Difference between revisions of "Circle of the Moon (5A)"
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The rites of your circle grant you the ability to transform into more dangerous animal forms. | The rites of your circle grant you the ability to transform into more dangerous animal forms. | ||
− | Starting at 2nd level, you can use your Wild Shape to transform into a beast with challenge rating as high as | + | Starting at 2nd level, you can use your Wild Shape to transform into a beast with challenge rating as high as 1<span style="background-color:yellow">/2. |
− | + | At 3rd level and higher, you can change into a beast with a CR equal to half your druid level, rounded down.</span> | |
− | <span style="background-color:yellow"> | ||
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− | At 3rd level and higher, you can change into a beast with a CR equal to your druid level | ||
You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there. | You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there. | ||
Revision as of 22:44, 19 January 2022
Starfox's 5th Edition Fan Page |
This is a Druid circle for 5A.
Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.
Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid's blood.
Source: Player's Handbook
Subclass features
Combat Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Circle Forms
The rites of your circle grant you the ability to transform into more dangerous animal forms.
Starting at 2nd level, you can use your Wild Shape to transform into a beast with challenge rating as high as 1/2. At 3rd level and higher, you can change into a beast with a CR equal to half your druid level, rounded down. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there.
Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.
Primal Strike
Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Elemental Wild Shape
At 10th level, you can transform into an elemental instead of a beast, with the same Challenge limitations tat also has an Intelligence of 6 or less. expend two uses of Wild Shape at the same time to transform into a air elemental, an earth elemental, a fire elemental, or a water elemental.
Thousand Forms
By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the Alter Self spell at will.
Editor's Comments
The CR table is a guesstimate and might have to change. I used Polymorph as a baseline.
Elemental Wild Shape is not as cool as it sounds, as very few elemental creatures fit the bill.
External Links
- List of Beasts @ dnd-wiki.org
- List of Beasts @ Role Player's Respite
- Database of Monsters @ Donjon