Horde Transform a large number of willing or non-sentient creatures and give them a simple instruction. |
Finesse | Ripple Ride Ride a swimming mount or water vehicle as if it was domesticated and you have the keys. You can breathe underwater. |
Liquid Lance Water as a fine and potent close-range attack. Give friends the Ripple Ride ability. |
Fluid Flexibility Do fine control of water, allowing you to do small and exact manipulations at range. |
Fluid Frenzy Manifest a torrent, suppressing scale in a fight. |
Hunt | Hydro Hunt Track in water, even if the target does not leave any mundane trail or clues. |
Ripple Rifle Water attack similar in effect to a fine and potent rifle. |
Ripple Rifle Control water and rain to aid or hamper movement. |
Splash Squall Water attack similar to a fine and potent grenade. |
Prowl | Liquid Lurking Hide in water when still but appear as froth and turbulence when moving. |
Aqua Agility You can move on and through water at run speed. |
Aqua Adventure You can bring allies along when you use Liquid Lurking and Aqua Agility. |
Ripple Rift Teleport crew from one body of water to another. |
Skirmish | Liquid Lash Watery close-range attack, similar in effect to a melee weapon or pistol. |
Aqua Assault Skirmish Attack, except the weapon is fine and potent. |
Liquid Lockdown Create distractions and obstructions that prevents scale. |
Ripple Rampage Strike out in all directions, attacking all nearby enemies. |
Study | Liquid Lore Identify liquids, Water creatures, and Water powers. |
Aquatic Appraisal Learn the powers and abilities of a liquid you analyze. |
Fluid Flashback Read the past events of a liquid. |
Hydro Horizon Aquatic Appraisal on everything in a wide area, then Fluid Flashback some targets. |
Survey | Aquatic Awareness Sense liquids and water creatures at a distance. |
Sensory Stream Choose a liquid that you know of; you can perceive as if you were at that spot. |
Witness Wave Choose a location or creature. You gain a sensor at the nearest liquid. |
Tide Totality Perceive from all liquids at once over a wide area. |
Sway | Empathic Embrace Understand Water creatures and get a general sense of their motivations. |
Fluid Friendship Your crew can communicate with water creatures. Make folk more caring and spiritual |
Hydro Hypnotism Post suggestions in the mind of a water creature. |
Ripple Remolding Permanently change the personality and motivations of water creatures. |
Tinker | Fluid Finesse Handle liquids as if you had the appropriate tools and protective devices. |
Aquatic Artistry Shape liquids as if it were of clay, they will retain their new shape. |
Aqua Alchemy Create liquids out of nothing. Transform liquid into matter governed by another power you know. |
Aqua Architecture Aquatic Artistry, and you mass produce objects or make something large, such as a ship or canal. |
Wreck | Hydro Havoc Pollute liquids or strike with a watery sledgehammer. Noisy and leaves a twisted object in place. |
Hydro Haze Evaporate liquids, strike as a fine potent sledgehammer made of water, or slice as a watery saw. |
Aqua Annihilation Hydro Haze, but destroyed targets disappear silently. |
Aquatic Armageddon Hydro Haze over a large area. Sink a ship, empty a canal system of water, and similar massive destruction. |
Fluid Flexibility
Do fine control of water, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, and perform other minor manipulations, as long as there is water.
Expanded Water Powers
Expanded descriptions of effects that differ significantly from Typical Powers.
Expanded Water Powers
Expanded descriptions of effects that differ significantly from Typical Powers.
Attune
Become attuned to the powers of water, enabling detection and manipulation of aquatic energies.
Wave Watch You can detect water creatures and powers.
Hydro Halt Force a water creature native to another plane of existence to return, or halt the operation of a water power.
Summon Stream Call forth a water creature from another plane, typically as an unwilling servant. Requires study or a dedicated effort to learn how to summon specific entities.
Deluge Doorway Create a temporary portal allowing travel to and from the plane of water.
Command
Exert authority over water creatures and communicate across realms of water.
Aquatic Orders Use the command action on water creatures, even if they wouldn't normally understand.
Hydrolexicon Communicate with water creatures and allies.
Hydro Hegemony Give commands to water creatures as if you were their superior, though existing loyalties may still cause conflicts.
