Difference between revisions of "Identifying Magic Items (D&D)"
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Revision as of 22:14, 10 September 2007
Unofficial rules compendium | |
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There are several ways to identify magic items; this is an attempt to gather and encode there in one place.
Spells and Powers
First, there are specific spells and abilities, like identify, that are specifically designed to allow identification, but generally have a cost.
Experimentation
A character can experiment and use his skills to try an identify an item. This takes ten minutes and exposes you to all the risks of using the item, such as curses. It cannot be attempted again until you increase your skill bonus somehow. The DM will often give only an approximate description, enough for everyday use item but with a few key facts withheld.
Circumstance | Example | DC |
Use-activated abilities | Ring of spider climb, boots of striding and springing | 15 |
Generic or common item | Ring of protection, Wand of magic missile | 20 |
General item | Chime of opening, Scroll of snare | 30 |
Combination item or item using rare spells/powers | Staff, metamagic rod | 40 |
Extraordinary items or items that bend the rules or limitations | Intelligent sword, potion of wish | 50 |
Special cases | ||
Item is legendary | Knowledge skills only | 15 |
Item is famous or patterned after a legendary item | Knowledge skills only | 25 |
If you have several relevant skills, you can roll all of them in the ten-minute experimentation period. Apply the best result.
Rings, Wands, Staffs, Rods, and Wondrous Items
Knowledge (Arcane) can be used to guess at the abilities of an arcane magic item; Knowledge (religion) does the same for a divine item. Spellcraft, Use Magic Device and Bardic Knowledge can be used for either. This method works for rings, wands, staffs, rods, and wondrous items.
Magic Arms and Armor
Magic arms and armor can be identified with Bardic Knowledge, Appraise, or the relevant Craft skill. You can also use a roll of Base Attack Bonus + Wisdom, adding in any attack bonuses or penalties due to feats or lack of proficiency but ignoring other attack bonus modifiers such as magic items, size, etc.
Potions
Potions can be identified using Bardic Knowledge, Craft (Alchemy) or Spellcraft.
Scrolls
Scrolls can be identified using Knowledge (Arcane) (arcane scrolls only), Knowledge (religion) (divine scrolls only), UseMagicDevice, or Deciper Script. Spellcraft has a specific function for this, with a DC of 20 + spell level.