Difference between revisions of "Druid (D&D balance)"
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| − | ||'''Ability''' ||| '''Example Classes'''||| ''' | + | ||'''Ability''' ||| '''Example Classes'''||| '''22 Points''' |
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|colspan=3|'''Spells''' | |colspan=3|'''Spells''' | ||
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|colspan=2| Each armor proficiency (light, medium, heavy, shield)||align=right| 3 | |colspan=2| Each armor proficiency (light, medium, heavy, shield)||align=right| 3 | ||
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| + | ||Armor restrictions|||Druid ||align=right|-1 | ||
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|colspan=3|'''Hit Dice''' | |colspan=3|'''Hit Dice''' | ||
Latest revision as of 12:41, 4 January 2007
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
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| Ability | Example Classes | 22 Points |
| Spells | ||
| Major spell ability: Maximum spell level 9 | Druid | 3 |
| Combat Ability | ||
| Per point of base attack bonus at level 4 | 3 | |
| Armor class | ||
| Each armor proficiency (light, medium, heavy, shield) | 3 | |
| Armor restrictions | Druid | -1 |
| Hit Dice | ||
| Per point of average dire roll (rounded down) | 4 | |
| Saving Throws | ||
| Each good saving throw category (Fortitude, Reflex, Will) | 2 | |
| Skill Points | ||
| Every 2 skill points per level | 2 | |
| Bonus Feats and Class Abilities | ||
| Every 5 entries in the Special collumn; entries with a wide selection count twice | 4 | |
| Familiar/Companion/Special Mount | Paladin | 1 |