Difference between revisions of "Ace (5A)"
Line 37: | Line 37: | ||
At 15th level, as a bonus action, you can declare a duel against another creature within 100 feet who can hear you. | At 15th level, as a bonus action, you can declare a duel against another creature within 100 feet who can hear you. | ||
Despite the name, you can do so at any time of day. | Despite the name, you can do so at any time of day. | ||
− | + | That opponent suffers disadvantage on all attacks against you and you gain advantage on attacks against that opponent for the next minute. | |
Once you use this ability, you must finish a long rest before you can use it again. | Once you use this ability, you must finish a long rest before you can use it again. |
Revision as of 11:30, 2 November 2022
Starfox's 5th Edition Fan Page |
This is a Gunslinger style for 5A.
Some gunslingers get by on style and panache. Where a regular gunslinger would dress in earth colors to merge with the background, the ace dresses flamboyantly and performs tricks and stunts to impress both enemies and bystanders.
Greyhawk Popular among adventurers, aces follow in the footsteps of Myrlund, proudly displaying their skill.
Source: Original.
Subclass Features
Showman
At 3rd level when you choose this style, you learn Sleight of Hand. If you already know this skill, you learn Deception, Intimidation, Performance, or Persuasion instead.
Trick Shot
At 3rd level, you have learned to make a show of your skills with firearms. This includes such stunts as juggling your gun, shooting the hat off a creature, shooting a coin thrown into the air before it lands or calling out which part of a target you will hit next. When you take an action to make an Intimidation or Performance check, you can fire a firearm into the air as a part of the same action to gain advantage on the check.
On a round when you use Trick Shot, you can take a bonus action to fire for effect, combining the trick shot with an attack with your firearm. If this attack hits, the target must make a Wisdom saving throw, DC 8 + your Charisma modifier + your Proficency Bonus or be frightened of you until the start of your next turn.
Quick Draw
At 6th level your confidence makes you quick. Add your Charisma modifier to initiative checks, in addition to your Dexterity modifier. You can draw or sheathe a one-handed weapon in addition to other object interactions each round.
Show of Death
At 10th level, when you use Trick Shot, use the bonus action to make an attack, and that attack hits, all enemies within 10 feet of the target must save or become frightened as described in the Trick Shot feature.
High Noon
At 15th level, as a bonus action, you can declare a duel against another creature within 100 feet who can hear you. Despite the name, you can do so at any time of day. That opponent suffers disadvantage on all attacks against you and you gain advantage on attacks against that opponent for the next minute. Once you use this ability, you must finish a long rest before you can use it again.