Difference between revisions of "Template:Polymorph (Action)"

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Limit Break
 
Limit Break
  
You assume the form of a different type of creature that exists in the game world. You keep your own skills and gain the attributes typical of the selected creature. You gain whatever natural attacks, armor, senses, movement abilities, and stance powers the creature has. You suffer from [[Limitations_(Action)#Power_Loss|Power Loss]] while in this form, but you can still use powers normally if the form corresponds to the [[Creatures_(Action)|type of creature]]. You can change back into your natural form as a Basic Action. You also change back if hit by an attack (even if that attack did no damage).
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You assume the form of a different type of creature that exists in the game world. You keep your own skills and gain the attributes typical of the selected creature. You gain whatever natural attacks, armor, senses, movement abilities, Inherent powers, and stance powers the creature has. You suffer from [[Limitations_(Action)#Power_Loss|Power Loss]] while in this form, but you can still use powers normally if you got it from the transformation or if the form corresponds to the [[Creatures_(Action)|type of creature]]. You can change back into your natural form as a Basic Action. You also change back if hit by an attack (even if that attack did no damage).

Latest revision as of 13:33, 27 May 2011

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Main article: Powers (Action)

Limit Break

You assume the form of a different type of creature that exists in the game world. You keep your own skills and gain the attributes typical of the selected creature. You gain whatever natural attacks, armor, senses, movement abilities, Inherent powers, and stance powers the creature has. You suffer from Power Loss while in this form, but you can still use powers normally if you got it from the transformation or if the form corresponds to the type of creature. You can change back into your natural form as a Basic Action. You also change back if hit by an attack (even if that attack did no damage).