Difference between revisions of "Imbue Spiritual (Action Powers)"
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=== Soul Touch === | === Soul Touch === | ||
{{: Touch Special (Action Powers)}} | {{: Touch Special (Action Powers)}} | ||
− | This is [[Damage Types (Action)#Spiritual | Spiritual damage]] soaked with [[Mind (Action)|Mind]]. This damage | + | This is [[Damage Types (Action)#Spiritual | Spiritual damage]] soaked with [[Mind (Action)|Mind]]. |
+ | This damage only affects supernatural creatures: | ||
+ | [[Air Elementals (Action Creatures) | Air Elementals]], | ||
+ | [[Earth Elementals (Action Creatures) | Earth Elementals]], | ||
+ | [[Electric Elementals (Action Creatures) | Electric Elementals]], | ||
+ | [[Fire Elementals (Action Creatures) | Fire Elementals]], | ||
+ | [[Water Elementals (Action Creatures) | Water Elementals]], | ||
+ | [[Plant Elementals (Action Creatures) | Plant Elementals]], | ||
+ | [[Ice Elementals (Action Creatures) | Ice Elementals]], | ||
+ | [[Demons (Action Creatures) | Demons]], | ||
+ | [[Devils (Action Creatures) | Devils]], | ||
+ | [[Angels (Action Creatures) | Angels]], | ||
+ | [[Virtues (Action Creatures) | Virtues]], | ||
+ | [[Aberrations (Action)|Aberrations]], | ||
+ | [[Spectres (Action Creatures) | Spectres]], and | ||
+ | [[Undead (Action Creatures) | Undead]]. | ||
=== Spirit Weapon === | === Spirit Weapon === | ||
Trigger Action (Combo) | Trigger Action (Combo) | ||
− | You can animate a melee weapon to fight independently of you, which allows you to make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal melee Attack]] against any opponent within [[Mind (Action)|Mind]] meters as a combo with any other Basic Action. Use your [[Melee (Action)|Melee]] skill and a damage of [[Mind (Action)|Mind]] +2. | + | You can create an ephemeral fist or animate a melee weapon to fight independently of you, which allows you to make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal melee Attack]] against any opponent within [[Mind (Action)|Mind]] meters as a combo with any other Basic Action. Use your [[Melee (Action)|Melee]] skill and a damage of [[Mind (Action)|Mind]] +2, or more if using a melee weapon with higher damage. |
=== Zeal === | === Zeal === | ||
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Select a creature that is somehow abhorrent to your ethos when you activate this stance. | Select a creature that is somehow abhorrent to your ethos when you activate this stance. | ||
A creature can qualify because of its type, race (making you a racist), or ethos. | A creature can qualify because of its type, race (making you a racist), or ethos. | ||
− | When you make an attack against this creature, the attack roll is [[Actions_(Action)#Confident_Roll|Confident]]. But if you roll snake eyes on such an attack, you | + | When you make an attack against this creature, the attack roll is [[Actions_(Action)#Confident_Roll|Confident]]. But if you roll snake eyes on such an attack, you suffer a [[Stunt_(Action)#Setback|Setback]] as your zeal backfires. |
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Latest revision as of 09:21, 29 March 2023
Templates for Action |
- Main article: Powers (Action)
Blessed Strike
Inherent
You can make melee attacks that does Body +4 Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.
Blessed Smite
Inherent
You can make Normal Melee Attacks that do normal weapon damage, but of an unusual type. Used unarmed, this does Body +4.. Blessed Smite does Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.
Blessed Weapon
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Smite does Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.
An attack like this that does both physical and mental damage can either add +2 to the physical damage, or use its normal damage, soaked by Mind.
Divine Weapon
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way. This power can create weapons favored by your patron god(s) or otherwise aligned with you spiritually.
Soul Smite
Inherent
You can use your body to do melee attacks that do Mind +2 damage, or more if you are using an Implement to improve damage. This is Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.
Soul Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. This is Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.
Spirit Weapon
Trigger Action (Combo)
You can create an ephemeral fist or animate a melee weapon to fight independently of you, which allows you to make a Normal melee Attack against any opponent within Mind meters as a combo with any other Basic Action. Use your Melee skill and a damage of Mind +2, or more if using a melee weapon with higher damage.
Zeal
Stance
Select a creature that is somehow abhorrent to your ethos when you activate this stance. A creature can qualify because of its type, race (making you a racist), or ethos. When you make an attack against this creature, the attack roll is Confident. But if you roll snake eyes on such an attack, you suffer a Setback as your zeal backfires.