Difference between revisions of "Cinnamon (build)"
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Revision as of 13:19, 8 March 2007
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Revised Level Up Plan
This is with Charming Rogue added to the equation. Includes retconning level 3 & 4.
Level | Save (inc attribute) | Notable Class Abilities | |||||||
Aer | Sorc | Rog | HP | Fort | Ref | Will | Feat | ||
1 | 1 | 1 | 6 | 2 | 6 | 1 | Eschew Materials | Silent Spell, lesser powers N/day, Weapon Finesse | |
2 | 2 | 6 | 2 | 6 | 1 | - | Fly 20', +2 Int, +2 Cha, Dodge | ||
3 | 1 | 11 | 2 | 8 | 1 | Add Fav Class(UA) | Trapfinding, Fascinate | ||
4 | 2 | 17 | 2 | 9 | 1 | Inventor | Evasion | ||
5 | 3 | 17 | 2 | 10 | 1 | - | Fly 40', +2 Dex, major powers 1/day | ||
6 | 3 | 22 | 3 | 12 | 2 | Lightning Reflexes | Trap Sense, Allure | ||
7 | 2 | 27 | 3 | 12 | 3 | Sly Fortune(CSc) | - | ||
8 | 4 | 27 | 3 | 12 | 3 | - | Fly 60', +2 Cha, lesser powers at will | ||
9 | 3 | 31 | 4 | 13 | 3 | Tempting Fate(CSc) | - | ||
10 | 4 | 36 | 4 | 13 | 4 | Dumb Luck (CSc) | Still Spell, 2nd lvl spells | ||
11 | 5 | 40 | 4 | 13 | 4 | Survivor's Luck(CSc) | - | ||
12 | 6 | 45 | 5 | 14 | 5 | ??? | 3rd level spells | ||
13 | Arc Trickster 1 | 49 | 5 | 16 | 7 | ??? | Ranged Ledgermain | ||
14 | Arc Trickster 2 | 54 | 5 | 17 | 8 | ??? | Slough Blame, 4th level spells | ||
15 | Arc Trickster 3 | 59 | 6 | 17 | 8 | ??? | Improptu Sneak attack |
Items to Purchase
Item | Nominal Cost | Weight | Source | Note |
Cloak Of Charisma +2, as Tattoo: lower back | 4,000 | - | DMG | |
Vest Of Resistance +2, as Tattoo: chest sides | 4,000 | - | CAr | |
Ring of Protection +1 | 2,000 | - | DMG | |
Amulet of Natural Armor +1 | 2,000 | - | DMG | |
Ring of Evasion | 25,000 | - | DMG | |
Goggles of the Night | 12,000 | - | DMG | |
Gloves of Dexterity +2 | 4,000 | - | DMG | |
Circlet of Persuation | 4,500 | - | DMG | |
Bracers of Armor +6 | 36,000 | 0.1 lb | DMG |
Possible inventions
Swimming Equipment: Fins (for Jenniki) | Invented |
Swimming Equipment: Snorkle (for Jenniki) | |
Programmable Music Box (small to bring along and dance to, large to donate to Familiars Club) | |
Stethoscope | |
Portable Door Eye / Peephole Lens (for peeking through cracks and keyholes) | |
Flash Powder | |
Universal Lubricant (for stuck doors + escape artist attempts) As Salve of Slipperiness, but with severely reduced effect. |
Links:
Sorc Spells
Level 0
Spells known at class level 1: 4+0
- Message
- (Detect Magic)
- Prestidigitation
- Daze
- (Mage Hand)
- (Open/Close)
- Read Magic
- (Ghost Sound)
- (Light)
Level 1
Spells known at class level 1: 2+2
- Mage Armor (PH, Conj)
- Grease (PH, Conj)
- Color Spray (PH, Illu)
- Sleep (PH, Ench)
- (Remove Scent) (SComp, Tran)
- (Instant Locksmith) (SComp, Div)
- (Spontaneous Search) (SComp p.204, Div)
Level 2
- (Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.) (SComp p.154, Illu)
- (Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.) (PH, Abjur)
- (Web: Fills 20-ft.-radius spread with sticky spiderwebs.) (PH, Conj)
- (Detect Thoughts: Allows listening to surface thoughts.) (PH, Div)
- (Knock: Opens locked or magically sealed door.) (PH, Trans)
Level 4
- (Ruin Delvers Fortune: Cast on another creatures turn and choose one of several benefits.) (SComp p.178, Trans)