Difference between revisions of "Weapon Master (D&D balance)"
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||Takes ½ of available feats|||-1 | ||Takes ½ of available feats|||-1 | ||
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|colspan=2|<br> '''Prerequisites''' | |colspan=2|<br> '''Prerequisites''' | ||
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− | + | ||Each feat or selective class ability |||-5 | |
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− | ||Each feat or selective class ability |||- | ||
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|colspan=2|<br> '''Class Abilities''' | |colspan=2|<br> '''Class Abilities''' | ||
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− | + | ||Each entry in the special section of the class progression table |||+9 | |
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− | ||Each entry in the special section of the class progression table |||+ | ||
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− | ||<br> '''Total''' ||| | + | ||<br> '''Total''' ||| +3 |
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[[Category:D&D]] | [[Category:D&D]] |
Revision as of 21:26, 29 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
Entry Point | |
Level 5-6 | +0 |
Level 7-9 | -1 |
Level 10-14 | -2 |
Level 15+ | -3 |
Relative Cost | |
Takes ½ of available feats | -1 |
Prerequisites | |
Each feat or selective class ability | -5 |
Class Abilities | |
Each entry in the special section of the class progression table | +9 |
Total |
+3 |