Druid (D&D balance): Difference between revisions

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||'''Ability''' ||| '''Example Classes'''||| '''23 Points'''
||'''Ability''' ||| '''Example Classes'''||| '''22 Points'''
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|colspan=3|'''Spells'''
|colspan=3|'''Spells'''
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|colspan=2| Each armor proficiency (light, medium, heavy, shield)||align=right| 3
|colspan=2| Each armor proficiency (light, medium, heavy, shield)||align=right| 3
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||Armor restrictions|||Druid ||align=right|-1
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|colspan=3|'''Hit Dice'''
|colspan=3|'''Hit Dice'''

Latest revision as of 12:41, 4 January 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium
Ability Example Classes 22 Points
Spells
Major spell ability: Maximum spell level 9 Druid 3
Combat Ability
Per point of base attack bonus at level 4 3
Armor class
Each armor proficiency (light, medium, heavy, shield) 3
Armor restrictions Druid -1
Hit Dice
Per point of average dire roll (rounded down) 4
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 2
Skill Points
Every 2 skill points per level 2
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn; entries with a wide selection count twice 4
Familiar/Companion/Special Mount Paladin 1