Difference between revisions of "Melee weapons (Action)"

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!Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties
 
!Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties
 
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| valign=top | [[#Axe, Hand |Axe, Hand]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small |Small]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +4 || valign=top | [[Items_(Action)#Cutting|Cutting]] || valign=top | [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Throw|Throw]]  
+
 
 +
| valign=top | [[#Hand Axe|Hand Axe]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Rash|Rash]], [[Items_(Action)#Throw|Throw]]
 
|-
 
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| valign=top | [[#Axe, Battle |Axe, Battle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium|Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +6 || valign=top | [[Items_(Action)#Cutting|Cutting]] || valign=top | [[Items_(Action)#Bastard|Bastard]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Throw|Throw]]  
+
| valign=top | [[#Battle Axe|Battle Axe]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Bastard|Bastard]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Throw|Throw]]
 
|-
 
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| valign=top | [[#Axe, Great |Axe, Great]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large|Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee | Melee]]|| valign=top | +7 || valign=top | [[Items_(Action)#Cutting|Cutting]] || valign=top | [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Throw|Throw]]  
+
| valign=top | [[#Great Axe|Great Axe]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Rash|Rash]], [[Items_(Action)#Throw|Throw]]
 
|-
 
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| valign=top | [[#Poi|Poi]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium| Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top | +1 || valign=top | [[Items_(Action)#Fire|Fire]] || valign=top | [[Items_(Action)#Counter|Counter]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Unreliable|Unreliable]]  
+
| valign=top | [[#Poi|Poi]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+1|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
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| valign=top | [[#Whip|Whip]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium| Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top | +1 || valign=top | [[Items_(Action)#Cutting|Cutting]] || valign=top | [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Unreliable|Unreliable]]  
+
| valign=top | [[#Whip|Whip]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+1|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Stun|Stun]]
 
|-
 
|-
| valign=top | [[#Net|Net]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium| Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top | +1 || valign=top | [[Items_(Action)#Cutting|Cutting]] || valign=top | [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Stun|Stun]]  
+
| valign=top | [[#Net|Net]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+1|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Stun|Stun]], [[Items_(Action)#Throw|Throw]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
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| valign=top | [[#Nunchaka|Nunchaka]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small|Small]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top | +4 || valign=top | [[Items_(Action)#Blunt|Blunt]] || valign=top | [[Items_(Action)#Slick|Slick]], [[Items_(Action)#Unreliable|Unreliable]]  
+
| valign=top | [[#Nunchaka|Nunchaka]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Slick|Slick]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
| valign=top | [[#Flail|Flail]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large|Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top | +7 || valign=top | [[Items_(Action)#Blunt|Blunt]] || valign=top | [[Items_(Action)#Slick|Slick]], [[Items_(Action)#Unreliable|Unreliable]]  
+
| valign=top | [[#Flail|Flail]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Prime|Rash]], [[Items_(Action)#Unreliable|Unreliable]]
 
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| valign=top | [[#Morning Star|Morning Star]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium| Medium]]|| valign=top | [[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top | +6 || valign=top | [[Items_(Action)#Blunt|Blunt]] || valign=top | [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Unreliable|Unreliable]]  
+
| valign=top | [[#Morning Star|Morning Star]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Rash|Rash]], [[Items_(Action)#Unreliable|Unreliable]]
 
|-
 
|-
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| valign=top | [[#Chain Whip|Chain Whip]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Unreliable|Unreliable]]
 +
|-
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| valign=top | [[#Chain|Chain]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Unreliable|Unreliable]]
 +
|-
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| valign=top | [[#Afflox|Afflox]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Unreliable|Unreliable]]
 +
|-
 +
| valign=top | [[#Torch|Torch]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Fire|Fire]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Unreliable|Unreliable]]
 +
|-
 +
| valign=top | [[#Club|Club]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Bastard|Bastard]], [[Items_(Action)#Stun|Stun]]
 +
|-
 +
| valign=top | [[#Mace|Mace]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |
 +
|-
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| valign=top | [[#Maul|Maul]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]]
 +
|-
 +
| valign=top | [[#Spiked Club|Spiked Club]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |
 +
|-
 +
| valign=top | [[#Sledgehammer|Sledgehammer]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Penetrating|Penetrating]]
 +
|-
 +
| valign=top | [[#Singlestick|Singlestick]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stun|Stun]]
 +
|-
 +
| valign=top | [[#Aspergellum|Aspergellum]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[#Aspergellum|Special]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Unreliable|Unreliable]]
 +
|-
 +
| valign=top | [[#Military Pick|Military Pick]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Penetrating|Penetrating]]
 +
|-
 +
| valign=top | [[#Rocket Hammer|Rocket Hammer]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Coal|Cloal]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]]
 +
|-
 +
| valign=top | [[#Cattle prod|Cattle prod]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top |[[Items_(Action)#Stun|Stun]]
 +
|-
 +
| valign=top | [[#Thunder Hammer|Thunder Hammer]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+8|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Bastard|Bastard]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]]
 +
|-
 +
| valign=top | [[#Gauntlet|Gauntlet]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Stun|Stun]]
 +
|-
 +
| valign=top | [[#Galerus|Galerus]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Stun|Stun]]
 +
|-
 +
| valign=top | [[#Katar|Katar]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Stowed|Stowed]]
 +
|-
 +
| valign=top | [[#Katar Kiss|Katar Kiss]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Coal|Cloal]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Acid|Acid]] & [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Dual|Dual]], [[Items_(Action)#Stowed|Stowed]]
 +
|-
 +
| valign=top | [[#Hand Taser|Hand Taser]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top |[[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Stun|Stun]]
 +
|-
 +
| valign=top | [[#Karatand|Karatand]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Tiny|Tiny]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Stun|Stun]]
 +
|-
 +
| valign=top | [[#Power Fist|Power Fist]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Stowed|Stowed]]
 +
|-
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| valign=top | [[#Quarterstaff|Quarterstaff]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Parry|Parry]]
 +
|-
 +
| valign=top | [[#Bill|Bill]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]]
 +
|-
 +
| valign=top | [[#Glaive|Glaive]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]]
 +
|-
 +
| valign=top | [[#Man Catcher|Man Catcher]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Unreliable|Unreliable]]
 +
|-
 +
| valign=top | [[#Halberd|Halberd]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]], [[Damage_Types_(Action)#Cutting|Cutting]], & [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Dual|Dual]], [[Items_(Action)#Entangle|Entangle]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]]
 +
|-
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| valign=top | [[#Pollaxe|Pollaxe]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]], [[Damage_Types_(Action)#Cutting|Cutting]], & [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Dual|Dual]], [[Items_(Action)#Penetrating|Penetrating]]
 +
|-
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| valign=top | [[#Bayonet|Bayonet]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Coal|Cloal]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]]
 +
|-
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| valign=top | [[#Light Staff|Light Staff]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Hyperspace|Hyperspace]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Radiation|Radiation]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Penetrating|Penetrating]]
 +
|-
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| valign=top | [[#Short Spear|Short Spear]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Bastard|Bastard]], [[Items_(Action)#Counter|Counter]], [[Items_(Action)#Throw|Throw]]
 +
|-
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| valign=top | [[#Flower Spear|Flower Spear]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Parry|Parry]]
 +
|-
 +
| valign=top | [[#Great Spear|Great Spear]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stowed|Stowed]]
 +
|-
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| valign=top | [[#Lance|Lance]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Reach|Reach]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |
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|-
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| valign=top | [[#Trident|Trident]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Bastard|Bastard]], [[Items_(Action)#Counter|Counter]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Stowed|Stowed]]
 +
|-
 +
| valign=top | [[#Dagger|Dagger]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Throw|Throw]]
 +
|-
 +
| valign=top | [[#Broad Sword|Broad Sword]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Parry|Parry]]
 +
|-
 +
| valign=top | [[#Scimitar|Scimitar]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |
 +
|-
 +
| valign=top | [[#Short Sword|Short Sword]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |
 +
|-
 +
| valign=top | [[#Side Sword|Side Sword]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]], & [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Dual|Dual]], [[Items_(Action)#Parry|Parry]]
 +
|-
 +
| valign=top | [[#Long Sword|Long Sword]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]], & [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Bastard|Bastard]], [[Items_(Action)#Dual|Dual]], [[Items_(Action)#Parry|Parry]]
 +
|-
 +
| valign=top | [[#Knife|Knife]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Tiny|Tiny]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Throw|Throw]]
 +
|-
 +
| valign=top | [[#Great Sword|Great Sword]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |
 +
|-
 +
| valign=top | [[#Swordbreaker|Swordbreaker]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stun|Stun]]
 +
|-
 +
| valign=top | [[#Rapier|Rapier]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+5|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Counter|Counter]]
 +
|-
 +
| valign=top | [[#Katana|Katana]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Bastard|Bastard]]
 +
|-
 +
| valign=top | [[#Smallsword|Smallsword]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Rash|Rash]]
 +
|-
 +
| valign=top | [[#Zweihander|Zweihander]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Parry|Parry]]
 +
|-
 +
| valign=top | [[#Executioneer|Executioneer]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+8|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Rash|Rash]]
 +
|-
 +
| valign=top | [[#Chain Saw|Chain Saw]] || valign=top align=right | 2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+9|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Loud|Loud]], [[Items_(Action)#Rash|Rash]], [[Items_(Action)#Stowed|Stowed]], [[Items_(Action)#Unreliable|Unreliable]]
 +
|-
 +
| valign=top | [[#Chain Sword|Chain Sword]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Electronic|Electronic]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+7|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Loud|Loud]]
 +
|-
 +
| valign=top | [[#Power Sword|Power Sword]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Large|Large]]|| valign=top |[[Items_(Action)#Fusion|Fusion]]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Bastard|Bastard]], [[Items_(Action)#Loud|Loud]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Penetrating|Penetrating]]
 +
|-
 +
| valign=top | [[#Beam Sword|Beam Sword]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Hyperspace|Hyperspace]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+4|| valign=top |[[Damage_Types_(Action)#Radiation|Radiation]]|| valign=top |[[Items_(Action)#Counter|Counter]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Parry|Parry]], [[Items_(Action)#Penetrating|Penetrating]], [[Items_(Action)#Rash|Rash]]
 +
|-
 +
| valign=top | [[#Light Sabre|Light Sabre]] || valign=top align=right | 1&2H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Hyperspace|Hyperspace]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+6|| valign=top |[[Damage_Types_(Action)#Radiation|Radiation]]|| valign=top |[[Items_(Action)#Bastard|Bastard]], [[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Penetrating|Penetrating]]
 +
|-
 +
| valign=top | [[#Rock|Rock]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Throw|Throw]]
 +
|-
 +
| valign=top | [[#Buckler|Buckler]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+2|| valign=top |[[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stun|Stun]]
 +
|-
 +
| valign=top | [[#Spiked Buckler|Spiked Buckler]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Medium|Medium]]|| valign=top |[[Items_(Action)#Blacksmith|Blacksmith]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top |[[Items_(Action)#Parry|Parry]], [[Items_(Action)#Stun|Stun]]
 +
|-
 +
| valign=top | [[#Fan|Fan]] || valign=top align=right | 1H|| valign=top |[[Items_(Action)#Small|Small]]|| valign=top |[[Items_(Action)#Clockwork|Clockwork]]|| valign=top |[[Items_(Action)#Melee|Melee]]|| valign=top align=right |+3|| valign=top |[[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top |[[Items_(Action)#Disarm|Disarm]], [[Items_(Action)#Parry|Parry]]
 +
|-
 +
 
