Difference between revisions of "Revenant (5A)"

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The curse ends when you curse a different creature, and can be ended by effects that break curses.
 
The curse ends when you curse a different creature, and can be ended by effects that break curses.
  
=== Undead Resilience ===
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=== Spectral Beginnings ===
At 6th level you gain resistance to bludgeoning, piercing, and slashing damage.
+
At 6th level you can take a bonus action to cast the [[http://dnd5e.wikidot.com/spell:blink Blink]] spell. You can do this at will. It is obvious when you enter the ethereal plane, which means opponents will mostly ignore you in this state.
Magical and silvered weapons ignore this resistance.
 
  
 
=== Speaker for the Dead ===
 
=== Speaker for the Dead ===
 
At 7th level you can cast [http://dnd5e.wikidot.com/spell:animate-dead Animate Dead] and [http://dnd5e.wikidot.com/spell:speak-with-dead Speak with Dead] without material components.  
 
At 7th level you can cast [http://dnd5e.wikidot.com/spell:animate-dead Animate Dead] and [http://dnd5e.wikidot.com/spell:speak-with-dead Speak with Dead] without material components.  
Charisma is your spellcasting ability for these spells.
+
Constitution is your spellcasting ability for these spells.
You are considered to be using a spell slot equal to half your class level, gaining the appropriate benefits for using a higher level spell slot.
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You are considered to be using a spell slot equal to half your boogeyman level, gaining the appropriate benefits for using a higher level spell slot.
 
You can do this a total number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
 
You can do this a total number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
  
=== Gravedigger ===
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=== Spectral Traveler ===
Starting at 11th level, you gain a burrowing speed equal to your land speed. You can move through dirt, soil, clay, and barriers up to one foot think of brick or soft stone like the limestone or sandstone often used in tombs. You cannot burrow through thicker barriers or through harder rock like marble or granite.
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Starting at 11th level, you can cast [http://dnd5e.wikidot.com/spell:etherealness Etherealness] three times, and regain the uses at the end of a long rest.
When you use your Burrowing speed, you have tremorsense with a range of 10 feet and advantage on Dexterity (Stealth) checks.
+
You can end the effect on you as an action.  
 
 
You also learn to crawl at your land speed when prone.
 
 
 
You cannot select burrowing for your Supernatural Movement ability. If you already have burrowing from Supernatural Movement, select another Supernatural Movement option instead.
 
 
 
Finally, when you use [[#Speaker for the Dead |Speaker for the Dead]] to cast [http://dnd5e.wikidot.com/spell:animate-dead Animate Dead], you can create a single [https://www.dndbeyond.com/monsters/16872-ghoul Ghoul] instead of zombies or skeletons.
 
  
 
=== Tomb Dweller ===
 
=== Tomb Dweller ===
Beginning at 15th level, you gain resistance to Acid, Cold, Lightning, Necrotic, and Thunder damage.
+
At 15th level, when you use [[#Speaker for the Dead |Speaker for the Dead]] to cast [http://dnd5e.wikidot.com/spell:animate-dead Animate Dead], you can create 2 [https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/undead/specter/ Specters] instead of zombies or skeletons.
When you use [[#Speaker for the Dead |Speaker for the Dead]] to cast [http://dnd5e.wikidot.com/spell:animate-dead Animate Dead], you can create 2 [https://www.dndbeyond.com/monsters/16872-ghoul Ghouls] instead of zombies or skeletons.
 
  
=== Master of the Underworld ===
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=== Spectral Master ===
When you reach 20th level, you gain tremorsense 60 feet and you can attack creatures sensed with tremorsense without disadvantage, as if you could see them. You now use your burrow speed through any non-magical material without leaving any tunnel or other trace behind.
+
When you reach 20th level you use Spectral Traveler to cast [http://dnd5e.wikidot.com/spell:etherealness Etherealness], you can affect up to five additional willing creatures that you touch. Each affected creature can end the spell's effect on them as an action.
When you use [[#Speaker for the Dead |Speaker for the Dead]] to cast [http://dnd5e.wikidot.com/spell:animate-dead Animate Dead], you can create 5 [https://www.dndbeyond.com/monsters/16872-ghoul Ghouls] instead of zombies or skeletons.
 

Revision as of 14:36, 2 January 2024

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This is a Bogeyman subclass.

The bandits used local legend of haunting to keep their house safe. When bandits started to be found drained and shriveled, no-one really took note. But when the bandits inside the base begun to mysteriously disappear, panic ensued.

You died and rose as an undead avenger, focused on righting the wrongs that brought you back.

Source: Original

Risen From the Dead

Starting at 1st level, your type changes to undead. You gain advantage on Wisdom (Perception) checks that rely on hearing or smell. Your basic form remains the same, but your skin is now stretched tight over your bones, with little soft tissue. Your voice is changed, but not obviously monstrous. A creature touching you or seeing an uncovered part of your body is allowed a free instinctual Wisdom (Perception) check against your Charisma (Deception) to recognize you are undead. Exposure beyond this and recognition automatic.

You are vulnerable to radiant damage. You are immune to disease, poison damage, and the poisoned condition. You do not need to sleep, buy you need to rest to gain the benfit of long or short rest.

Your Dark Strike is made with your open hands, dealing slashing damage similar to claw damage.

Grave Goods

At 1st level you gain proficiency with martial weapons and light and medium armor. Armor and weapons that have been damage to the point that living creatures can't use them work normally to you. This allows you to buy non-magical arms and armor at a quarter of the normal price, but such items cannot be sold.

Curse of the Dead

Beginning at 3rd level, when you deal damage with a melee attack, you can use a bonus action to curse the target. Constructs and elementals are immune to this ability. The target takes necrotic damage equal to your dark strike die.

You can force a target that takes damage from Curse of the Dead to take a Constitution saving throw against your Dark Power save DC or be cursed. You have a link to a target cursed this way and can always tell the rough distance and direction to the target. The curse ends when you curse a different creature, and can be ended by effects that break curses.

Spectral Beginnings

At 6th level you can take a bonus action to cast the [Blink] spell. You can do this at will. It is obvious when you enter the ethereal plane, which means opponents will mostly ignore you in this state.

Speaker for the Dead

At 7th level you can cast Animate Dead and Speak with Dead without material components. Constitution is your spellcasting ability for these spells. You are considered to be using a spell slot equal to half your boogeyman level, gaining the appropriate benefits for using a higher level spell slot. You can do this a total number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.

Spectral Traveler

Starting at 11th level, you can cast Etherealness three times, and regain the uses at the end of a long rest. You can end the effect on you as an action.

Tomb Dweller

At 15th level, when you use Speaker for the Dead to cast Animate Dead, you can create 2 Specters instead of zombies or skeletons.

Spectral Master

When you reach 20th level you use Spectral Traveler to cast Etherealness, you can affect up to five additional willing creatures that you touch. Each affected creature can end the spell's effect on them as an action.