Difference between revisions of "Paladin (D&D balance)"
		
		
		
		
		
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|colspan=3|'''Bonus Feats and Class Abilities'''  | |colspan=3|'''Bonus Feats and Class Abilities'''  | ||
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| − | ||  | + | |colspan=2|Every 5 entries in the Special collumn; entries with a wide selection count twice||align=right| 2  | 
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||Turn undead |||Cleric||align=right| 1  | ||Turn undead |||Cleric||align=right| 1  | ||
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||Familiar/Companion/Special Mount |||Paladin||align=right|1  | ||Familiar/Companion/Special Mount |||Paladin||align=right|1  | ||
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[[Category:D&D]]  | [[Category:D&D]]  | ||
Revision as of 13:51, 28 December 2006
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
| 
 | 
| Ability | Example Classes | 20 Points | 
| Spells | ||
| Minor Spell ability: Maximum spell level 4 or one level of magic per 2 levels | Hexblade, paladin | 1 | 
| Combat Ability | ||
| Per point of base attack bonus at level 4 | 4 | |
| Proficiency with all martial weapons | Fighter | 1 | 
| Armor class | ||
| Each armor proficiency (light, medium, heavy, shield) | 1 | |
| Hit Dice | ||
| Per point of average dire roll (rounded down) | 5 | |
| Saving Throws | ||
| Each good saving throw category (Fortitude, Reflex, Will) | 1 | |
| Skill Points | ||
| Every 2 skill points per level | 1 | |
| Bonus Feats and Class Abilities | ||
| Every 5 entries in the Special collumn; entries with a wide selection count twice | 2 | |
| Turn undead | Cleric | 1 | 
| Familiar/Companion/Special Mount | Paladin | 1 |