Difference between revisions of "Halflings (Greyhawk)"
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− | Halflings in Greyhawk are less nomadic than in other worlds. While individual halflings often travel extensively, as a people they are rather static | + | Halflings in Greyhawk are less nomadic than in other worlds. While individual halflings often travel extensively, as a people they are rather static. Traveling halflings often feel an urge to return home as they grow to middle age. Halflings enjoy sharing experiences with other people and often involve themselves heavily with humans, living a full life as the sidekick or companion to a human before "retiring" to family life among halflings. Many halfling communities contain such "retired heroes", which can come as a great surprise to anyone who would molest them. Promiscuous (and infertile) with other races, halflings are notoriously faithful among themselves. |
==== Real-World Models ==== | ==== Real-World Models ==== | ||
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==== Alignment ==== | ==== Alignment ==== | ||
− | Among themselves, halflings are almost universally lawful good. Halflings welcome strangers, never steal from each other, and form tight-knit communities. Such communities rarely have or need written laws. A halfling among strangers is a completely different matter. Some become hellions and go wild with gleeful abandon, while others remain law-abiding and good tough they often find peculiar laws and edicts confusing and choose to ignore them. | + | Among themselves, halflings are almost universally lawful good. Halflings welcome strangers, never steal from each other, and form tight-knit communities. Such communities rarely have or need written laws as the mores of society is ingrained into every individual. A halfling among strangers is a completely different matter. Some become hellions and go wild with gleeful abandon, while others remain law-abiding and good tough they often find peculiar laws and edicts confusing and choose to ignore them. |
==== Cultural Traits ==== | ==== Cultural Traits ==== | ||
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==== Family ==== | ==== Family ==== | ||
− | Conventional. Family is counted by the burrow, not by | + | Conventional. Family is counted by the burrow, not by lineage; whoever stays home inherits the family name and property. |
==== Magic ==== | ==== Magic ==== |
Revision as of 10:57, 8 July 2007
This article is imported from the Hastur wiki. See the import log for details.
Halflings in Greyhawk are less nomadic than in other worlds. While individual halflings often travel extensively, as a people they are rather static. Traveling halflings often feel an urge to return home as they grow to middle age. Halflings enjoy sharing experiences with other people and often involve themselves heavily with humans, living a full life as the sidekick or companion to a human before "retiring" to family life among halflings. Many halfling communities contain such "retired heroes", which can come as a great surprise to anyone who would molest them. Promiscuous (and infertile) with other races, halflings are notoriously faithful among themselves.
Real-World Models
Danish (or a parody thereof).
Alignment
Among themselves, halflings are almost universally lawful good. Halflings welcome strangers, never steal from each other, and form tight-knit communities. Such communities rarely have or need written laws as the mores of society is ingrained into every individual. A halfling among strangers is a completely different matter. Some become hellions and go wild with gleeful abandon, while others remain law-abiding and good tough they often find peculiar laws and edicts confusing and choose to ignore them.
Cultural Traits
Friendly, Outgoing, Accepting.
Practices
Gender equality, Interspecies sex, Voyeurism.
Taboos
Bondage, Promiscuity (with other halflings).
Family
Conventional. Family is counted by the burrow, not by lineage; whoever stays home inherits the family name and property.
Magic
Halflings have their share of sorcerers, beguilers, druids, bards, and clerics. Wizards are rare among them, but do exist. Halflings like to make wondrous items and potions; other magics are generally traded for or simply stolen.
Pantheon
Halflings have their own pantheon, little known to bigger folk. It is led by Yondalla, mother of the halflings.
Name | Rank | Alignment | Sphere | Domains | |
Arvoreen | Lesser | LG | Defense, Warriors | War, Protection, Courage | Halfling |
Brandobaris | Demigod | N | Theives | Trickery, Luck, Travel | Halfling |
Cyrrollalee | Lesser | LG | Trust, Protection | Family, Wealth, Protection | Halfling |
Sheela Peryroyl | Lesser | N | Agriculture, Weather | Plant, Air, Family | Halfling |
Yondalla | Greater | LG | Halflings, Protection, Fertility | Good, Law, Protection, Community, Creation | Halfling, Elder |