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− | = Monster Creation Rituals =
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− | ==Animate Boneclaw==
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− | {{4E ritual
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− | |fluff=Binds a powerful evil soul to a specially prepared amalgamation of undead flesh and bone.
| |
− | |level=14
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− | |category= Creation
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− | |time=10 minutes
| |
− | |duration=Instant
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− | |componentcost=4200 gp
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− | |marketprice=10,000 gp
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− | |keyskill=Religion
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− | |text=Animates a boneclaw and binds it to service. Each round of combat the boneclaw makes a Wisdom check against the result of the ritual check. On a success, it can do whatever it likes that round, which makes many masters loathe to be around when they fight.
| |
− | This ritual is a closely guarded secret, and getting to copy it is an adventure in itself.
| |
− | }}
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− |
| |
− | ==Animate Eidolon==
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− | {{4E ritual
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− | |fluff=You summon a divine spark to animate a guardian statue.
| |
− | |level=13
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− | |category= Creation
| |
− | |time=6 hours
| |
− | |duration=Instant
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− | |componentcost=
| |
− | |marketprice=
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− | |keyskill=Religion
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− | |text=Creates an Eidolon that will serve faithfully as a guardian of a site. If the ritual check is less than 30, there is a 5% chance the Eidolon is corrupted. Check once upon creation, once each year, and once at the end of each combat in which the eidolon kills someone.
| |
− | }}
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− | ==Animate Golem==
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− | {{4E ritual
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− | |fluff=In a complex arcane process, dead matter is given a semblance of life.
| |
− | |level=12 (flesh golem), 17 (stone golem)
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− | |category= Creation
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− | |time=1 hour
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− | |duration=Instant
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− | |componentcost=2,600 (flesh), 13,000 (stone)
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− | |marketprice=3,000 (flesh), 25,000 (stone)
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− | |keyskill=Arcana (no check)
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− | |text=Creates a flesh golem. A variant creates a stone golem instead.
| |
− | }}
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− | ==Animate Homunculus==
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− | {{4E ritual
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− | |fluff=Adding a drop of your blood to the crucible, it stirs and rises. The homunculus is finished!
| |
− | |level=3 (clay scout), 3 (iron defender), 6 (iron cobra)
| |
− | |category= Creation
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− | |time=8 hours
| |
− | |duration=Instant
| |
− | |componentcost=72 (clay scout), 72 (iron defender), 136 (iron cobra)
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− | |marketprice=200 (clay scout), 200 (iron defender), 45 (iron cobra)
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− | |keyskill=Arcana
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− | |text=You create a homunculus, which can be instructed to guard a place, person, or item.
| |
− | }}
| |
− | ==Animate Mummy==
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− | {{4E ritual
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− | |fluff=After days of ritual preparations you wrap the final bandage, and the mummy arises!
| |
− | |level=8 (mummy guardian), 21 (giant mummy)
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− | |category= Creation
| |
− | |time=3 days
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− | |duration=Instant
| |
− | |componentcost=680 (guardian), 45,000 (giant)
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− | |marketprice=600 (guardian), 100,000 (giant)
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− | |keyskill=Religion (no check)
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− | |text=You animate a corpse as a mummy guardian. A variant creates a giant mummy.
| |
− | }}
| |
− | ==Animate Skeleton==
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− | {{4E ritual
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− | |fluff=As you finish chanting, the dead rise on creaking bones.
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− | |level=3 (skeleton), 5 (blazing skeleton), 5 (boneshard skeleton), 10 (skeletal tomb guardian)
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− | |category= Creation
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− | |time=10 minutes
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− | |duration=Instant
| |
− | |componentcost=136 (skeleton), 200 (blazing), 200 (boneshard), 1,000 (guardian)
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− | |marketprice=150 (skeleton), 200 (blazing), 200 (boneshard), 800 (guardian)
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− | |keyskill=Religion (no check)
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− | |text=You create a skeleton of the appropriate type.
| |
− | }}
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− | ==Animate Skull Lord==
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− | {{4E ritual
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− | |fluff=Placing the three skulls together you take a step back and see evil intelligence awaken in their eyes.
