Difference between revisions of "Armor (Action Powers)"
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You decide upon protection value and drawbacks when creating the shield. Typical drawbacks include the following; each can be taken several times. | You decide upon protection value and drawbacks when creating the shield. Typical drawbacks include the following; each can be taken several times. | ||
− | * | + | * Armor takes a Limit Break to create |
− | * | + | * Armor does not protect against one of the following [[Damage Types (Action)| types of damage]]: Disruption, Energy, Physical (Impact), or Physical (other types). |
− | * | + | * Armor gives a -1 Reflex penalty |
− | * | + | * Armor is immobile, if you move, you leave it behind |
− | * | + | * Armor has a weak angle and does not protect against attacks from the rear (or one other angle, as appropriate) |
Revision as of 11:21, 25 October 2007
Templates for Action |
You can create a protective barrier, be it a shield, suit of armor or whatever. Such armor provides protection, but is also cumbersome. Every two points of protection gives one drawback. Shields cannot provide more than ten points of armor. The power lasts for a scene.
You decide upon protection value and drawbacks when creating the shield. Typical drawbacks include the following; each can be taken several times.
- Armor takes a Limit Break to create
- Armor does not protect against one of the following types of damage: Disruption, Energy, Physical (Impact), or Physical (other types).
- Armor gives a -1 Reflex penalty
- Armor is immobile, if you move, you leave it behind
- Armor has a weak angle and does not protect against attacks from the rear (or one other angle, as appropriate)