Difference between revisions of "Sorcerer (D&D class)"
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If you want something as close as possible to the original sorcerer, select the wildcard sorcerer variant. | If you want something as close as possible to the original sorcerer, select the wildcard sorcerer variant. | ||
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*[[Battle Sorceror (D&D Sorcerer variant)|Battle Sorceror]] | *[[Battle Sorceror (D&D Sorcerer variant)|Battle Sorceror]] | ||
+ | *[[Crafty Sorcerer (D&D Sorcerer variant)|Crafty Sorcerer]] | ||
*[[Domain Sorcerer (D&D Sorcerer variant)|Domain Sorcerer]] | *[[Domain Sorcerer (D&D Sorcerer variant)|Domain Sorcerer]] | ||
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*[[Spellbook Sorcerer (D&D Sorcerer variant)|Spellbook Sorcerer]] | *[[Spellbook Sorcerer (D&D Sorcerer variant)|Spellbook Sorcerer]] | ||
*[[Wildcard Sorcerer (D&D Sorcerer variant)|Wildcard Sorcerer]] | *[[Wildcard Sorcerer (D&D Sorcerer variant)|Wildcard Sorcerer]] | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 12:14, 12 January 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
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Rules
- Familiar abilities are based on your hit dice, not level.
Variants
Because I perceive the sorcerer as underpowered, all these variants add significantly to the power of the class. In other words, all sorcerers should choose one of these variants; not doing so makes you weaker.
If you want something as close as possible to the original sorcerer, select the wildcard sorcerer variant.