Difference between revisions of "Grenadier (5A)"
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At 3rd level when you choose this style, you gain proficiency with alchemist's supplies or a type of artisan's tools or a type of vehicles of your choice. | At 3rd level when you choose this style, you gain proficiency with alchemist's supplies or a type of artisan's tools or a type of vehicles of your choice. | ||
− | === | + | === Master Thrower === |
− | At 3rd level, you master | + | At 3rd level, you master [[Weapons_(5A)#Bomb|Bombs]] and [[Weapons_(5A)#Grenade|Grenades]]. |
− | + | You add ten feet times your proficiency bonus to the range you can throw a [[Weapons_(5A)#Bomb|Bomb]] or [[Weapons_(5A)#Grenade|Grenade]]. | |
− | + | The saving throw DC against your [[Weapons_(5A)#Bomb|Bombs]] and [[Weapons_(5A)#Grenade|Grenades]] is 8 + your Dexterity bonus + your Proficency Bonus. | |
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=== Razing === | === Razing === |
Revision as of 00:38, 18 July 2022
Starfox's 5th Edition Fan Page |
- This is a work in progress.
This is a Gunslinger style for 5A.
Guns are only a part of the rising surge of new technology. A grenadier focuses on related weapons, bombs and grenades. A grenadier can destroy groups of enemies clustered together, blow up doors and construction, and add an element of skill and power to any party.
Greyhawk Grenadiers are halfway to Chymists and may not see themselves as related to other gunslingers. Most grenadiers are humans, but rock gnomes and goblins are well represented as well.
Source: Original.
Subclass Features
Making Supplies
At 3rd level when you choose this style, you gain proficiency with alchemist's supplies or a type of artisan's tools or a type of vehicles of your choice.
Master Thrower
At 3rd level, you master Bombs and Grenades. You add ten feet times your proficiency bonus to the range you can throw a Bomb or Grenade. The saving throw DC against your Bombs and Grenades is 8 + your Dexterity bonus + your Proficency Bonus.
Razing
At 6th level your confidence makes you quick. Add your Charisma modifier to initiative checks, in addition to your Dexterity modifier. You can draw or sheathe a one-handed weapon in addition to other object interactions each round.
Show of Death
At 10th level, when you use Trick Shot with the bonus action to make an attack and that attack hits, all enemies within 10 feet of the target must save or become frightened as described in the trick Shot feature.
High Noon
At 15th level, as a bonus action, you can declare a duel against another creature within 100 feet who can hear you. You have advantage on all attacks against that opponent for the next minute. Once you use this ability, you must finish a long rest before you can use it again.