Difference between revisions of "Revenant Guide (D&D creatures)"

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Revision as of 10:15, 13 August 2007

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Unofficial rules compendium
Husk Guide Spirit Guide
Size/Type: Tiny Undead Tiny Undead
Hit Dice: 3d12 (19 hp) 2d12 (13hp)
Initiative: +3 +1
Speed: 20 ft (4 squares), climb 20 ft. Fly 20 ft (4 squares) (Perfect)
Armor Class: 17 (+2 natural, +3 Dex, +2 Size), touch 15, flat-footed 13 15 (+1 Dexterity, +2 Deflection, +2 Size)
Base Attack/Grapple: +1/-9 +1/-
Attack: Bite +4 melee (1d3-1 plus 1d3 Charisma damage) Incorporeal touch +2 (1d3 Wisdom damage)
Space/Reach: 2.5 ft./0 ft. 2.5 ft./0 ft.
Special Attacks: Charisma damage Wisdom damage
Special Qualities: Darkvision 60 ft., +2 turn resistance, undead traits, scent Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits, light blindness
Saves: Fort +1, Ref +4, Will +4 Fort +1, Ref +2, Will +4
Abilities: Str 10, Dex 17, Con 0, Int 12, Wis 12, Cha 13 Str 0, Dex 13, Con -, Int 14, Wis 13, Cha 14
Skills: Intimidate +8, Hide +18, Move Silently +14*, Search +8, Spot +8

* Includes a +4 racial bonus
Appraise +8, Intimidate +8, Hide +16, Knowledge (Arcana) +8, Listen +7, Spot +7
Feats: Weapon Finesse Weapon Finesse
Environment: Any Any
Organization: Solitary Solitary
Challenge Rating: 1
Advancement: 3-4 HD (Tiny) 3-4 HD (Tiny)