Foot Knight (D&D Paladin variant): Difference between revisions
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Not all paladins fight mounted. The following adds options for infantry paladins. | |||
'''Special Mount''': The foot knight does not get a special mount. | '''Special Mount''': The foot knight does not get a special mount. | ||
'''Bonus Feats''': At level 5, 10, 15 and 20, the foot knight get to select a bonus feat from this list | '''Bonus Feats''': At level 5, 10, 15 and 20, the foot knight get to select a bonus feat from this list: | ||
Armor Mobility (Heavy), | Armor Mobility (Heavy), | ||
Armor Mobility (Medium), | Armor Mobility (Medium), | ||
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Endurance, | Endurance, | ||
Improved Shield Bash, | Improved Shield Bash, | ||
Iron Will, | |||
and Mobility. | |||
All prerequisites must be fulfilled. | All prerequisites must be fulfilled. | ||
[[Category:D&D]] | [[Category:D&D]] | ||
Revision as of 11:25, 4 January 2007
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
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Not all paladins fight mounted. The following adds options for infantry paladins.
Special Mount: The foot knight does not get a special mount.
Bonus Feats: At level 5, 10, 15 and 20, the foot knight get to select a bonus feat from this list: Armor Mobility (Heavy), Armor Mobility (Medium), Close-Quarters Fighting, Diehard, Dodge, Endurance, Improved Shield Bash, Iron Will, and Mobility. All prerequisites must be fulfilled.
