Jump (D&D skill): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
| Line 2: | Line 2: | ||
|page=D&D/Skills/Jump | |page=D&D/Skills/Jump | ||
|wiki=Hastur | |wiki=Hastur | ||
|status= | |plugin=1 | ||
|status=2 | |||
|log=Project:Hastur (import) | |log=Project:Hastur (import) | ||
}}{{D&D}} | }}{{D&D}} | ||
Jump skill can reduce falling damage by more than 1d6; each multiple of 15 on the Jump roll removes another die of falling damage. Mitigating at least some falling damage this way allows you to continue acting after a fall. | Jump skill can reduce falling damage by more than 1d6; each multiple of 15 on the Jump roll removes another die of falling damage. Mitigating at least some falling damage this way allows you to continue acting after a fall. | ||
{{PLUGIN|IncludePage|page=D&D/Rules/NakedAgilty quiet=1 }} | |||
[[Category:D&D]] | [[Category:D&D]] | ||
Revision as of 13:37, 8 February 2007
This article is imported from the Hastur wiki. See the import log for details. Warnings:
- Unknown plugins.
| Unofficial rules compendium | |
|
|
Jump skill can reduce falling damage by more than 1d6; each multiple of 15 on the Jump roll removes another die of falling damage. Mitigating at least some falling damage this way allows you to continue acting after a fall.
<?plugin IncludePage ?>
