Difference between revisions of "Ritual Spell (D&D feat)"
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You may reduce the power required for a spell by casting it as a six-hour ritual. | You may reduce the power required for a spell by casting it as a six-hour ritual. | ||
− | Benefit: A spell with a normal casting time of ten minutes or less can be cast as a ritual with a casting time of six hours. The ritual also requires a number of (unskilled) helpers equal to the spell level and must be conducted in a suitable place appropriate to the spell, such as a temple or wizard's sanctum. The benefit is that the spell takes up a spell slot one level lower than normal. | + | '''Benefit''': A spell with a normal casting time of ten minutes or less can be cast as a ritual with a casting time of six hours. The ritual also requires a number of (unskilled) helpers equal to the spell level and must be conducted in a suitable place appropriate to the spell, such as a temple or wizard's sanctum. The benefit is that the spell takes up a spell slot one level lower than normal. |
− | Special: If you have an appropriate sacrifice, perform the ritual at the right time in the right place, or have an artifact or item of power or the ritual fits in the story, the DM may reduce the required spell slot even further. This feat is recommended for evil NPCs, whose terrible rituals the PCs must stop. | + | '''Special''': If you have an appropriate sacrifice, perform the ritual at the right time in the right place, or have an artifact or item of power or the ritual fits in the story, the DM may reduce the required spell slot even further. This feat is recommended for evil NPCs, whose terrible rituals the PCs must stop. |
− | Notes: This is particularly useful to divine spellcasters, who know high-level spells but normally just can't cast them. Many cleric spells do very well as rituals. Wizards can learn spells of a level they cannot normally cast, but must scribe it using the standard rules, not take it for free when they go up in level. Sorcerers and Bards can never learn spells that they cannot normally cast, and thus find this feat almost useless. | + | '''Notes''': This is particularly useful to divine spellcasters, who know high-level spells but normally just can't cast them. Many cleric spells do very well as rituals. Wizards can learn spells of a level they cannot normally cast, but must scribe it using the standard rules, not take it for free when they go up in level. Sorcerers and Bards can never learn spells that they cannot normally cast, and thus find this feat almost useless. |
[[Category:D&D]] | [[Category:D&D]] |
Latest revision as of 23:26, 3 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
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You may reduce the power required for a spell by casting it as a six-hour ritual.
Benefit: A spell with a normal casting time of ten minutes or less can be cast as a ritual with a casting time of six hours. The ritual also requires a number of (unskilled) helpers equal to the spell level and must be conducted in a suitable place appropriate to the spell, such as a temple or wizard's sanctum. The benefit is that the spell takes up a spell slot one level lower than normal.
Special: If you have an appropriate sacrifice, perform the ritual at the right time in the right place, or have an artifact or item of power or the ritual fits in the story, the DM may reduce the required spell slot even further. This feat is recommended for evil NPCs, whose terrible rituals the PCs must stop.
Notes: This is particularly useful to divine spellcasters, who know high-level spells but normally just can't cast them. Many cleric spells do very well as rituals. Wizards can learn spells of a level they cannot normally cast, but must scribe it using the standard rules, not take it for free when they go up in level. Sorcerers and Bards can never learn spells that they cannot normally cast, and thus find this feat almost useless.