Difference between revisions of "Body Slots (D&D)"

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m (Approved)
m (Body location names = Magic Item Compendium)
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||Hat |||Interaction
 
||Hat |||Interaction
 
|-
 
|-
||2|||Eye |||Lenses, goggles |||Vision
+
||2|||Face |||Lenses, goggles |||Vision
 
|-
 
|-
|rowspan=2| 3||rowspan=2| Chest |||Vest, vestment |||Class ability improvement
+
|rowspan=2| 3||rowspan=2| Torso |||Vest, vestment |||Class ability improvement
 
|-
 
|-
 
||Shirt |||Physical improvement
 
||Shirt |||Physical improvement
Line 19: Line 19:
 
|| 4|||Back |||Cloak, cape, mantle |||Transformation, protection
 
|| 4|||Back |||Cloak, cape, mantle |||Transformation, protection
 
|-
 
|-
|| 5|||Neck |||Amulet, brooch, medallion, necklace, periapt, scarab |||Protection, discernment
+
|| 5|||Throat |||Amulet, brooch, medallion, necklace, periapt, scarab |||Protection, discernment
 
|-
 
|-
 
|rowspan=2| 6||rowspan=2| Arm|||Bracers |||Combat
 
|rowspan=2| 6||rowspan=2| Arm|||Bracers |||Combat
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||Gauntlets |||Destructive power
 
||Gauntlets |||Destructive power
 
|-
 
|-
|| 8|||Fingers (2 slots)|||Rings ||| Protection, spell effects
+
|| 8|||Rings|||Rings ||| Protection, spell effects
 
|-
 
|-
|rowspan=2| 9-11||rowspan=2| Torso |||Armor ||| Protection
+
|rowspan=2| 9-11||rowspan=2| Body |||Armor ||| Protection
 
|-
 
|-
 
||Robe |||Multiple effects
 
||Robe |||Multiple effects
 
|-
 
|-
|| 12|||Vitals|||Belt, Girdle||| Physical improvement
+
|| 12|||Waits|||Belt, Girdle||| Physical improvement
 
|-
 
|-
 
|| 13-15|||Legs |||Boots |||Movement
 
|| 13-15|||Legs |||Boots |||Movement
 
|-
 
|-
||16-17 |||Main hand tool|||Main weapon  ||| Weapon enchantments
+
||16-17 |||Main hand |||Main weapon  ||| Weapon enchantments
 
|-
 
|-
||18-20 |||Off hand tool|||Secondary weapon or shield ||| Shield, weapon enchantments
+
||18-20 |||Off hand |||Secondary weapon or shield ||| Shield, weapon enchantments
 
|}
 
|}
 
The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect.
 
The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect.
 
[[Category:D&D]]
 
[[Category:D&D]]
 
{{Approved|Starfox}}
 
{{Approved|Starfox}}

Revision as of 22:07, 11 September 2007

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Unofficial rules compendium

This is the table from DMG p 214, somewhat expanded and clarified.

d20 Body Slot Normal Gear Affinity
1 Head Headband, helmet Mental improvement, ranged attacks
Phylactery Morale, alignment
Hat Interaction
2 Face Lenses, goggles Vision
3 Torso Vest, vestment Class ability improvement
Shirt Physical improvement
4 Back Cloak, cape, mantle Transformation, protection
5 Throat Amulet, brooch, medallion, necklace, periapt, scarab Protection, discernment
6 Arm Bracers Combat
Bracelets Allies
7 Hand Gloves Quickness
Gauntlets Destructive power
8 Rings Rings Protection, spell effects
9-11 Body Armor Protection
Robe Multiple effects
12 Waits Belt, Girdle Physical improvement
13-15 Legs Boots Movement
16-17 Main hand Main weapon Weapon enchantments
18-20 Off hand Secondary weapon or shield Shield, weapon enchantments

The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect.

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