Difference between revisions of "Fantasy melee weapons (Action)"

From Action
Jump to navigation Jump to search
Line 11: Line 11:
 
!Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties
 
!Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties
 
|-
 
|-
| valign=top | [[Baton (Action)|Baton]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +1|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Parry| parry]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[#Hand Axe|Hand Axe]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Rash|Rash]], [[Items_(Action)#Throw|Throw]]
 
|-
 
|-
| valign=top | [[Battleaxe (Action)|Battleaxe]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Cutting|Cutting]] || valign=top | [[Items_(Action)#Bastard| Bastard]], [[Items_(Action)#Great_Blow | Great Blow]]  
+
| valign=top | [[#Battle Axe|Battle Axe]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Rash|Rash]], [[Items_(Action)#Throw|Throw]]
 
|-
 
|-
| valign=top | [[Cudgel (Action)|Cudgel]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +1|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Bastard | Bastard]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Parry| Parry]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[#Great Axe|Great Axe]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Rash|Rash]], [[Items_(Action)#Throw|Throw]]
 
|-
 
|-
| valign=top | [[Flail (Action)|Flail]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Unreliable | Unreliable]]  
+
| valign=top | [[#Poi|Poi]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+1|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Garrote (Action)|Garrote]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +1|| valign=top | [[Items_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Entangle | Entangle]]  
+
| valign=top | [[#Whip|Whip]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+1|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Stun|Stun]]
 
|-
 
|-
| valign=top | [[Gauntlet (Action)|Gauntlet]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +1|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[ Items_(Action)#Offhand_Strike | Offhand Strike]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[#Net|Net]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+1|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Stun|Stun]], [[Items_(Action)#Throw|Throw]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Great Spear (Action)|Great Spear]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient| Ancient]]|| valign=top | [[Items_(Action)#Reach | Reach]]|| valign=top | +4|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Intercept| Intercept]], [[Items_(Action)#Stowed| Stowed]]  
+
| valign=top | [[#Nunchaka|Nunchaka]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Slick|Slick]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Great Axe (Action)|Great Axe]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +5|| valign=top | [[Items_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Stowed| Stowed]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Flail|Flail]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Prime|Rash]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Hand Axe (Action)|Hand Axe]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top | +3|| valign=top | [[Items_(Action)#Cutting|Cutting]]|| valign=top | [[ Items_(Action)#Offhand_Strike | Offhand Strike]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Morning Star|Morning Star]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Rash|Rash]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Javelin (Action)|Javelin]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee| Melee]]|| valign=top | +3|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Chain Whip|Chain Whip]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Dagger (Action)|Dagger]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small| Small]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top | +3|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[ Items_(Action)#Offhand_Strike | Offhand Strike]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Chain|Chain]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Mace (Action)|Mace]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top |  
+
| valign=top | [[#Torch|Torch]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[Flail_(Action)#Great_Flail|Great Flail]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +5|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised| Improvised]], [[Items_(Action)#Unreliable| Unreliable]]
+
| valign=top | [[#Club|Club]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Stun|Stun]]
 
|-
 
|-
| valign=top | [[Hammers (Action)#Maul|Maul]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +5|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised| Improvised]], [[Items_(Action)#Stowed| Stowed]]
+
| valign=top | [[#Mace|Mace]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |
 
|-
 
|-
| valign=top | [[Net (Action)|Net]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top | +0|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Bastard| Bastard]], [[Items_(Action)#Entangle | Entangle]], [[Items_(Action)#throw| Throw]], [[ Items_(Action)#Offhand_Strike | Offhand Strike]]  
+
| valign=top | [[#Maul|Maul]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]]
 
|-
 
|-
| valign=top | [[Nunchaka (Action)|Nunchaka]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +3|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top |  
+
| valign=top | [[#Spiked Club|Spiked Club]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |
 
|-
 
|-
| valign=top | [[Quarterstaff (Action)|Quarterstaff]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +3|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Second_Strike | Double Strike]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Parry| Parry]], [[Items_(Action)#Stowed| Stowed]]
+
| valign=top | [[#Sledgehammer|Sledgehammer]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Penetrating|Penetrating]]
 
|-
 
|-
| valign=top | [[Rock (Action)|Rock]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top | +1|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Singlestick|Singlestick]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stun|Stun]]
 
|-
 
|-
| valign=top | [[Shuriken (Action)|Shuriken]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top | +1|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Throw| Throw]]
+
| valign=top | [[#Aspergellum|Aspergellum]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[#Aspergellum|Special]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Unreliable|Unreliable]]  
 
|-
 
|-
| valign=top | [[Spear (Action)|Spear]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top | +3|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Second_Strike | Butt Strike]], [[Items_(Action)#throw| Throw]], [[Items_(Action)#Intercept| Intercept]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Military Pick|Military Pick]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Penetrating|Penetrating]]
 
