Sorcerer (D&D class): Difference between revisions

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*[[Battle Sorceror (D&D Sorcerer variant)|Battle Sorceror]]
*[[Battle Sorceror (D&D Sorcerer variant)|Battle Sorceror]] - Warrior
*[[Crafty Sorcerer (D&D Sorcerer variant)|Crafty Sorcerer]]
*[[Crafty Sorcerer (D&D Sorcerer variant)|Crafty Sorcerer]] - Skilled
*[[Domain Sorcerer (D&D Sorcerer variant)|Domain Sorcerer]]
*[[Domain Sorcerer (D&D Sorcerer variant)|Domain Sorcerer]] - Focused magic
*[[Spellbook Sorcerer (D&D Sorcerer variant)|Spellbook Sorcerer]]
*[[Spellbook Sorcerer (D&D Sorcerer variant)|Spellbook Sorcerer]] - Studied magic
*[[Wildcard Sorcerer (D&D Sorcerer variant)|Wildcard Sorcerer]]
*[[Wildcard Sorcerer (D&D Sorcerer variant)|Wildcard Sorcerer]] - Flexible magic
[[Category:D&D]]
[[Category:D&D]]

Revision as of 12:15, 12 January 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Rules

  • Familiar abilities are based on your hit dice, not level.

Variants

Because I perceive the sorcerer as underpowered, all these variants add significantly to the power of the class. In other words, all sorcerers should choose one of these variants; not doing so makes you weaker.

If you want something as close as possible to the original sorcerer, select the wildcard sorcerer variant.