Tide Tyranny Permanently bind water creatures to your service, turning them into literal-minded servants.
Consort
Merge with water energies to change forms and manipulate water-based phenomena.
Aquatic Attire Change clothes and accessories by imbuing them with water. Also grants the ability to breathe underwater.
Fluid Form' Assume the form of a water creature, gaining bonuses to actions but with drawbacks to other attributes.
Aquatic Evolution Shapechange a willing or helpless creature into a water creature, with the potential for the transformation to be permanent.
Hydro Horde Transform a large number of creatures into water-based versions, typically for a specific purpose like hunting.
Finesse
Exercise precision and control over water, both in manipulation and combat.
Ripple Ride Ride swimming mounts or water vehicles with ease, and gain the ability to breathe underwater.
Liquid Lance Use water as a close-range weapon or grant allies enhanced aquatic abilities.
Fluid Flexibility Precisely manipulate water at range, allowing for fine control and manipulation of objects and mechanisms.
Fluid Frenzy Manifest power as a torrent, suppressing opponents and acting as a potent weapon.
Hunt
Track and engage targets in water environments, utilizing water-based attacks.
Hydro Hunt Track and pursue targets in water environments, even without mundane trails.
Ripple Rifle Use water-based attacks similar to a rifle, with fine precision and potency.
Splash Squall Attack with water in a grenade-like fashion, effective against multiple foes but with collateral damage risk.
Aqua Artillery Call down a barrage of water-based attacks over a wide area, providing cover for escape.
Prowl
Move stealthily through water environments and manipulate aquatic abilities for advantage.
Liquid Lurking Be invisible when still in water, appearing as froth and turbulence when active.
Aqua Agility Move quickly on or through water at run speed.
Aqua Adventure Bring allies along when using Liquid Lurking and Aqua Agility.
Ripple Rift Teleport yourself and allies from one body of water to another within a regional range.
Skirmish
Engage in combat with water-based tactics and attacks.
Liquid Lash Use water as a close-range weapon for melee combat.
Aqua Assault Similar to Liquid Lash, but with increased potency and precision.
Liquid Lockdown Create distractions and obstructions with water, preventing enemies from benefiting from numbers.
Ripple Rampage Strike out in all directions with water-based attacks, hitting all enemies in the area.
Study
Gain knowledge and insight into water-related phenomena and utilize it for strategic advantage.
Liquid Lore Identify liquids, water creatures, and water powers.
Aquatic Appraisal Understand the powers and abilities of analyzed water-based subjects.
Fluid Flashback Read past events related to analyzed subjects, including movements and significant scenes.
Hydro Horizon Research wide areas to gain insight, then utilize hindsight on specific targets.
Survey
Perceive and understand water and its effects over various distances and locations.
Aquatic Awareness Sense liquids and water creatures from a distance, though range and information may be limited.
Sensory Stream Perceive a chosen liquid as if you were present at its location.
Witness Wave Gain sensory perception at the nearest liquid to a chosen location or creature.
Tide Totality Perceive from all liquid sources at once over a wide area, retaining this perception as long as concentration is maintained.
Sway
Understand and influence water creatures and their motivations.
Empathic Embrace Understand water creatures and gain insight into their motivations.
Fluid Friendship Communicate with water creatures and foster caring and spiritual connections.
Hydro Hypnotism Implant suggestions in the minds of water creatures, triggered under specified conditions.
Ripple Remolding Permanently alter the personality and motivations of water creatures, though the changes may be blatant.
Tinker
Manipulate and craft with water-based materials to create tools and devices.
Fluid Finesse Handle liquids as if equipped with appropriate tools and protective devices.
Aquatic Artistry Shape liquids as if they were clay, maintaining their new form for a duration.
Aqua Alchemy Create or transform liquids, including into complex tools and potent items.
Aqua Architecture Mass produce objects from water, including large-scale constructions like vehicles or buildings.
Wreck
Cause destruction and chaos using the power of water.
Hydro Havoc Pollute liquids and strike with a watery sledgehammer, leaving twisted objects in place.
Hydro Haze Evaporate liquids or strike with a watery sledgehammer or saw.
Aqua Annihilation Similar to Hydro Haze, but with targets silently disappearing.
Aquatic Armageddon Create widespread destruction over large areas using water-based attacks.