Difference between revisions of "Body Slots (D&D)"
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m (Approved) |
m (Body location names = Magic Item Compendium) |
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||Hat |||Interaction | ||Hat |||Interaction | ||
|- | |- | ||
− | ||2||| | + | ||2|||Face |||Lenses, goggles |||Vision |
|- | |- | ||
− | |rowspan=2| 3||rowspan=2| | + | |rowspan=2| 3||rowspan=2| Torso |||Vest, vestment |||Class ability improvement |
|- | |- | ||
||Shirt |||Physical improvement | ||Shirt |||Physical improvement | ||
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|| 4|||Back |||Cloak, cape, mantle |||Transformation, protection | || 4|||Back |||Cloak, cape, mantle |||Transformation, protection | ||
|- | |- | ||
− | || 5||| | + | || 5|||Throat |||Amulet, brooch, medallion, necklace, periapt, scarab |||Protection, discernment |
|- | |- | ||
|rowspan=2| 6||rowspan=2| Arm|||Bracers |||Combat | |rowspan=2| 6||rowspan=2| Arm|||Bracers |||Combat | ||
Line 29: | Line 29: | ||
||Gauntlets |||Destructive power | ||Gauntlets |||Destructive power | ||
|- | |- | ||
− | || 8||| | + | || 8|||Rings|||Rings ||| Protection, spell effects |
|- | |- | ||
− | |rowspan=2| 9-11||rowspan=2| | + | |rowspan=2| 9-11||rowspan=2| Body |||Armor ||| Protection |
|- | |- | ||
||Robe |||Multiple effects | ||Robe |||Multiple effects | ||
|- | |- | ||
− | || 12||| | + | || 12|||Waits|||Belt, Girdle||| Physical improvement |
|- | |- | ||
|| 13-15|||Legs |||Boots |||Movement | || 13-15|||Legs |||Boots |||Movement | ||
|- | |- | ||
− | ||16-17 |||Main hand | + | ||16-17 |||Main hand |||Main weapon ||| Weapon enchantments |
|- | |- | ||
− | ||18-20 |||Off hand | + | ||18-20 |||Off hand |||Secondary weapon or shield ||| Shield, weapon enchantments |
|} | |} | ||
The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect. | The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect. | ||
[[Category:D&D]] | [[Category:D&D]] | ||
{{Approved|Starfox}} | {{Approved|Starfox}} |
Revision as of 22:07, 11 September 2007
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Unofficial rules compendium | |
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This is the table from DMG p 214, somewhat expanded and clarified.
d20 | Body Slot | Normal Gear | Affinity |
1 | Head | Headband, helmet | Mental improvement, ranged attacks |
Phylactery | Morale, alignment | ||
Hat | Interaction | ||
2 | Face | Lenses, goggles | Vision |
3 | Torso | Vest, vestment | Class ability improvement |
Shirt | Physical improvement | ||
4 | Back | Cloak, cape, mantle | Transformation, protection |
5 | Throat | Amulet, brooch, medallion, necklace, periapt, scarab | Protection, discernment |
6 | Arm | Bracers | Combat |
Bracelets | Allies | ||
7 | Hand | Gloves | Quickness |
Gauntlets | Destructive power | ||
8 | Rings | Rings | Protection, spell effects |
9-11 | Body | Armor | Protection |
Robe | Multiple effects | ||
12 | Waits | Belt, Girdle | Physical improvement |
13-15 | Legs | Boots | Movement |
16-17 | Main hand | Main weapon | Weapon enchantments |
18-20 | Off hand | Secondary weapon or shield | Shield, weapon enchantments |
The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect.
Seal of Approval | |
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