Difference between revisions of "Concentration (D&D skill)"

From Action
Jump to navigation Jump to search
Line 10: Line 10:
 
==== Maintaining Spells ====
 
==== Maintaining Spells ====
  
With the recharge magic system, a spellcaster can maintain a large number of spells with a duration by constantly re-casting them. Constantly re-casting such spells over a long period requires stamina and discipline. Buffing up before a known danger is not a problem; maintaining several spells diligently over a longer period is hard.
+
With the [[Recharge Magic (D&D)|Recharge Magic]] system, a spellcaster can maintain a large number of spells with a duration by constantly re-casting them. Since this is an optional rule, details are given under the option, but it uses the Concentration skill.
  
When a spellcaster who wants to constantly maintain a number of spells is suddenly faced with the need to see if they are active (such as by an unexpected combat), make a Concentration roll for each such spell, with a DC from the following table.
+
[[Category:D&D]{{Approved|Starfox}}
 
 
{| class="wikitable"
 
||'''Condition''' ||| '''DC'''
 
|-
 
||Duration 1 round/caster level or one minute ||| 20
 
|-
 
||Duration 1 minute/caster level or 10 minutes  ||| 15
 
|-
 
||Duration 10 minutes/caster level or one hour||| 10
 
|-
 
||Duration 1 hour/caster level ||| 5
 
|-
 
||Maintaining more than one spell ||| + number of spells
 
|-
 
||Distracted or lowered guard ||| +5
 
|}
 
 
 
 
 
A successful roll means the spell is active. The remaining duration is one duration multiple per point of margin; a margin of zero means 1d10 rounds remain if the duration was minutes or more and that it ends on your action if the duration was in rounds. Assume all spells maintained in this manner have recharged.
 
 
 
Only roll if sufficient time has passed since the last check (or initial spellcast) for the spell to expire. It is wise to make a list of which spells you are keeping active under different circumstances, so there is no debate.
 
 
 
Maintaining a spell with a duration in rounds over the long run is as exerting as hustling. Maintaining a spell with a duration less than hours is as exerting as walking.
 
[[Category:D&D]]
 

Revision as of 10:43, 24 May 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium

Casting Aggressively

This is a variant of defensive casting, where you try to avoid taking attacks of opportunity, but you'd rather risk an attack of opportunity than waste the spell. Casting aggressively has a DC of 20 + Spell Level, and failure indicates you trigger attacks of opportunity for casting the spell. Successful attacks might force you to make further Concentration checks to cast the spell.

Maintaining Spells

With the Recharge Magic system, a spellcaster can maintain a large number of spells with a duration by constantly re-casting them. Since this is an optional rule, details are given under the option, but it uses the Concentration skill.

[[Category:D&D]

Seal of Approval
Distinguished.png This page is approved by

Starfox