Difference between revisions of "Body Slots (D&D)"
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m (Body location names = Magic Item Compendium) |
m (Body location names = Magic Item Compendium) |
Revision as of 22:07, 11 September 2007
| Unofficial rules compendium | |
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This is the table from DMG p 214, somewhat expanded and clarified.
| d20 | Body Slot | Normal Gear | Affinity |
| 1 | Head | Headband, helmet | Mental improvement, ranged attacks |
| Phylactery | Morale, alignment | ||
| Hat | Interaction | ||
| 2 | Face | Lenses, goggles | Vision |
| 3 | Torso | Vest, vestment | Class ability improvement |
| Shirt | Physical improvement | ||
| 4 | Back | Cloak, cape, mantle | Transformation, protection |
| 5 | Throat | Amulet, brooch, medallion, necklace, periapt, scarab | Protection, discernment |
| 6 | Arm | Bracers | Combat |
| Bracelets | Allies | ||
| 7 | Hand | Gloves | Quickness |
| Gauntlets | Destructive power | ||
| 8 | Rings | Rings | Protection, spell effects |
| 9-11 | Body | Armor | Protection |
| Robe | Multiple effects | ||
| 12 | Waits | Belt, Girdle | Physical improvement |
| 13-15 | Legs | Boots | Movement |
| 16-17 | Main hand | Main weapon | Weapon enchantments |
| 18-20 | Off hand | Secondary weapon or shield | Shield, weapon enchantments |
The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect.
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