Difference between revisions of "Static Spell (D&D feat)"

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(→‎Static Spell (Metamagic): Cannot combine with Swift spells)
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==== Static Spell (Metamagic) ====
 
==== Static Spell (Metamagic) ====
 
You can cast an extra spell when standing still.
 
You can cast an extra spell when standing still.

Latest revision as of 22:42, 12 August 2007

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Unofficial rules compendium

Static Spell (Metamagic)

You can cast an extra spell when standing still.

Benefit: Casting a static spell is a move action, but you cannot use a swift or immediate action to cast a spell in the same round you do this. You can perform another standard action, even to cast another spell in the same round as you cast a static spell. A spell whose casting time is more than 1 full round action cannot be static. A static spell uses up a spell slot three levels higher than the spell’s actual level.

Special: You normally cannot use a quickened spell and a Static Spell in the same round. If you have both Static Spell and Quickened Spell you can cast two extra spells in a round; one Static Spell at +3 levels and one Static, Quickened spell at +7 levels.