|-
 
|-
| valign=top | [[Torch (Action)|Torch]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +3|| valign=top | [[Items_(Action)#Fire|Fire]]|| valign=top | [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Stowed|Stowed]]
+
| valign=top | [[#Gauntlet|Gauntlet]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Stun|Stun]]
 
|-
 
|-
| valign=top | [[Whip (Action)|Whip]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Reach | Reach]]|| valign=top | +1|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Entangle | Entangle]], [[Items_(Action)#Stun | Stun]]  
+
| valign=top | [[#Knuckles|Knuckles]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Tiny|Tiny]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Stun|Stun]]
 
|-
 
|-
| valign=top | [[Iron Knuckles (Action)|Iron Knuckles]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny| Tiny]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +2|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[ Items_(Action)#Offhand_Strike | Offhand Strike]], [[Items_(Action)#Stun| Stun]]  
+
| valign=top | [[#Galerus|Galerus]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Stun|Stun]]
 
|-
 
|-
| valign=top | [[Glaive (Action)|Glaive]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +5|| valign=top | [[Items_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Second_Strike | Butt Strike]], [[Items_(Action)#Stowed| Stowed]]
+
| valign=top | [[#Katar|Katar]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Broadsword (Action)|Broadsword]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Curring|Cutting]] or [[Items_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Parry| Parry]]  
+
| valign=top | [[#Quarterstaff|Quarterstaff]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Parry|Parry]]
 
|-
 
|-
| valign=top | [[Bastard Sword (Action)|Bastard Sword]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Curring|Cutting]] or [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Bastard| Bastard]], [[Items_(Action)#Parry| Parry]]  
+
| valign=top | [[#Bill|Bill]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Blades (Action)#Knife|Knife]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top | +2|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Improvised| Improvised]], [[ Items_(Action)#Offhand_Strike | Offhand Strike]]  
+
| valign=top | [[#Glaive|Glaive]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Falchion (Action)|Falchion]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium| Medium]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Great_Blow| Great Blow]], [[Items_(Action)#Improvised| Improvised]]  
+
| valign=top | [[#Man Catcher|Man Catcher]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Unreliable|Unreliable]]  
 
|-
 
|-
| valign=top | [[Spear (Action)#Flower Spear|Flower Spear]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top | +3|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Second_Strike | Butt Strike]], [[Items_(Action)#Intercept| Intercept]], [[Items_(Action)#Parry| Parry]], [[Items_(Action)#Stowed| Stowed]], [[Items_(Action)#throw| Throw]], [[Items_(Action)#Stowed|Stowed]]  
+
| valign=top | [[#Halberd|Halberd]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]], [[Damage_Types_(Action)#Cutting|Cutting]], & [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Dual Damage|Dual Damage]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Katar (Action)|Katar]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[ Items_(Action)#Offhand_Strike | Offhand Strike]]  
+
| valign=top | [[#Pollaxe|Pollaxe]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]], [[Damage_Types_(Action)#Cutting|Cutting]], & [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Dual Damage|Dual Damage]], [[Items_(Action)#Penetrating|Penetrating]]
 
|-
 
|-
| valign=top | [[Lance (Action)|Lance]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Reach|Reach]]|| valign=top |+3|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Charge | Charge]], [[Items_(Action)#Stowed| Stowed]]
+
| valign=top | [[#Short Spear|Short Spear]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Throw|Throw]]
 
|-
 
|-
| valign=top | [[Lajatang (Action)|Lajatang]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Second_Strike | Double Strike]], [[Items_(Action)#Parry| Parry]], [[Items_(Action)#Stowed| Stowed]]
+
| valign=top | [[#Flower Spear|Flower Spear]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Parry|Parry]]
 
|-
 
|-
| valign=top | [[Spear (Action)#Pike|Pike]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Reach|Reach]]|| valign=top |+4|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Block| Block]],  [[Items_(Action)#Intercept| Intercept]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Stowed| Stowed]]
+
| valign=top | [[#Great Spear|Great Spear]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Short sword (Action)|Short Sword]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Parry| Parry]]
+
| valign=top | [[#Lance|Lance]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |
 
|-
 
|-
| valign=top style="white-space: nowrap;" | [[Two-Handed Sword (Action)|Two-Handed Sword]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +5|| valign=top | [[Items_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Parry| Parry]], [[Items_(Action)#Stowed| Stowed]]
+
| valign=top | [[#Trident|Trident]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Stowed|Stowed]]
 
|-
 
|-
| valign=top | [[Trident (Action)|Trident]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +2|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Entangle | Entangle]], [[Items_(Action)#intercept| Intercept]], [[Items_(Action)#Parry| Parry]], [[Items_(Action)#Stowed| Stowed]]
+
| valign=top | [[#Dagger|Dagger]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Throw|Throw]]
 
