Difference between revisions of "Ranged weapons (Action)"

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==== Submachinegun ====
 
==== Submachinegun ====
 
==== Subsonic SMG ====
 
==== Subsonic SMG ====
 +
A submachinegun firing heavier bullets at reduced velocities, maintaining efficiency while allowing the weapon to be truly silenced.
  
 
=== Shotguns ===
 
=== Shotguns ===

Revision as of 17:58, 16 March 2023

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This is a list of ranged weapons for Action, for use with Shoot. Melee weapons with the Throw property can also be used with the Shoot skill, but only when thrown.

Weapon Hands Size Tech Range Damage Type Properties
Bola 1H Medium Ancient Close +0 Blunt Entangle, Slow, Stun, Throw, Unreliable
Boomerang 1H Small Ancient Close +1 Blunt Slow, Stun, Throw
Javelin 1H Medium Ancient Close +3 Piercing Slow, Throw
Shuriken 1H Small Blacksmith Close +1 Piercing Throw
Shakram 1H Large Blacksmith Close +4 Cutting Slow, Throw
Blowgun 2H Medium Ancient Close +2 Neurotoxin Reload, Slow
Sling 2H Small Ancient Close +2 Blunt Slick
War Sling 2H Large Ancient Short +4 Blunt Slow, Static
Shortbow 2H Large Ancient Close +3 Piercing
Longbow 2H Large Ancient Long +4 Piercing Static, Stowed
Horse Bow 2H Large Blacksmith Short +4 Piercing
Slingshot 2H Small Coal Short +3 Piercing
Crossbow 2H Large Blacksmith Long +4 Piercing Slow
Arbalest 2H Large Blacksmith Long +6 Piercing Penetrating, Reload, Slow, Static, Stowed
Crossbow Pistol 1H Medium Clockwork Close +4 Piercing Slow
Repeating Crossbow 2H Large Clockwork Close +3 Piercing Area
Dart Gun 1&2H Large Combustion Close +6 Neurotoxin Slow, Stowed, Stun
Napthta Grenade 1H Medium Blacksmith Close +1 Fire Reload, Saturation, Slow, Throw, Unreliable
Iron Grenade 1H Small Clockwork Close +3 Impact Area, Loud, Reload, Slow, Throw
Molotov 1H Medium Coal Close +3 Fire Area, Reload, Saturation, Slow, Stowed, Throw, Unreliable
Dynamite 1H Medium Coal Close +4 Blunt Area, Loud, Reload, Slow, Throw
Hand Grenade 1H Small Combustion Close +4 Impact Area, Loud, Reload, Slow, Throw
Incendiary Grenade 1H Small Combustion Close +3 Fire Area, Loud, Reload, Saturation, Slow, Throw, Unreliable
Flash-Bang Grenade 1H Small Electronic Close +4 Neurotoxin Area, Loud, Reload, Slow, Stun, Throw
Entangling Grenade 1H Small Electronic Close +3 Cutting Area, Entangle, Loud, Reload, Slow, Stun, Throw
Micro Grenade 1H Small Electronic Close +4 Impact Area, Loud, Reload, Slow, Throw
Aifoil Grenade 1H Small Fusion Short +4 Impact Area, Loud, Reload, Slow, Throw
Grenade Sling 2H Large Clockwork Short +4 Impact Reload, Slow, Static, Stowed, Unreliable
Rifle Grenade 2H Medium Combustion Short +4 Impact Loud, Reload, Slow, Static
Grenade Launcher 2H Medium Electronic Short +4 Impact Loud, Reload
Automatic GL 1&2H Large Electronic Short +4 Impact Loud, Stowed
Snuff Gun 1H Small Clockwork Reach +4 Impact Loud, Penetrating, Reload, Slick, Slow, Unreliable
Pepperbox 1H Small Clockwork Close +4 Impact Loud, Penetrating, Slow, Unreliable
Dueling Pistol 1H Medium Clockwork Short +4 Impact Loud, Penetrating, Reload, Slow
Cavalry Pistol 1H Medium Clockwork Close +5 Impact Loud, Penetrating, Reload, Slow
Derringer 1H Small Coal Reach +6 Impact Loud, Reload, Slow
Revolver 1H Small Coal Short +5 Impact Loud, Slow
Automatic Pistol 1H Small Coal Short +4 Impact Loud, Unreliable
Pen Pistol 1H Small Combustion Reach +6 Impact Loud, Reload, Slick, Unreliable
