Difference between revisions of "Character Rules (D&D)"
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==Skills== | ==Skills== | ||
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==Feats== | ==Feats== |
Revision as of 08:45, 19 October 2007
Unofficial rules compendium | |
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Hit Points
Average hit points are used. Tally up your average for each class, then round the final sum down to the nearest whole number.
Skills
Learning Skills
- All characters get 2 extra skill points per level and 8 extra skill points at level 1.
- All skills cost one skill point to improve. There are still different rank limits on class and cross-class skills. Note that once a certain skill has ever been a class skill, the higher limit applies (this is not a rule change).
- Skill point bonuses are based on permanent, intrinsic Intelligence score. Permanent changes to Intelligence retroactively changes the number of skill points.
Using Skills
- I use the critical success and failure rule - DMG p 34.
- Skill synergies are not used.
Feats
All characters gain one feat each level instead of the normal of one feat at level one and one every three levels.
New Feats
Multi-Classing
There are no xp penalties for multi-classing. Instead, you may only multiclass at all if all but one of your classes are favored classes for your race. This mandates two other changes:
- Humans and half-elves treat all classes as favored classes.
- There is a feat that gives you an additional favored class.
Level-Based save DCs
Class abilities with level based save difficulties always have a DC of 10 + 1/2 character level + relevant attribute.
This is mainly applicable to prestige class abilities that presently use the formula 10 + class level + relevant attribute. Such a DC escalates too quickly, yet leaves the character in a bind at higher levels.
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