Difference between revisions of "Other Humans (Greyhawk)"

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{{Greyhawk}}
 
{{Greyhawk}}
There are other human races in the World of Greyhawk, living in the main outside Oerth.
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There are other human races in the World of Greyhawk, living in the main outside Flaness.
  
== Chakji ==
+
''Common'' in all these race descriptions should be read as whatever language is dominant in the campaign. If the campaign takes palce in a race's home region, ''common'' is the same as that race's home language, and is replaced with one free trait.
These are the arctic peoples living near Flaeness.
 
* '''Languages: '''Chakji, Common.
 
  
== Paynims ==
+
''If the campaign takes place in Nippon, ''common'' means Nipponese, and Nippon characters start with only one language but one extra trait.''
Originaly from the far west, these people moved into the Flaeness after the invoked devastarion, and today dominate among the Tiger and Wolf nomads.
 
* '''Languages: '''Ordai, Common
 
  
== Uli ==
+
==Celestial==
A horse-folk separate from thew Baklunish and the Paynim. Today they live in Ull. They revere no gods, only demons and spirits.
+
The remotest human people known, Celestials live at the center of the world in a land dominated by dragons and Asimaar. Similar to historical China of the late imperial period; unified but ruled by a highly corrupt bureocracy.
* '''Languages: '''Ulagha, Common
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* '''Languages:''' Celestial, Common. ''Celestial is also the language of good outsiders.''
  
==Tuov (Hepmonland)==
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== Chakji ==
The black warriors of Hepmonland are proud and accomplished. The Tuov is actually only one of many human cultures in Heptmonaland, but it is the one outsiders most frequently encounter.
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These are the arctic peoples living near Flaness.
* '''Languages:''' Tuov, Common.
+
* '''Languages: '''Chakji, Common.
  
==Zindian==
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==Hwang==
Living in the intensely magical land of Zindia, these people are frail of body but great in spirit. They are similar to pathfinder's Vuldrans.
+
A nation largely occupied by Nippon and the Celestial Empire, Hwang has a strong national identity of its own.  
* '''Languages:''' Zindian, Common.
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* '''Languages:''' Hwang, Nipponese or Celestial.
  
 
==Nipponese==
 
==Nipponese==
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'''Zen Craftsman (Regional)''': Select one item creation feat and one Craft skill. You can use the selected skill and feat to create magic items with a caster level equal to your level.
 
'''Zen Craftsman (Regional)''': Select one item creation feat and one Craft skill. You can use the selected skill and feat to create magic items with a caster level equal to your level.
  
==Hwang==
+
== Osirians ==
A nation largely occupied by Nippon and the Celestial Empire, Hwang has a strong national identity of its own.  
+
Native to distant Erypt, these bronze-colored people have an ancient civilization.
* '''Languages:''' Hwang, Nipponese or Celestial.
+
* '''Languages:''' Osirian, Common.
 +
 
 +
== Paynims ==
 +
Originally from the far west, these people moved into the Flaness after the invoked devastation, and today dominate among the Tiger and Wolf nomads.
 +
* '''Languages: '''Ordai, Common.
 +
 
 +
==Tuov (Hepmonaland)==
 +
The black warriors of Hepmonaland are proud and accomplished. The Tuov is actually only one of many human cultures in Heptmonaland, but it is the one outsiders most frequently encounter.
 +
* '''Languages:''' Tuov, Common.
 +
 
 +
== Uli ==
 +
A horse-folk separate from thew Baklunish and the Paynim. Today they live in Ull. They revere no gods, only demons and spirits.
 +
* '''Languages: '''Ulagha, Common.
  
==Celestials==
+
==Zindian==
The remotest human people known, Celestials live at the center of the world in a land dominated by dragons and kobolds. Similar to the lads of the Tian-Shus isn Pathfinder.
+
Living in the intensely magical land of Zindia, these people are frail of body but great in spirit. They are similar to pathfinder's Vuldrans.
* '''Languages:''' Celestial, any one other.
+
* '''Languages:''' Zindian, Common.
  