|}
 
|}

Revision as of 15:10, 10 March 2023

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Heroic Action Role-Play

This is a list of Melee weapons for Action. Ranged weapons with the Throw property can also be used with the Melee skill.

A table with fantasy weapon only can be found here

Weapon Hands Size Tech Range Damage Type Properties
Hand Axe 1H Small Ancient Melee +4 Cutting Rash, Throw
Battle Axe 1&2H Medium Ancient Melee +6 Cutting Bastard, Rash, Throw
Great Axe 2H Large Ancient Melee +7 Cutting Rash, Throw
Poi 1H Medium Ancient Reach +1 Fire Counter, Disarm, Entangle, Unreliable
Whip 1H Medium Ancient Reach +1 Cutting Disarm, Entangle, Stun
Net 1H Medium Ancient Melee +1 Cutting Disarm, Entangle, Stun, Throw, Unreliable
Nunchaka 1H Small Ancient Melee +4 Blunt Slick, Unreliable
Flail 2H Large Ancient Melee +7 Blunt Entangle, Rash, Rash, Unreliable
Morning Star 1H Medium Blacksmith Melee +6 Blunt Rash, Unreliable
Chain Whip 1H Medium Clockwork Reach +2 Blunt Counter, Disarm, Entangle, Unreliable
Chain 1H Small Clockwork Melee +5 Blunt Disarm, Rash, Unreliable
Afflox 1H Medium Electronic Reach +4 Blunt Counter, Disarm, Entangle, Unreliable
Torch 1H Medium Ancient Melee +3 Fire Parry, Unreliable
Club 1&2H Small Ancient Melee +4 Blunt Bastard, Stun
Mace 1H Medium Ancient Melee +4 Blunt
Maul 2H Large Ancient Melee +5 Blunt Penetrating, Rash
Spiked Club 2H Large Ancient Melee +6 Piercing
Sledgehammer 2H Large Blacksmith Melee +5 Blunt Penetrating
Singlestick 1H Medium Clockwork Melee +2 Blunt Parry, Stun
Aspergellum 1H Medium Clockwork Melee +3 Special Parry, Unreliable
Military Pick 1H Medium Clockwork Melee +3 Piercing Penetrating
Rocket Hammer 2H Medium Cloal Melee +7 Piercing Loud, Penetrating, Rash
Cattle prod 1H Medium Combustion Melee +6 Electricity Stun
Thunder Hammer 1&2H Medium Fusion] Melee +8 Blunt Bastard, Loud, Penetrating, Rash
Gauntlet 1H Small Ancient Melee +3 Blunt Parry, Stowed, Stun
Galerus 1H Large Blacksmith Melee +3 Blunt Parry, Stowed, Stun
Katar 1H Small Blacksmith Melee +5 Piercing Stowed
Katar Kiss 1H Small Cloal Melee +7 Acid & Piercing Dual, Stowed
Hand Taser 1H Small Electronic Melee +6 Electricity Stowed, Stun
Karatand 1H Tiny Fusion] Melee +3 Blunt Disarm, Entangle, Parry, Stowed, Stun
Power Fist 1H Large Fusion] Melee +7 Blunt Loud, Penetrating, Stowed
Quarterstaff 2H Large Ancient Melee +4 Blunt Entangle, Parry
Bill 2H Large Blacksmith Melee +5 Cutting Disarm, Entangle, Parry, Stowed
Glaive 2H Large Blacksmith Reach +6 Cutting Counter, Parry, Stowed
Man Catcher 2H Large Clockwork Reach +4 Blunt Disarm, Entangle, Parry, Stowed, Unreliable
Halberd 2H Large Clockwork Reach +5 Blunt, Cutting, & Piercing Counter, Disarm, Dual, Entangle, Parry, Stowed
Pollaxe 2H Large Clockwork Melee +6 Blunt, Cutting, & Piercing Disarm, Dual, Penetrating
Bayonet 2H Large Cloal Reach +6 Piercing Parry, Stowed
Light Staff 2H Medium Hyperspace Melee +6 Radiation Disarm, Parry, Penetrating
Short Spear 1&2H Large Ancient Melee +5 Piercing Bastard, Counter, Throw
Flower Spear 2H Large Blacksmith Reach +5 Piercing Counter, Parry
Great Spear 2H Large Blacksmith Reach +6 Piercing Counter, Parry, Stowed
Lance 1H Large Blacksmith Reach +4 Piercing
Trident 1&2H Large Blacksmith Melee +5 Piercing Bastard, Counter, Disarm, Stowed
Dagger 1H Small Ancient Melee +3 Piercing Throw
Broad Sword 1H Medium Blacksmith Melee +4 Cutting Parry
Scimitar 1H Medium Ancient Melee +4 Cutting
Short Sword 1H Medium Ancient Melee +4 Piercing
Side Sword 1H Medium Ancient Melee +4 Cutting, & Piercing Dual, Parry
Long Sword 1&2H Large Blacksmith Melee +6 Cutting, & Piercing Bastard, Dual, Parry
Knife 1H Tiny Blacksmith Melee +2 Piercing Throw
Great Sword 2H Large Blacksmith Melee +7 Cutting
Swordbreaker 1H Small Clockwork Melee +3 Piercing Disarm, Parry, Stun
Rapier 1H Large Clockwork Melee +5 Piercing Counter
Katana 1&2H Medium Clockwork Melee +6 Cutting Bastard
Smallsword 1H Medium Clockwork Melee +4 Piercing Counter, Parry, Rash
Zweihander 2H Large Clockwork Melee +6 Cutting Counter, Disarm, Parry
Executioneer 2H Large Clockwork Melee +8 Cutting Rash
Chain Saw 2H Large Combustion Melee +9 Cutting Loud, Rash, Stowed, Unreliable
Chain Sword 1H Medium Electronic Melee +7 Cutting Loud
Power Sword 1&2H Large Fusion] Melee +6 Cutting Bastard, Loud, Parry, Penetrating
Beam Sword 1H Small Hyperspace Melee +4 Radiation Counter, Disarm, Parry, Penetrating, Rash
Light Sabre 1&2H Small Hyperspace Melee +6 Radiation Bastard, Disarm, Penetrating
Rock 1H Small Ancient Melee +3 Blunt Throw
Buckler 1H Medium Ancient Melee +2 Blunt Parry, Stun
Spiked Buckler 1H Medium Blacksmith Melee +3 Piercing Parry, Stun
Fan 1H Small Clockwork Melee +3 Cutting Disarm, Parry