Difference between revisions of "Drow Weapon Master (D&D balance)"
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| Line 22: | Line 22: | ||
||One extra good save category ||| +2 | ||One extra good save category ||| +2 | ||
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| − | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+ | + | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+3 |
|- | |- | ||
| − | ||<br> '''Total''' ||| | + | ||<br> '''Total''' ||| -1 |
|} | |} | ||
[[Category:D&D]] | [[Category:D&D]] | ||
Latest revision as of 14:32, 20 March 2007
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
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Base Class: Fighter (Ranger for prerequisites)
Relative Cost | |
| Takes ½ of available skill points | -1 |
Prerequisites (Redundant prerequisites should be ignored) | |
| 5 ranks of skills | -3 |
Class Abilities | |
| +1 hit point/level (one increment of hit dice) | -2 |
| One extra good save category | +2 |
| Each entry in the special section of the class progression table (certain abilities count twice) | +3 |
Total |
-1 |