Difference between revisions of "Static Spell (D&D feat)"
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Revision as of 22:41, 12 August 2007
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Static Spell (Metamagic)
You can cast an extra spell when standing still.
Benefit: Casting a static spell is a move action, but you cannot use a swift or immediate action to cast a spell in the same round you do this. You can perform another standard action, even to cast another spell in the same round as you cast a static spell. A spell whose casting time is more than 1 full round action cannot be static. A static spell uses up a spell slot three levels higher than the spells actual level.
Special: You normally cannot use a quickened spell and a Static Spell in the same round. If you have both Static Spell and Quickened Spell you can cast two extra spells in a round; one Static Spell at +3 levels and one Static, Quickened spell at +7 levels.