Difference between revisions of "Suel (Greyhawk)"
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==== Real-World Models ==== | ==== Real-World Models ==== | ||
Scandinavian, British, Finn (appearance), Roman (culture). | Scandinavian, British, Finn (appearance), Roman (culture). | ||
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+ | ==== Alignment ==== | ||
+ | The Suel are traditionally tolerant about good-evil variations. Even in the Scarlet Brotherhood, good members can be tolerated as long as they contribute to the power of the order. Instead, the conflicts within the Suel are between Law and Chaos. There is a constant conflict between loyalty and pride within each Suel. Few Suel are ever neutral on the Law- Chaos axle; it is not uncommon to have a crisis of faith, where the individual changes his past allegiance and decides to either roam free or adhere to order. Even seemingly lawful Suel often have some hidden vice, while the most freedom-loving and proud can accept great trials to uphold an oath or some tie of loyalty. | ||
==== Cultural Traits ==== | ==== Cultural Traits ==== | ||
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==== Magic ==== | ==== Magic ==== | ||
+ | Suel have an deep attraction to magic and use it to change the world around them with transmutation spells or to summon and bind supernatural servants with conjuration spells. Great theorists, the Sueloise prefer wizards to sorcerers or bards. Divine magic is often focused on means rather than ends; Suel classify miracles by domain rather than ethos. | ||
==== Pantheon ==== | ==== Pantheon ==== | ||
+ | Suel gods tend to be very lawful or very chaotic and are examples of skill and ability rather than great leaders with a personal agenda. | ||
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{| class="wikitable" | {| class="wikitable" | ||
||'''Name'''|||'''Rank'''|||'''Alignment'''|||'''Sphere'''|||'''Domains''' | ||'''Name'''|||'''Rank'''|||'''Alignment'''|||'''Sphere'''|||'''Domains''' |
Revision as of 11:17, 2 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Descended from refugees of the homeland that is now the Sea of Dust, the Suel are a fair-skinned folk. Most Suel have merged with Oerdian and Flan to form a mixed population in the central Flaness; the groups that remain culturally Suel have done so because of isolation and xenophobia.
Real-World Models
Scandinavian, British, Finn (appearance), Roman (culture).
Alignment
The Suel are traditionally tolerant about good-evil variations. Even in the Scarlet Brotherhood, good members can be tolerated as long as they contribute to the power of the order. Instead, the conflicts within the Suel are between Law and Chaos. There is a constant conflict between loyalty and pride within each Suel. Few Suel are ever neutral on the Law- Chaos axle; it is not uncommon to have a crisis of faith, where the individual changes his past allegiance and decides to either roam free or adhere to order. Even seemingly lawful Suel often have some hidden vice, while the most freedom-loving and proud can accept great trials to uphold an oath or some tie of loyalty.
Cultural Traits
The Suel are a race of contrasts, and their traits can manifest in very different ways, often in pairs of virtues and vices. Suel tend to go to extremes in alignment.
Thrifty/Selfish, Competitive/Domineering, Honest/Blunt, Self-assured/Opinionated, Ambitious/Proud.
Practices
Birth control (often post-natal), Monogamy.
Taboos
Females breeding outside race, Incest.
Marriage
Conventional. Men can have children out of wedlock, women cannot. Decent is traced through the same gender, females having matrilinear descent, males patrilinear descent, leading to incredibly complex family trees. This is further complicated by strict rules against incest of second cousins, which means familiy trees are very important. The nuclear family is very strong, the extended family too complex and interwoven to function.
Magic
Suel have an deep attraction to magic and use it to change the world around them with transmutation spells or to summon and bind supernatural servants with conjuration spells. Great theorists, the Sueloise prefer wizards to sorcerers or bards. Divine magic is often focused on means rather than ends; Suel classify miracles by domain rather than ethos.
Pantheon
Suel gods tend to be very lawful or very chaotic and are examples of skill and ability rather than great leaders with a personal agenda.
Name | Rank | Alignment | Sphere | Domains |
Beltar | Lesser | CN | Malice, Caves, Pits, Nonhumans | Chaos, Death, Evil, War |
Bralm | Lesser | N (LN) | Insects, Industriousness | Animal, Law, Strength |
Dalt | Lesser | CG | Portals, Doors, Enclosures | Chaos, Good, protection, Travel, Trickery |
Jascar | Lesser | LG | Hills, Mountains | Earth, Good, Law, Protection |
Joramy | Lesser | N (NG) | Fire, Volcanoes, Wrath, Quarrel | Destruction, Fire, War |
Kord | Intermediate | CG | Athletics, Sport, Courage | Chaos, Good, Luck, Strength |
Lendor | Intermediate | LN | Time, Patience, Study | Knowledge, Law, Protection |
Llerg | Lesser | CN | Beasts, Strength | Animal, Chaos, Strength |
Lydia | Lesser | NG | Music, Knowledge, Daylight | Good, Knowledge, Sun, Travel |
Norebo | Lesser | CN | Luck, Gambling, Risks | Chaos, Trickery, Luck |
Osprey | Lesser | LN | Sea voyages, Ships, Sailors | Law, protection, Water |
Phaukon | Lesser | CG | Wind, Clouds, Birds, Archery | Air, Animal, Chaos, good, War |
Phyton | Lesser | CG | Nature, beauty, Farming | Chaos, good, Plant, Sun, Water |
Syrul | Lesser | NE | Lies, Deceit, Treachery, False promises | Evil, Knowledge, Trickery |
Vatun | Lesser | CN | Northern barbarians, Cold, Winter, Arctic beasts | Air, Animal, Chaos, Strength |
Wee Jas | Intermediate | LN (LE) | Magic, Death, Vanity, Law | Death, Law, Magic |