Difference between revisions of "Bravo (D&D Fighter variant)"

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|log=Project:Hastur (import)
 
|log=Project:Hastur (import)
 
}}{{D&D}}
 
}}{{D&D}}
''UA 51''
 
 
 
The thug is a street fighter, a survivor who learns to mix brute
 
The thug is a street fighter, a survivor who learns to mix brute
 
force with a bit of craftiness. He has most of the fighter’s
 
force with a bit of craftiness. He has most of the fighter’s
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The thug gains skill
 
The thug gains skill
points per level equal to 4 + Int modifier (and
+
points per level equal to 6 + Int modifier (and
 
has this number ×4 at 1st level).
 
has this number ×4 at 1st level).
  
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Climb (Str),
 
Climb (Str),
 
Craft (Int),
 
Craft (Int),
 +
''Disable device (Int)'',
 
''Gather Information''(Cha),
 
''Gather Information''(Cha),
 
Handle Animal (Cha),
 
Handle Animal (Cha),
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''Move Silently'' (Dex),
 
''Move Silently'' (Dex),
 
Ride (Dex),
 
Ride (Dex),
 +
''Search (Int)'',
 
''Sleight of Hand'' (Dex),
 
''Sleight of Hand'' (Dex),
 
''Spot'' (Wis),
 
''Spot'' (Wis),
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and ''Tumble'' (Dex).
 
and ''Tumble'' (Dex).
  
Skills in ''italics'' are not on the normal figher's list of class skills. ''A few new class skill have been added compared to Unearthed Arcana.''
+
Skills in ''italics'' are not on the normal figher's list of class skills.
  
  
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features, except as noted below.
 
features, except as noted below.
  
'''Weapon and Armor Proficiency''':
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==== Weapon and Armor Proficiency ====
Thugs are proficient with all simple and martial weapons and with light armor but not with shields.
+
Thugs are proficient with all simple and martial weapons and with light and medium armor but not with shields.
 +
 
 +
==== Trapfinding (Ex) ====
 +
Thugs can learn to use the Search skill to locate traps when the task has a Difficulty Class higher than 20. They can use the Disable Device skill to disarm magic traps. A thug who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. This is the same as the rogue's trapfinding ability.
  
==== Bonus Feats: ====
+
==== Bonus Feats ====
 
A thug doesn’t gain the normal fighter bonus feat at 1st level. Also,
 
A thug doesn’t gain the normal fighter bonus feat at 1st level. Also,
 
add Urban Tracking to the list of fighter bonus feats available to the thug.
 
add Urban Tracking to the list of fighter bonus feats available to the thug.
 +
 +
Uncanny Dodge (Ex)
 +
Starting at 5th level, a thug can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
 +
 +
If the thug already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 12:54, 2 April 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium

The thug is a street fighter, a survivor who learns to mix brute force with a bit of craftiness. He has most of the fighter’s strengths, along with some additional skills to help keep him alive on the mean streets. Despite the name, not all thugs are mere hooligans — many are crafty veterans who use their knowledge of the streets to gain an advantage against their opponents. Most thugs are nonlawful, though sometimes gangs of thugs with a lawful streak band together.

Skills

The thug gains skill points per level equal to 6 + Int modifier (and has this number ×4 at 1st level).

Class skills: Bluff (Cha), Climb (Str), Craft (Int), Disable device (Int), Gather Information(Cha), Handle Animal (Cha), Hide (Dex) Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Swim (Str), and Tumble (Dex).

Skills in italics are not on the normal figher's list of class skills.


Class Features

The thug has all the standard fighter class features, except as noted below.

Weapon and Armor Proficiency

Thugs are proficient with all simple and martial weapons and with light and medium armor but not with shields.

Trapfinding (Ex)

Thugs can learn to use the Search skill to locate traps when the task has a Difficulty Class higher than 20. They can use the Disable Device skill to disarm magic traps. A thug who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. This is the same as the rogue's trapfinding ability.

Bonus Feats

A thug doesn’t gain the normal fighter bonus feat at 1st level. Also, add Urban Tracking to the list of fighter bonus feats available to the thug.

Uncanny Dodge (Ex) Starting at 5th level, a thug can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If the thug already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.