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− | |level=10
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− | |category= Creation
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− | |time=1 hour
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− | |duration=Instant
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− | |componentcost=1,000
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− | |marketprice=1,100
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− | |keyskill=Religion (no check)
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− | |text=You create a skull lord who will serve you willingly and intelligently as long as your purposes agree.
| |
− | }}
| |
− | ==Animate Zombie==
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− | {{4E ritual
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− | |fluff=Sluggishly, the zombie obeys your command to rise.
| |
− | |level=2 (zombie), 3 (gravehound), 4 (corruption corpse), 4 (rotwing zombie), 6 (chillborn zombie), 8 (zombie hulk)
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− | |category= Creation
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− | |time=10 minutes
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− | |duration=Instant
| |
− | |componentcost=104 (zombie), 136 (gravehound), 168 (corruption corpse), 168 (rotwing), 360 (chillborn), 680 (hulk)
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− | |marketprice=80 (zombie), 150 (gravehound), 175 (corruption corpse), 175 (rotwing), 360 (chillborn), 500 (hulk)
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− | |keyskill=Religion (no check)
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− | |text=You animate a corpse as a zombie.
| |
− | }}
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− | ==Awaken Treeant==
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− | {{4E ritual
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− | |fluff=You enter a deep meditative trance and reach out in spirit, awakening the spark of life in a tree into sentience.
| |
− | |level=16
| |
− | |category= Exploration
| |
− | |time=24 hours
| |
− | |duration=1 hour
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− | |componentcost=3,600
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− | |marketprice=12,000
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− | |keyskill=Nature (no check)
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− | |text=You awaken a huge tree to movement and sentience, turning it into a treeant. It will feel great empathy for the forest it grew up in and be ready to assume a role as its guardian. It has vague memories of what transpired while it was a tree.
| |
− | }}
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− | ==Bind Aboleth Servitor==
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− | {{4E ritual
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− | |fluff=The aboleth mucus turns the target’s skin transparent and enslaves the mind.
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− | |level=16
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− | |category= Binding
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− | |time=1 hour
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− | |duration=Instant
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− | |componentcost=3500
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− | |marketprice=9000
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− | |keyskill=Arcana
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− | |text=One helpless creature, plus another helpless creature for each ritual helper is turned into an Aboleth Servitor. If the main caster is an aboleth, the component cost can be ignored.
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− | }}
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− | ==Bind Archon==
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− | {{4E ritual
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− | |fluff=Mimicking the primordials of yore, you focus your will on the elemental chaos, creating an archon to serve you.
| |
− | |level=12
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− | |category= Creation
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− | |time=10 minutes
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− | |duration=6 hours
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− | |componentcost=Variable
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− | |marketprice=9,000
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− | |keyskill=Arcana (no check)
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− | |text=The first time you cast this ritual must be in the elemental chaos, and it stirs up trouble there, making it likely you will face opposition. This always involves a skill challenge, combat encounter, or both. Facing such challenges does not disrupt the ritual, in fact it is required.
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− | Once you have bound an archon, you can use the ritual again anywhere to summon the archon to serve you, even if it has been slain in a previous summoning.
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− | An archon created by this ritual advances in level as you do. When your level is sufficient, it can even morph into another type of archon. Each time you summon it, it grows a little more real, developing a chaotic evil personality that is a crude primordial parody of your own. It knows that it is linked to you and dependent on you for its growth, but can be quite merciless to your allies unless carefully ordered.
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− | The cost to cast this ritual varies by level, it costs 1/5 of the price on a magic item of your level.
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− | }}
| |
− | ==Bind Sphinx==
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− | {{4E ritual
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− | |fluff=Speaking the whole incantation but the final holy word, you bind the sphinx by the power of your incomplete enchantment.
| |
− | |level=16
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− | |category= Binding
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− | |time=1 hour
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− | |duration=Until broken
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− | |componentcost=3,500
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− | |marketprice=8,000
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− | |keyskill=Religion
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− | |text=You summon and bind a sphinx as a guardian. You must specify what it is to guard and a condition under which it will be released.
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− | }}
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− | ==Bodak Transformation==
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− | {{4E ritual
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− | |fluff=Briefly possessing the corpse, the dark shadow you leave behind animates it as a bodak.
| |
− | |level=16 (bodak skulk), 18 (bodak reaver)
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− | |category= Binding
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− | |time=1 hour
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− | |duration=Instant
| |
− | |componentcost=4,000 (skulk), 5,000 (reaver)
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− | |marketprice=10,000 (skulk), 17,000 (reaver)
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− | |keyskill=Religion
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− | |text=You turn a freshly slain corpse of an evil, willing humanoid into a bodak. Nightwalkers can perform this ritual without using any ritual components.
| |
− | }}
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− | ==Call Angel==
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− | {{4E ritual
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− | |fluff=You send out a clarion call through the astral sea, calling an angel sympathetic to your cause.
| |
− | |level=8 (angel of valor), 14 (angel of protection), 15 (angel of battle), 19 (angel of vengeance)
| |
− | |category= Binding
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− | |time=10 minutes
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− | |duration=6 hours
| |
− | |componentcost=200 (angel of valor), 1,800 (angel of protection), 2,600 (angel of battle), 9,000 (angel of vengeance)
| |
− | |marketprice=500 (angel of valor), 4,000 (angel of protection), 5,000 (angel of battle), 21,000 (angel of vengeance)
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− | |keyskill=Religion
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− | |text=You broadcast your case through the angelic hierarchies. An angel always comes to your aid, but you have to make a Religion check with a DC depending on your standing in the astral sea. If this check fails, you are found unworthy and the angel will demand a quest or special service in return for its intervention.
