Druid (D&D balance): Difference between revisions

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|colspan=3|'''Bonus Feats and Class Abilities'''
|colspan=3|'''Bonus Feats and Class Abilities'''
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||1 ability/feat per 5 levels |||Wizard||align=right| 1
|colspan=2|Every 5 entries in the Special collumn; entries with a wide selection count twice||align=right| 3
|-
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||Familiar/Companion/Special Mount |||Paladin||align=right|1
||Familiar/Companion/Special Mount |||Paladin||align=right|1
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||Wild Shape |||Druid||align=right| 3
|}
|}
[[Category:D&D]]
[[Category:D&D]]

Revision as of 13:49, 28 December 2006

This article is imported from the Hastur wiki. See the import log for details.

D&D LogoD&D
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Unofficial rules compendium


Ability Example Classes 21 Points
Spells
Major spell ability: Maximum spell level 9 Druid 3
Combat Ability
Per point of base attack bonus at level 4 3
Armor class
Each armor proficiency (light, medium, heavy, shield) 2
Hit Dice
Per point of average dire roll (rounded down) 4
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 2
Skill Points
Every 2 skill points per level 2
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn; entries with a wide selection count twice 3
Familiar/Companion/Special Mount Paladin 1