Difference between revisions of "Bravo (D&D Fighter variant)"
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strengths, along with some additional skills to help keep him | strengths, along with some additional skills to help keep him | ||
alive on the mean streets. Despite the name, not all bravos are mere | alive on the mean streets. Despite the name, not all bravos are mere | ||
− | hooligans | + | hooligans. Many are crafty veterans who use their knowledge of |
the streets to gain an advantage against their opponents. | the streets to gain an advantage against their opponents. | ||
Most bravos are non-lawful, though sometimes gangs of | Most bravos are non-lawful, though sometimes gangs of |
Latest revision as of 09:44, 21 May 2007
Unofficial rules compendium | |
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The bravo is a street fighter, a survivor who learns to mix brute force with a bit of craftiness. He has most of the fighters strengths, along with some additional skills to help keep him alive on the mean streets. Despite the name, not all bravos are mere hooligans. Many are crafty veterans who use their knowledge of the streets to gain an advantage against their opponents. Most bravos are non-lawful, though sometimes gangs of bravos with a lawful streak band together.
Skills
The bravo gains skill points per level equal to 6 + Int modifier (and has this number ×4 at 1st level).
Class skills: Bluff (Cha), Climb (Str), Craft (Int), Disable device (Int), Gather Information(Cha), Handle Animal (Cha), Hide (Dex) Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Swim (Str), and Tumble (Dex).
Skills in italics are not on the normal figher's list of class skills.
Class Features
The bravo has all the standard fighter class features, except as noted below.
Weapon and Armor Proficiency
Thugs are proficient with all simple and martial weapons and with light and medium armor but not with shields.
Trapfinding (Ex)
Thugs can learn to use the Search skill to locate traps when the task has a Difficulty Class higher than 20. They can use the Disable Device skill to disarm magic traps. A bravo who beats a traps DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. This is the same as the rogue's trapfinding ability.
Bonus Feats
A bravo doesn't gain the normal fighter bonus feat at 1st level. Also, add Urban Tracking to the list of fighter bonus feats available to the thug.
Uncanny Dodge (Ex)
Starting at 5th level, a bravo can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
If the thug already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.