Difference between revisions of "Rudd (Greyhawk Action)"

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[[Rudd (Greyhawk Action)| Rudd]]  is the [[Oerdian  (Greyhawk Action)|Oerdian]] goddess of skill and luck. Rudd is a happy-go-lucky adventuress, and as such is popular among mortal adventurers who seek to emulate her wild exploits. She is an ascended mortal sponsored by [[Olidarma (Greyhawk Action)|Olidarma]].
 
[[Rudd (Greyhawk Action)| Rudd]]  is the [[Oerdian  (Greyhawk Action)|Oerdian]] goddess of skill and luck. Rudd is a happy-go-lucky adventuress, and as such is popular among mortal adventurers who seek to emulate her wild exploits. She is an ascended mortal sponsored by [[Olidarma (Greyhawk Action)|Olidarma]].
 +
 +
Rudd (RUD) is a woman who ascended to godhood
 +
with Olidammara's help. She appears to be a trim,
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athletic Oeridian woman wearing form-fitting clothing
 +
and a long blue cloak. Some say she was one of
 +
the nine demigods trapped by the mad archmage
 +
Zagig, and her church has become popular in the last
 +
two decades, especially among adventurers. She is
 +
friendly with her mentor and Norebo, but opposes
 +
Zagyg, Ralishaz, and Iuz. A master of the rapier, she
 +
never misses with her shortbow and claims the bull'seye
 +
target as her holy symbol.
 +
 +
''Depend upon skill for success, but also on your good fortune. Never rule out the long shot, but don't count on it. Successful people make their own luck, at a gaming table or in a duel, especially if they buck the odds with expertise. The ability to recognize good luck and seize its possibilities divides the heroes from the fools.''
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Rudd's clerics practice at games that rely heavily
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on chance and physical prowess (less often mental
 +
ability), hone their fighting abilities, and perform
 +
other tasks that improve with repetition. They work
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in gambling establishments and schools of fencing
 +
and archery, counsel the novice to continue training,
 +
and caution the perpetually unlucky to find other
 +
interests. They adventure for the thrill of experience,
 +
to prove their ability, to beat the odds, and just for the
 +
sake of exploring.
  
 
'''Alignment''': Chaotic Good
 
'''Alignment''': Chaotic Good
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'''Weapon''': Rapier or Shortbow (including composite short bow).
 
'''Weapon''': Rapier or Shortbow (including composite short bow).
  
'''Pathfinder Domains''':
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=== Pathfinder Domains ===
 
Chaos,
 
Chaos,
 
Charm (Love),
 
Charm (Love),
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Luck.
 
Luck.
  
'''Action Techniques''':
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=== Pathfinder Traits ===
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* [[Religious_Traits_(Greyhawk)#Fencing|Fencing]]
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* [[Religious_Traits_(Greyhawk)#Sacred_Fool|Sacred Fool]]
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=== Action Techniques ===
 
[[Detect (Action Powers Technique) | Spot]].
 
[[Detect (Action Powers Technique) | Spot]].
  

Revision as of 12:13, 8 September 2012

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Chaotic Good, Fourth Generation Oerdian god

Rudd is the Oerdian goddess of skill and luck. Rudd is a happy-go-lucky adventuress, and as such is popular among mortal adventurers who seek to emulate her wild exploits. She is an ascended mortal sponsored by Olidarma.

Rudd (RUD) is a woman who ascended to godhood with Olidammara's help. She appears to be a trim, athletic Oeridian woman wearing form-fitting clothing and a long blue cloak. Some say she was one of the nine demigods trapped by the mad archmage Zagig, and her church has become popular in the last two decades, especially among adventurers. She is friendly with her mentor and Norebo, but opposes Zagyg, Ralishaz, and Iuz. A master of the rapier, she never misses with her shortbow and claims the bull'seye target as her holy symbol.

Depend upon skill for success, but also on your good fortune. Never rule out the long shot, but don't count on it. Successful people make their own luck, at a gaming table or in a duel, especially if they buck the odds with expertise. The ability to recognize good luck and seize its possibilities divides the heroes from the fools.

Rudd's clerics practice at games that rely heavily on chance and physical prowess (less often mental ability), hone their fighting abilities, and perform other tasks that improve with repetition. They work in gambling establishments and schools of fencing and archery, counsel the novice to continue training, and caution the perpetually unlucky to find other interests. They adventure for the thrill of experience, to prove their ability, to beat the odds, and just for the sake of exploring.

Alignment: Chaotic Good

Weapon: Rapier or Shortbow (including composite short bow).

Pathfinder Domains

Chaos, Charm (Love), Good (Azata), Liberation, Luck.

Pathfinder Traits

Action Techniques

Spot.

Action Domains: Flux, Life, Spiritual.