Difference between revisions of "Circle of the Community (5A)"

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Also at 2nd level,  
 
Also at 2nd level,  
  
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=== Allied Ground ===
Starting at 6th level you
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Starting at 6th level, when you cast a spell that affects and area, you can protect allies from the spell's effect. Allies automatically succeed on saving throws against the effects of your spells, and ignore any difficult ground the spell creates.
  
 
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Revision as of 10:55, 5 November 2022

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This is a Druid circle for 5A.

Source: Original.

Not all druids are recluses living in the wilderness. Many druids live among humanoids, usually in small villages, tending to the needs of the community much as a cleric does.

Circle of the Community Spells

When you choose this circle at 2nd level, your link to the community gives you the ability to cast certain spells. At 2nd, 3rd, 5th, 7th, and 9th level you gain access to spells connected to community and social life.

Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of the Community Spells

Druid Level Spells
2 Ceremony, Sanctuary
3 Calm Emotions, Zone of Truth
5 Beacon of Hope, Tounges
7 Banishment, Death Ward
9 Dispel Evil and Good, Hallow

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Also at 2nd level,

Allied Ground

Starting at 6th level, when you cast a spell that affects and area, you can protect allies from the spell's effect. Allies automatically succeed on saving throws against the effects of your spells, and ignore any difficult ground the spell creates.

XXX

At 10th level

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Beginning at 14th level you

Editor's Notes