== Osirian ==
+
'''Animal Karma:''' You have a karmic link to a certain animal, ang get a +5 trait bonus on Handle Animal, Ride, and Wild Empathy checks against one specific type of animal.
Native to distant Erypt, these bronze-colored people have an ancient civilization.
 
* '''Languages:''' Osirian
 
==== Homeland Traits ====
 
'''Antiquities Smuggler (Regional)''': You have moved
 
contraband relics from Osirion’s elder days for years,
 
and have learned some tricks. Choose one of the following
 
skills: Appraise, Bluff, or Sleight of Hand. You gain a +1 trait
 
bonus on that skill, and it is always a class skill for you.
 
  
'''Osirionologist (Regional):''' You have studied the history of
+
'''Past Life:'''  
ancient Osirion, and may have even ventured inside one of
 
the great pyramids. You gain a +1 trait bonus on Knowledge
 
(engineering) and Knowledge (history) checks, and one of
 
them is always a class skill for you. In addition, you may
 
choose Ancient Osiriani as one of your bonus languages.
 
  
 
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Revision as of 18:37, 5 August 2012

Greyhawk (Action)Greyhawk Arms

There are other human races in the World of Greyhawk, living in the main outside Flaness.

Common in all these race descriptions should be read as whatever language is dominant in the campaign. If the campaign takes palce in a race's home region, common is the same as that race's home language, and is replaced with one free trait.

If the campaign takes place in Nippon, common means Nipponese, and Nippon characters start with only one language but one extra trait.

Celestial

The remotest human people known, Celestials live at the center of the world in a land dominated by dragons and Asimaar. Similar to historical China of the late imperial period; unified but ruled by a highly corrupt bureocracy.

  • Languages: Celestial, Common. Celestial is also the language of good outsiders.

Chakji

These are the arctic peoples living near Flaness.

  • Languages: Chakji, Common.

Hwang

A nation largely occupied by Nippon and the Celestial Empire, Hwang has a strong national identity of its own.

  • Languages: Hwang, Nipponese or Celestial.

Nipponese

Coming from a land ruled by godlings, the Nipponese do all in their power to live up to their demanding masters. They are similar to Pathfinder's Minkai.

  • Languages: Nipponese, Common.

Buke (Regional): As a honorable Nippon noble, you gaim a +2 trait bonus on Diplomacy agaimst non-chaotic creatures, as long as you remain Lawful in alignement

Harmonious Karma (Regional): Select one Craft or Profession skill. You gain a +2 trait bonus to this skill.

Second Sight (Regional): Once per day as a Standard action you can see invisible for one round.

Sword Sage (Regional): You are a lesser noble with scolarly interests. Knowledge is a class skill for you, and you are proficient with the katana and wakizashi an martial weapons (katana in two hands).

Zen Craftsman (Regional): Select one item creation feat and one Craft skill. You can use the selected skill and feat to create magic items with a caster level equal to your level.

Osirians

Native to distant Erypt, these bronze-colored people have an ancient civilization.

  • Languages: Osirian, Common.

Paynims

Originally from the far west, these people moved into the Flaness after the invoked devastation, and today dominate among the Tiger and Wolf nomads.

  • Languages: Ordai, Common.

Tuov (Hepmonaland)

The black warriors of Hepmonaland are proud and accomplished. The Tuov is actually only one of many human cultures in Heptmonaland, but it is the one outsiders most frequently encounter.

  • Languages: Tuov, Common.

Uli

A horse-folk separate from thew Baklunish and the Paynim. Today they live in Ull. They revere no gods, only demons and spirits.

  • Languages: Ulagha, Common.

Zindian

Living in the intensely magical land of Zindia, these people are frail of body but great in spirit. They are similar to pathfinder's Vuldrans.

  • Languages: Zindian, Common.

Animal Karma: You have a karmic link to a certain animal, ang get a +5 trait bonus on Handle Animal, Ride, and Wild Empathy checks against one specific type of animal.

Past Life: