Spellslinger (D&D balance): Difference between revisions

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|colspan=2|<br> '''Class Abilities'''
|colspan=2|<br> '''Class Abilities'''
|-
|-
||Each entry in the special section of the class progression table (certain abilities count twice)|||+8
||Each entry in the special section of the class progression table (certain abilities count twice)|||+12
|-
||-1 Caster level ||| -4
|-
|-
||<br> '''Total''' ||| +4
||<br> '''Total''' ||| +2
|}
|}
==== 5-level Spellslinger ====
==== 10-level Spellslinger ====


Base Class: Wizard
Base Class: Wizard
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|colspan=2|<br> '''Class Abilities'''
|colspan=2|<br> '''Class Abilities'''
|-
|-
||Each entry in the special section of the class progression table (certain abilities count twice)|||+6
||Each entry in the special section of the class progression table (certain abilities count twice)|||+8
|-
|-
||<br> '''Total''' ||| +2
||<br> '''Total''' ||| +2
|}
|}
[[Category:D&D]]
[[Category:D&D]]

Revision as of 00:48, 18 March 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

10-level Spellslinger

Base Class: Wizard


Relative Cost
Takes ½ of available feats -1
Takes almost all available skill points -2

Prerequisites (Redundant prerequisites should be ignored)
5 ranks of skills -1
Each feat or class ability -2

Class Abilities
Each entry in the special section of the class progression table (certain abilities count twice) +12
-1 Caster level -4

Total
+2

10-level Spellslinger

Base Class: Wizard


Relative Cost
Takes ½ of available feats -1
Takes almost all available skill points -2

Prerequisites (Redundant prerequisites should be ignored)
5 ranks of skills -1
Each feat or class ability -2

Class Abilities
Each entry in the special section of the class progression table (certain abilities count twice) +8

Total
+2