Difference between revisions of "Rokugan Samurai (D&D balance)"

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Revision as of 16:14, 2 January 2007

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Unofficial rules compendium
Ability Example Classes 21 Points
Combat Ability
Per point of base attack bonus at level 4 4
Proficiency with all martial weapons Fighter 1
Armor class
Each armor proficiency (light, medium, heavy, shield) 2
No more than two armor proficiencies, and loses no class abilities when wearing armor Cloistered Cleric 1
Hit Dice
Per point of average die roll (rounded down) 5
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 2
Skill Points
Every 2 skill points per level 2
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice 3
Ancestral dayshyo 1