Pocket Pistol 1H Small Combustion Close +4 Impact
Heavy Revolver 1H Medium Combustion Close +6 Impact Loud
Heavy Automatic Pistol 1H Medium Electronic Close +7 Impact Loud
Subsonic Pistol 1H Small Electronic Close +5 Impact
Pistola 2H Small Blacksmith Close +5 Impact Loud, Penetrating, Reload, Slow, Static, Unreliable
Arquebus 2H Large Clockwork Long +7 Impact Loud, Penetrating, Reload, Slow, Static, Stowed
Musket 2H Large Clockwork Short +6 Impact Loud, Penetrating, Reload, Slow, Stowed
Rifeled Musket 2H Large Clockwork Long +6 Impact Loud, Penetrating, Reload, Slow, Stowed
Repeating Rifle 2H Large Coal Long +5 Impact Loud, Penetrating
Bolt-Action Carbine 2H Large Coal Long +6 Impact Loud, Penetrating, Slow
Bolt-Action Rifle 2H Large Coal Long +7 Impact Loud, Penetrating, Slow, Stowed
Semi-automatic Carbine 2H Large Combustion Long +6 Impact Loud, Penetrating
Semiautomatic Rifle 2H Large Combustion Long +7 Impact Loud, Penetrating, Stowed
Monster Gun 2H Large Combustion Long +8 Impact Loud, Penetrating, Reload, Slow, Static, Stowed
Sniper Rifle 2H Large Electronic Long +8 Impact Loud, Penetrating, Static, Stowed
Machine Rifle 2H Large Combustion Long +7 Impact Area, Loud, Penetrating, Rash, Static, Stowed
Assault Carbine 2H Large Electronic Long +6 Impact Area, Loud, Penetrating, Rash
Assault Rifle 2H Large Electronic Long +7 Impact Area, Loud, Penetrating, Rash, Stowed
Advanced Combat Rifle 2H Medium Electronic Long +6 Impact Area, Loud, Penetrating, Rash, Unreliable
Minigun 2H Large Electronic Long +7 Impact Area, Loud, Penetrating, Rash, Stowed
Machine Pistol 1&2H Small Electronic Short +4 Impact Area, Loud, Rash
Submachinegun 2H Medium Combustion Short +5 Impact Area, Loud, Rash
Subsonic SMG 2H Medium Electronic Close +6 Impact Area, Rash
Dragon 1H Medium Clockwork Close +5 Blunt Loud, Reload, Spread, Slow
Blunderbuss 2H Large Clockwork Close +6 Blunt Loud, Reload, Spread, Slow
Sawed-off Shotgun 2H Medium Coal Close +6 Blunt Loud, Reload, Spread
Shotgun 2H Medium Coal Close +6 Blunt Loud, Reload, Spread
Trench Gun 2H Medium Combustion Close +6 Blunt Loud, Spread, Unreliable
Assault Shotgun 1&2H Large Electronic Short +7 Blunt Area, Loud, Rash, Spread
Taser 1H Small Electronic Close +3 Electricity Slow, Stun
Tufenk 2H Large Blacksmith Close +3 Fire Area, Rash, Unreliable
Flamethrower 2H Large Combustion Close +5 Fire Area, Rash, Saturation, Spread, Static, Stowed, Unreliable
Fire Extingusiher 2H Large Combustion Close +5 Fire Saturation, Spread, Static, Stowed, Stun, Unreliable
Incinerator 1H Medium Electronic Close +5 Fire Rash, Saturation, Spread
Holdout Gyrojet 1H Small Electronic Short +4 Impact Slick
Gyrojet Carbine 1&2H Small Electronic Long +6 Impact
Laser Pistol 1H Small Fusion Short +5 Fire Loud, Spread
Laser Carbine 1&2H Medium Fusion Long +5 Fire Area, Loud, Rash, Spread
Laser Cannon 2H Large Fusion Long +6 Fire Loud, Penetrating, Spread, Static, Stowed
Needle Pistol 1H Medium Fusion Short +6 Impact Area, Loud, Rash
Needle Rifle 2H Large Fusion Long +9 Impact Area, Loud, Rash, Stowed
Railgun 2H Large Fusion Long +8 Impact Loud, Penetrating, Slow, Static, Stowed
Electro Pistol 1H Small Hyperspace Close +4 Electricity Loud, Penetrating, Stun
Electro Carbine 1&2H Medium Hyperspace Short +5 Electricity Loud, Penetrating, Rash, Stun
Electro Rifle 2H Medium Hyperspace Long +6 Electricity Loud, Penetrating, Rash, Stowed, Stun

