Sorcerer (D&D class): Difference between revisions

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New: Fetch Sorcerer
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Variants: Fetch Sorcerer => Wizard variants
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*[[Crafty Sorcerer (D&D Sorcerer variant)|Crafty Sorcerer]] - Skilled
*[[Crafty Sorcerer (D&D Sorcerer variant)|Crafty Sorcerer]] - Skilled
*[[Domain Sorcerer (D&D Sorcerer variant)|Domain Sorcerer]] - Focused magic
*[[Domain Sorcerer (D&D Sorcerer variant)|Domain Sorcerer]] - Focused magic
*[[Fetch Sorcerer (D&D Sorcerer variant)| Fetch Sorcerer]] - Pet magic
*[[Spellbook Sorcerer (D&D Sorcerer variant)|Spellbook Sorcerer]] - Studied magic
*[[Spellbook Sorcerer (D&D Sorcerer variant)|Spellbook Sorcerer]] - Studied magic
*[[Wildcard Sorcerer (D&D Sorcerer variant)|Wildcard Sorcerer]] - Flexible magic
*[[Wildcard Sorcerer (D&D Sorcerer variant)|Wildcard Sorcerer]] - Flexible magic
[[Category:D&D]]
[[Category:D&D]]

Revision as of 14:24, 6 August 2007

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Unofficial rules compendium

Options

  • Sorcerer can replace wizard as the favored class of high elves.
  • New Familiars

Variants

Because I perceive the sorcerer as underpowered, all these variants add significantly to the power of the class. In other words, all sorcerers should choose one of these variants; not doing so makes you weaker.

If you want something as close as possible to the original sorcerer, select the wildcard sorcerer variant.