Difference between revisions of "Sorceror (D&D balance)"
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Revision as of 12:57, 28 December 2006
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
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Ability | Example Classes | 19 Points |
Spells | ||
Major spell ability: Maximum spell level 9 | Druid | 3 |
Arcane spells | Sorcerer | 6 |
Combat Ability | ||
Per point of base attack bonus at level 4 | 2 | |
Hit Dice | ||
Per point of average dire roll (rounded down) | 2 | |
Saving Throws | ||
Each good saving throw category (Fortitude, Reflex, Will) | 1 | |
Skill Points | ||
Every 2 skill points per level | 1 | |
Bonus Feats and Class Abilities | ||
1 ability/feat per 2 levels | Fighter | 3 |
Familiar/Companion/Special Mount | Paladin | 1 |