Difference between revisions of "Affiliations (D&D)"
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Revision as of 08:39, 27 February 2007
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Type
The type of the affiliation indicates what services and executive powers it can have.
Scale
How likely are you to find the affiliation as you wander the world? An affiliation can be large without being powerful or rich. A loose affiliation or one where members have many interests besides the affiliation, can grow quickly without gaining much influence or wealth.
Scale | Members | Scope of Influence | Examples |
1 | 2 | Neighborhood | Bakery, druid, hermit |
2 | 4 | Neighborhoods | Crossroads tavern |
3 | 8 | City quarter | Small abbey, small tribe |
4 | 15 | City quarter | Bank, Slaughterhouse, trading post |
5 | 30 | City | Arena, pirate ship, githzerai rrakma |
6 | 60 | City watch, wild elf tribe | |
7 | 125 | City and outliers | Large college, wizard in tower, populous gnoll tribe |
8 | 250 | City/county | Frontier fort, druid sect |
9 | 500 | Regional/barony | Small castle, established church |
10 | 1,000 | Regional/march | Minor nobility, powerful guild |
11 | 2,000 | Multiregional/duchy | Nobility, established knightly order, dread pirate fleet |
12 | 4,000 | Multiregional/kingdom | Standing army, orc hordes lead y a legendary chieftain |
13 | 8,000 | Multiregional/kingdom and vassal states | Vast army raised to fight the terrasque |
14 | 15,000 | Continental/sefaring kingdom | Centuries-old seafaring kingdom, illithid nation |
15 | 30,000 | Continental/empire | Emperor and his legions, circle of archmages |
16 | 65,000 | Multicontinental/empire | Imperial legions with arcane and divine support |
17 | 130,000 | Global | Ancient order of epic-level knights |
18 | 250,000 | Planar | Githyanki incursion |
19 | 500,000 | Multiplanar | Armies in blood war between demons and devils |
20 | 1,000,000 | Cosmic | Epic-level affiliations, lesser pantheons |
Capital
This works the same as the gold-piece limit of a community; in an established base the affiliation can produce goods and services of this value or less. Unlike a community, an affiliation is limited in the category of good and services it can provide, depending on its type and executive powers. Unlike a community, the wealth of an affiliation is not limited by size; an affiliation can be vast but poor. Still, larger affiliations tend to be richer, and the capital of an affiliation is rarely less than half its size nor much larger than its size.
Capital also gives an indication of the level of influence in its area and organization within the affiliation; a richer affiliation has members willing to contribute more and thus gains a greater degree of control. Lawful affiliations tend to be richer than chaotic ones.
Wealth | Gold Piece Limit | Typical leading member |
1 | 2 | Druid, hermit |
2 | 4 | Yeoman, Journeyman, |
3 | 8 | Sergeant |
4 | 15 | Courtie |
5 | 30 | Knight |
6 | 60 | Guild Master |
7 | 125 | Noble |
8 | 250 | |
9 | 500 | |
10 | 1,000 | Baron |
11 | 2,000 | |
12 | 4,000 | |
13 | 8,000 | |
14 | 15,000 | King |
15 | 30,000 | |
16 | 65,000 | |
17 | 130,000 | Emperor |
18 | 250,000 | |
19 | 500,000 | |
20 | 1,000,000 | Extraplanar lords |
Executive Powers
The following table lists which executive powers the different types of affilations have, and how well they do the three different types of actions; violence, negotiation, and espionage. Each affiliation generally has only three actions available to it, which must be selected when it is created.
Business | Cabal | College | Druid circle | Fighting company | Governement | Spy ring | Temple | Theives Guild | __Tribe | |
Affiliation checks | ||||||||||
1/4Violence | 1/4 | 1/4 | 1/4 | 1/4 | 1/2 | 1/2 | 1/4 | 1/4 | 1/4 | 1/2 |
1/4Espionage | 1/4 | 1/2 | 1/4 | 1/4 | 1/4 | 1/4 | 1/2 | 1/4 | 1/2 | 1/4 |
1/4Negotiation | 1/2 | 1/4 | 1/2 | 1/2 | 1/4 | 1/4 | 1/4 | 1/2 | 1/4 | 1/4 |
Typical classes | ||||||||||
Violence | Rogue | Sorcerer | Fighter | Barbarian | Fighter | Fighter | Rogue | Fighter | Fighter | Barbarian |
Espionage | Wizard | Wizard | Wizard | Druid | Rogue | Rogue | Rogue | Monk | Rogue | Ranger |
Negotiation | Rogue | Bard | Bard | Druid | Rogue | Cleric | Rogue | Cleric | Rogue | Druid |
Executive Powers | ||||||||||
Assassinate | x | x | x | x | x | x | ||||
Beatify | x | x | ||||||||
Craft | x | x | x | x | x | |||||
Crusade | x | x | x | |||||||
Excommunicate | x | x | x | |||||||
Gift | x | x | x | x | ||||||
Harvest | x | x | ||||||||
Holiday | x | x | x | |||||||
Inquisition | 0 | x, 0 | 0 | x | 0 | |||||
Law | x | |||||||||
Mint | x | x | ||||||||
Pariah | x | x | x | |||||||
Plague | 0 | x | 0 | x | 0 | x | ||||
Plunder | 0 | 0 | x, 0 | x | x, 0 | x, 0 | x, 0 | |||
Raid | x | x | x | x | x | x | x | |||
Research | x | x | x | |||||||
Shadow War | x | x | x | x | ||||||
Terrorize | x, 0 | x, 0 | x | x | x, 0 | x, 0 | x | |||
Trade | x | x | ||||||||
War | 0 | 0 | 0 | x | x | 0 | 0 | x |
x The affiliation can select this type of action. 0 The affiliation is immune to this executive power. This does not make specific members immune.
1/2 The affiliation makes this type of check using 1/2 of its capital or scope as a rating (whichever is greater). It is strong in this area. 1/4 The affiliation makes this type of check using 1/4 of its capital or scope as a rating (whichever is greater). It is generally considered weak in this area.