Difference between revisions of "Armor (Action Powers)"
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m (Polish) |
(Shield) |
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* Armor gives a -1 Reflex penalty. | * Armor gives a -1 Reflex penalty. | ||
* Armor is immobile, if you move, you leave it behind (can only be taken once). | * Armor is immobile, if you move, you leave it behind (can only be taken once). | ||
+ | * The armor is in fact a carried shield, and you need to use one hand to use it (an only be taken once) | ||
* Armor has a weak angle and does not protect against attacks from the rear (or one other angle, as appropriate). | * Armor has a weak angle and does not protect against attacks from the rear (or one other angle, as appropriate). |
Revision as of 13:05, 14 March 2008
Templates for Action |
- Main article: Powers (Action)
You can create a protective barrier, be it a shield, suit of armor or whatever. Such armor provides protection, but is also cumbersome. Every two points of protection gives one drawback. Shields cannot provide more than ten points of armor.
You decide upon protection value and drawbacks when creating the shield. Typical drawbacks include the following; each can be taken several times.
- Armor takes a Limit Break to create.
- Armor does not protect against one of the following types of damage: Disruption, Energy, Impact, or Physical.
- Armor gives a -1 Reflex penalty.
- Armor is immobile, if you move, you leave it behind (can only be taken once).
- The armor is in fact a carried shield, and you need to use one hand to use it (an only be taken once)
- Armor has a weak angle and does not protect against attacks from the rear (or one other angle, as appropriate).