Difference between revisions of "Sorcerer (D&D class)"

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== Rules ==
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== Variants ==
Bonus feats:
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Because I perceive the sorcerer as underpowered, all these variants add significantly to the power of the class. In other words, all sorcerers should choose one of these variants; not doing so makes you weaker.
**Level 1:
 
***Eschew Materials.
 
**Level 2, 4, 6, 8, 10, 12, 14, 16, 18, 20: select from this list:
 
***Any metamagic feat
 
***Any Draconic feat
 
***Any Heritage feat
 
***New Spell
 
***Spell Focus
 
*Familiar abilities are based on your hit dice, not level.
 
*Recharge Magic - Spellcasters with a fixed number of known spells such as bards or sorcerers get to add their usual spells/day bonus from attributes to their number of known spells.
 
  
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If you want something as close as possible to the original sorcerer, select the wildcard sorcerer variant.
  
=== Domain Sorcerer ===
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*[[Battle Sorceror (D&D Sorcerer variant)|Battle Sorceror]]
Bonus: Learn a domain (see domain wizard, UA 57). You learn all the spells of the domain, but get no extra spell slots or caster level.
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*[[Domain Sorcerer (D&D Sorcerer variant)|Domain Sorcerer]]
 
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*<strike><!-- PhpWiki: D&D/Classes/Sorcerer/GiftedSorcerer -->Gifted Sorcerer</strike>
Lose: Bonus feat at first level and every fourth level only. That is Eschew materials at level 1 and a regular sorcerer bonus feat at level 4, 8, 12, 16, 20.
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*[[Spellbook Sorcerer (D&D Sorcerer variant)|Spellbook Sorcerer]]
 
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*[[Wildcard Sorcerer (D&D Sorcerer variant)|Wildcard Sorcerer]]
Domain list: Antimagic, Battle, Cold, Conjuration, Divination, Enhancement, Evocation, Fire, Illusion, Necromancy, Storm, Transmutation.
 
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 08:50, 28 December 2006

This article is imported from the Hastur wiki. See the import log for details. Warnings:

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Unofficial rules compendium

Variants

Because I perceive the sorcerer as underpowered, all these variants add significantly to the power of the class. In other words, all sorcerers should choose one of these variants; not doing so makes you weaker.

If you want something as close as possible to the original sorcerer, select the wildcard sorcerer variant.