Ranged Weapon Descriptions

Muscle-Powered Weapons

Bola

Boomerang

Javelin

Shuriken

Shakram

Blowgun

Sling

War Sling

Shortbow

Longbow

Horse Bow

Slingshot

Crossbow

Arbalest

Crossbow Pistol

Repeating Crossbow

Dart Gun

Grenades and Grenade Launchers

Napthta Grenade

Iron Grenade

Molotov

Dynamite

Hand Grenade

Incendiary Grenade

Flash-Bang Grenade

Entangling Grenade

Micro Grenade

Aifoil Grenade

A micro grenade with a discus shape and sophisticated balancing systems allowing it to be thrown further and more accurately. Effectively, this is a small suicide drone. An airfoil grenade can carry different types of warheads, different types of airfoil grenades can have the effect of any other grenade.

Grenade Sling

Rifle Grenade

Grenade Launcher

Automatic GL

Pistols

Snuff Gun

Pepperbox

Dueling Pistol

Cavalry Pistol

Derringer

Revolver

Automatic Pistol

Pen Pistol

Pocket Pistol

Heavy Revolver

Heavy Automatic Pistol

Subsonic Pistol

Rifles

Pistola

Arquebus

Musket

Rifeled Musket

Repeating Rifle

Bolt-Action Carbine

Bolt-Action Rifle

Semi-automatic Carbine

Semiautomatic Rifle

Monster Gun

Sniper Rifle

Machine Rifle

Assault Carbine

Assault Rifle

Advanced Combat Rifle

Minigun

Sub Machine Guns

A mix of pistol and assault rifle, firing pistol rounds with a full automatic action.

Machine Pistol

Submachinegun

Subsonic SMG

A submachinegun firing heavier bullets at reduced velocities, maintaining efficiency while allowing the weapon to be truly silenced.

Shotguns

Dragon

Blunderbuss

Sawed-off Shotgun

Shotgun

Trench Gun

Assault Shotgun

Projectors

Taser

The taser is an incapacitating weapon, firing darts that give off electric pulses to shock the target. Intended as a police weapon, it has since become a favorite among criminals who want to avoid killing.

Because the battery is housed in the gun, there must be a wire between the gun and the dart, which gives the weapon an absolute maximum range of about ten meters. At the Electronic this is no longer the case.

Tufenk

Flamethrower

Fire Extingusiher

Incinerator

Gyrojet Weapons

A high-power civilian weapon, gyrojet weapons fire miniature self-propelled rockets. A tiny explosive sends the rocket out of the gun, then the rocket ignites and gives it further power. While rockets are rather simple, giving them precision and control is not; in fact each rocket is a miniature smart missile. Because there is hardly any barrel interaction and the rocket is destroyed on impact, there is very little to link a gyrojet projectile to the weapon that fired it, a popular feature among criminals. Gyrojet weapons are common among police, security forces, criminals, and for home defense. They are accurate, have long range, and do great damage. The guns are cheap, even flimsy. The drawback is that the ammunition is both complex, bulky and very expensive. This makes these weapons popular among those who mostly want their guns to impress and for the occasional firefight but unpopular with the military and combat units.

Holdout Gyrojet

A tiny gyrojet weapon, often camouflaged as something else; a cigarette, pen, piece of jewelry or other tiny, harmless object.

Gyrojet Carbine

This is a box-like gyrojet weapon popular for personal and home defense and with hitmen and irregular forces.

Lasers

Lasers fire very short and intense pulses of coherent light in rapid succession. When these hit, they vaporize some of the target, causing a small surface explosion. Because the weapon is almost instantly ready to fire again, a laser can be played over the target for additional damage or zig-zagged to provide suppressive fire. Lasers are accurate, light, and cause a lot of damage but cannot use special ammunition. The weapons are expensive, but the chargeable energy cells are cheap in the log run, making lasers popular as military weapons. They are also quite common as improvised weapons, made from mining and construction tools or communications equipment. Such improvised laser weapons are Unreliable. Contrary to popular opinion, lasers are not silent when fired in an atmosphere; they create a vacuum tunnel in the air that collapses with a sonic boom. Forensic scientists can identify laser hits by burn patterns, so these weapons can be traced.

Laser Pistol

Purpose-built lasers pistols are common sidearms for military police, pilots, technicians, and staff. A small hand laser popular as a tool and easily modified into a laser pistol.

Laser Carbine

Used for hunting and to fire at drones, a laser carbine is rare as an infantry weapon but popular among marines as the poor penetration leaves ships undamaged. Can be improvised from a heavy duty laser, such as a mining or construction tool.

Laser Cannon

Scavenged from the construction or communication lasers or built as a military support weapon, the laser cannon is definitely a dangerous weapon. Firing a short, very strong puls and then needing time to cool down and charge capacitors, the laser cannot is a single-shot weapon.

Needlers

A long rifle capable of a high volume of accurate fire, needlers are military weapons. Rail guns are magnetic accelerator weapons that hurl thin slivers of magnetic metal at the target at high velocities. Penetration and striking power are high, rate of fire is spectacular, and ammunition is cheap and easy to manufacture, which makes these popular military weapons. The price of the weapons themselves and the difficulty of building them makes them uncommon among civilians. In addition, needlers need to be long to work well, making them hard to conceal and transport. Needlers can be rail guns, coil guns, or use other magnetic acceleration models; the technical differences are beyond the average user, and needler is the name that stuck.

Needle Pistol

Calling this a pistol is very generous, it is the size of a regular submachinegun and capable of very rapid fire.

Needle Rifle

A long handarm similar to a light machinegun of today, only lighter and more handy.

Railgun

A railgun is a needler that gives up rate of fire to fire longer, heavier projectiles.

Electro Weapons

Electro weapons, also called blasters, are man-carried particle weapons. Electro Guns use a laser to make a vacuum tunnel through the air, then channel a burst of electrons and possibly neutrons through the tunnel. With charged particles, the weapons Stun. If firing neutral particles, the weapons Penetrate. You must choose one or the other, but most blasters can change mode with the flip of a switch. Civilian models are available that always fire charged particles to Stun.

Electro Pistol

A handy electro sidearm.

Electro Carbine

A standard military electro-weapon.

Electro Rifle

An electro long-arm used by big game hunters, snipers, and other specialists.