|-
 
|-
| valign=top | [[Fighting Fan (Action)|Fighting Fan]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small| Small]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +2|| [[Items_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Second_Strike| Offhand strike]], [[Items_(Action)#Parry| Parry]], [[Items_(Action)#Slick| Slick]]  
+
| valign=top | [[#Broad Sword|Broad Sword]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Parry|Parry]]
 
|-
 
|-
| valign=top | [[Greatsword (Action)|Greatsword]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +5|| valign=top | [[Items_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Parry| Parry]], [[Items_(Action)#Stowed| Stowed]]
+
| valign=top | [[#Scimitar|Scimitar]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |
 
|-
 
|-
| valign=top | [[Halberd (Action)|Halberd]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Cutting|Cutting]]||[[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Entangle| Entangle]], [[Items_(Action)#Parry| Parry]], [[Items_(Action)#Stowed| Stowed]]
+
| valign=top | [[#Short Sword|Short Sword]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |
 
|-
 
|-
| valign=top | [[Chain (Action)|Chain]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Reach|Reach]]|| valign=top |+3|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Double Strike| Double Strike]], [[Items_(Action)#Entangle | Entangle]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[ Items_(Action)#Offhand_Strike | Offhand Strike]]  
+
| valign=top | [[#Side Sword|Side Sword]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]], & [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Dual Damage|Dual Damage]], [[Items_(Action)#Parry|Parry]]
 
|-
 
|-
| valign=top | [[Chain whip (Action)|Chain Whip]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Reach|Reach]]|| valign=top |+3|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Double Strike| Double Strike]], [[Items_(Action)#Entangle | Entangle]], [[Items_(Action)#Intercept| Intercept]]  
+
| valign=top | [[#Long Sword|Long Sword]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]], & [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Dual Damage|Dual Damage]], [[Items_(Action)#Parry|Parry]]
 
|-
 
|-
| valign=top | [[Man catcher (Action)|Man Catcher]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Reach|Reach]]|| valign=top |+3|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Entangle | Entangle]], [[Items_(Action)#intercept| Intercept]], [[Items_(Action)#Stun | Stun]], [[Items_(Action)#Stowed| Stowed]]
+
| valign=top | [[#Knife|Knife]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Tiny|Tiny]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Throw|Throw]]
 
|-
 
|-
| valign=top | [[Katana (Action)|Katana]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Rendering| Rendering]], [[Items_(Action)#Great_Blow | Great Blow]]
+
| valign=top | [[#Great Sword|Great Sword]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |
 
|-
 
|-
| valign=top | [[Smallsword (Action)|Smallsword]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +3|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#intercept| Intercept]], [[Items_(Action)#Parry| Parry]]  
+
| valign=top | [[#Swordbreaker|Swordbreaker]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stun|Stun]]
 
|-
 
|-
| valign=top | [[Rapier (Action)|Rapier]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Intercept| Intercept]]  
+
| valign=top | [[#Rapier|Rapier]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Counter|Counter]]
 
|-
 
|-
| valign=top | [[Swordbreaker (Action)|Swordbreaker]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +3|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Disarm | Disarm]], [[ Items_(Action)#Offhand_Strike | Offhand Strike]]
+
| valign=top | [[#Katana|Katana]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |
 
|-
 
|-
| valign=top | [[Pole Arms (Action)#Pollaxe|Poleaxe]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +5|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Disarm| Disarm]], [[Items_(Action)#Parry| Parry]], [[Items_(Action)#Stowed| Stowed]]
+
| valign=top | [[#Smallsword|Smallsword]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Rash|Rash]]
 
|-
 
|-
| valign=top | [[Warhammer (Action)|Warhammer]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4|| valign=top | [[Items_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Armor Defeating | Armor Defeating]], [[Items_(Action)#Great_Blow | Great Blow]]
+
| valign=top | [[#Zweihander|Zweihander]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Parry|Parry]]
 
|-
 
|-
 +
| valign=top | [[#Executioneer|Executioneer]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+8|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Rash|Rash]]
 +
|-
 +
 
| valign=top | [[#Buckler|Buckler]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stun|Stun]]
 
| valign=top | [[#Buckler|Buckler]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stun|Stun]]
 
|-
 
|-
 
| valign=top | [[#Spiked Buckler|Spiked Buckler]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Parry|Parry]]
 
| valign=top | [[#Spiked Buckler|Spiked Buckler]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Parry|Parry]]
 +
|-
 +
| valign=top | [[#Fan|Fan]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Parry|Parry]]
 +
|-
 
|}
 
|}

Revision as of 11:35, 20 September 2023

ActionT4 logo
Heroic Action Role-Play

This is a list of fantasy Melee weapons for Action. Weapons with Tech Coal or higher have been excluded. Ranged weapons with the Throw property can also be used with the Melee skill.

