Difference between revisions of "Bravo (D&D Fighter variant)"

From Action
Jump to navigation Jump to search
m (Typo.)
 
Line 4: Line 4:
 
strengths, along with some additional skills to help keep him
 
strengths, along with some additional skills to help keep him
 
alive on the mean streets. Despite the name, not all bravos are mere
 
alive on the mean streets. Despite the name, not all bravos are mere
hooligans — many are crafty veterans who use their knowledge of
+
hooligans. —Many are crafty veterans who use their knowledge of
 
the streets to gain an advantage against their opponents.
 
the streets to gain an advantage against their opponents.
 
Most bravos are non-lawful, though sometimes gangs of
 
Most bravos are non-lawful, though sometimes gangs of

Latest revision as of 09:44, 21 May 2007

D&DD&D Logo
Unofficial rules compendium

The bravo is a street fighter, a survivor who learns to mix brute force with a bit of craftiness. He has most of the fighter’s strengths, along with some additional skills to help keep him alive on the mean streets. Despite the name, not all bravos are mere hooligans. —Many are crafty veterans who use their knowledge of the streets to gain an advantage against their opponents. Most bravos are non-lawful, though sometimes gangs of bravos with a lawful streak band together.

Skills

The bravo gains skill points per level equal to 6 + Int modifier (and has this number ×4 at 1st level).

Class skills: Bluff (Cha), Climb (Str), Craft (Int), Disable device (Int), Gather Information(Cha), Handle Animal (Cha), Hide (Dex) Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Swim (Str), and Tumble (Dex).

Skills in italics are not on the normal figher's list of class skills.

Class Features

The bravo has all the standard fighter class features, except as noted below.

Weapon and Armor Proficiency

Thugs are proficient with all simple and martial weapons and with light and medium armor but not with shields.

Trapfinding (Ex)

Thugs can learn to use the Search skill to locate traps when the task has a Difficulty Class higher than 20. They can use the Disable Device skill to disarm magic traps. A bravo who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. This is the same as the rogue's trapfinding ability.

Bonus Feats

A bravo doesn’'t gain the normal fighter bonus feat at 1st level. Also, add Urban Tracking to the list of fighter bonus feats available to the thug.

Uncanny Dodge (Ex)

Starting at 5th level, a bravo can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If the thug already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.