Difference between revisions of "Sorcerer (D&D class)"
		
		
		
		
		
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Revision as of 20:50, 9 December 2006
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Rules
Bonus feats:
- Level 1:
- Eschew Materials.
 
 - Level 2, 4, 6, 8, 10, 12, 14, 16, 18, 20: select from this list:
- Any metamagic feat
 - Any Draconic feat
 - Any Heritage feat
 - New Spell
 - Spell Focus
 
 
- Level 1:
 - Familiar abilities are based on your hit dice, not level.
 - Recharge Magic - Spellcasters with a fixed number of known spells such as bards or sorcerers get to add their usual spells/day bonus from attributes to their number of known spells.
 
Domain Sorcerer
Bonus: Learn a domain (see domain wizard, UA 57). You learn all the spells of the domain, but get no extra spell slots or caster level.
Lose: Bonus feat at first level and every fourth level only. That is Eschew materials at level 1 and a regular sorcerer bonus feat at level 4, 8, 12, 16, 20.
Domain list: Antimagic, Battle, Cold, Conjuration, Divination, Enhancement, Evocation, Fire, Illusion, Necromancy, Storm, Transmutation.