This table risks being less current that the Full Melee Weapons Table.

Weapons

Weapon Hands Size Tech Range Damage Type Properties
Hand Axe 1H Small Ancient Melee +4 Cutting Rash, Throw
Battle Axe 1&2H Medium Ancient Melee +6 Cutting Rash, Throw
Great Axe 2H Large Ancient Melee +7 Cutting Rash, Throw
Poi 1H Medium Ancient Reach +1 Fire Counter, Disarm, Entangle, Unreliable
Whip 1H Medium Ancient Reach +1 Cutting Disarm, Entangle, Stun
Net 1H Medium Ancient Melee +1 Cutting Disarm, Entangle, Stun, Throw, Unreliable
Nunchaka 1H Small Ancient Melee +4 Blunt Slick, Unreliable
Flail 2H Large Ancient Melee +7 Blunt Entangle, Rash, Rash, Unreliable
Morning Star 1H Medium Blacksmith Melee +6 Blunt Rash, Unreliable
Chain Whip 1H Medium Clockwork Reach +2 Blunt Counter, Disarm, Entangle, Unreliable
Chain 1H Small Clockwork Melee +5 Blunt Disarm, Rash, Unreliable
Torch 1H Medium Ancient Melee +3 Fire Parry, Unreliable
Club 1&2H Small Ancient Melee +4 Blunt Stun
Mace 1H Medium Ancient Melee +4 Blunt
Maul 2H Large Ancient Melee +5 Blunt Penetrating, Rash
Spiked Club 2H Large Ancient Melee +6 Piercing
Sledgehammer 2H Large Blacksmith Melee +5 Blunt Penetrating
Singlestick 1H Medium Clockwork Melee +2 Blunt Parry, Stun
Aspergellum 1H Medium Clockwork Melee +3 Special Parry, Unreliable
Military Pick 1H Medium Clockwork Melee +3 Piercing Penetrating
Gauntlet 1H Small Ancient Melee +3 Blunt Parry, Stowed, Stun
Knuckles 1H Tiny Ancient Melee +2 Blunt Stun
Galerus 1H Large Blacksmith Melee +3 Blunt Parry, Stowed, Stun
Katar 1H Small Blacksmith Melee +5 Piercing Stowed
Quarterstaff 2H Large Ancient Melee +4 Blunt Entangle, Parry
Bill 2H Large Blacksmith Melee +5 Cutting Disarm, Entangle, Parry, Stowed
Glaive 2H Large Blacksmith Reach +6 Cutting Counter, Parry, Stowed
Man Catcher 2H Large Clockwork Reach +4 Blunt Disarm, Entangle, Parry, Stowed, Unreliable
Halberd 2H Large Clockwork Reach +5 Blunt, Cutting, & Piercing Counter, Disarm, Dual Damage, Entangle, Parry, Stowed
Pollaxe 2H Large Clockwork Melee +6 Blunt, Cutting, & Piercing Disarm, Dual Damage, Penetrating
Short Spear 1&2H Large Ancient Melee +5 Piercing Counter, Throw
Flower Spear 2H Large Blacksmith Reach +5 Piercing Counter, Parry
Great Spear 2H Large Blacksmith Reach +6 Piercing Counter, Parry, Stowed
Lance 1H Large Blacksmith Reach +4 Piercing
Trident 1&2H Large Blacksmith Melee +5 Piercing Counter, Disarm, Stowed
Dagger 1H Small Ancient Melee +3 Piercing Throw
Broad Sword 1H Medium Blacksmith Melee +4 Cutting Parry
Scimitar 1H Medium Ancient Melee +4 Cutting
Short Sword 1H Medium Ancient Melee +4 Piercing
Side Sword 1H Medium Ancient Melee +4 Cutting, & Piercing Dual Damage, Parry
Long Sword 1&2H Large Blacksmith Melee +6 Cutting, & Piercing Dual Damage, Parry
Knife 1H Tiny Blacksmith Melee +2 Piercing Throw
Great Sword 2H Large Blacksmith Melee +7 Cutting
Swordbreaker 1H Small Clockwork Melee +3 Piercing Disarm, Parry, Stun
Rapier 1H Large Clockwork Melee +5 Piercing Counter
Katana 1&2H Medium Clockwork Melee +6 Cutting
Smallsword 1H Medium Clockwork Melee +4 Piercing Counter, Parry, Rash
Zweihander 2H Large Clockwork Melee +6 Cutting Counter, Disarm, Parry
Executioneer 2H Large Clockwork Melee +8 Cutting Rash
Buckler 1H Medium Ancient Melee +2 Blunt Parry, Stun
Spiked Buckler 1H Medium Blacksmith Melee +3 Piercing Parry
Fan 1H Small Clockwork Melee +3 Cutting Disarm, Parry