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− |
| |
− | }}
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− |
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− | {|style="width:40em;"
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− | |-style="background:#eee;"
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− | ||'''Standing'''||align="left" |'''Religion Check DC'''
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− | |-
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− | ||Divine origin in good standing||align="left" |10
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− | |-
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− | ||Non-divine origin in good standing||align="left" |20
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− | |-
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− | ||Non-divine origin in poor standing||align="left" |30
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− | |-
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− | ||Divine class in poor standing||align="left" |40
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− | |-}
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− |
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− | ==Call Angelic Host==
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− | {{4E ritual
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− | |fluff=You call for a marshalling of angels, blowing a fanfare in the astral sea.
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− | |level=11 (angel of valor cohort), 16 (angel of valor veteran), 21 (angel of valor legionnaire)
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− | |category= Binding
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− | |time=1 hour
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− | |duration=3 days
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− | |componentcost=600 (angel of valor cohort), 4,000 (angel of valor veteran), 20,000 (angel of valor legionnaire)
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− | |marketprice=1,300 (angel of valor cohort), 9,000 (angel of valor veteran), 50,000 (angel of valor legionnaire)
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− | |keyskill=Religion (needs an angel)
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− | |text=An angel must be involved in this ritual, either as caster or as an assistant. If the ritual succeeds, any participating angels become leaders in the summoned host. If the commanding angel(s) are themselves summoned creatures, their time of service is extended to that of the angelic host.
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− | This ritual calls the service of an angelic host. Compare your Religion check against the level of the angel you are summoning. If the result is equal or less, on angel arrives. If it is greater, a number of angels equal to the margin arrive.
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− | }}
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− | ==Contact Marut==
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− | {{4E ritual
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− | |fluff=You send out a call for the immortal marut.
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− | |level=21
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− | |category= Binding
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− | |time=10 minutes
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− | |duration=1 hour
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− | |componentcost=6,000
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− | |marketprice=22,000
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− | |keyskill=Religion
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− | |text=You contact a marut citadel and can bargain with the lords there for the service of marut mercenaries. Marut always demand payment in the form of services to be rendered in the future.
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− | }}
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− | ==Contact Orcus==
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− | {{4E ritual
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− | |fluff=You call out into the abyss, shouting a secret name that reeks of death. In the darkness, something stirs.
| |
− | |level=24
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− | |category= Binding
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− | |time=10 minutes
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− | |duration=1 hour
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− | |componentcost=30,000
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− | |marketprice=65,000
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− | |keyskill=Arcana
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− | |text=Your mind reaches out to call on Orcus, the demon prince of undead. Your minds touch, and if he likes what he sees, he will send an aspect of orcus your way. You have no control over the actions of the aspect of orcus, but it will usually not kill you. Orcus also takes notice of you, and might make demands on you at a later time.
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− | }}
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− | ==Create Colossus==
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− | {{4E ritual
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− | |fluff=Reaching out for a spark of true creation, you place the gift from the astral sea into the gigantic statue. Lo! It moves!
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− | |level=29
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− | |category= Creation
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− | |time=1 hour
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− | |duration=Instant
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− | |componentcost=1,625,000
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− | |marketprice=2,200,000
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− | |keyskill=Religion (no check)
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− | |text=You create a godforged colossus, who will eternally serve as a guardian of the place where it was created.
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− | }}
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− | ==Create Death Knight==
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− | {{4E ritual
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− | |fluff=“Live by the sword, die by the sword!” You shout as you plunge his own weapon into the heart of the knight. Immediately, his body blackens and shivers even as the dark miasma that is his soul coalesces around the weapon.
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− | |level=16
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− | |category= Creation
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− | |time=10 minutes
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− | |duration=Instant
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− | |componentcost=75,000 gp
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− | |marketprice=150,000 gp
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− | |keyskill=Arcana (no check)
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− | |text=The target willing humanoid npc or corpse gains the death knight template.
| |
− | }}
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− |
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− | ==Create Flameskull==
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− | {{4E ritual
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− | |fluff=Finishing the incantation, you smirk as green fire engulfs the skull of your new servant.
| |
− | |level=8 (flameskull), 24 (greater flameskull)
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− | |category= Creation
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− | |time=6 hours
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− | |duration=Instant
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− | |componentcost=520 gp (flameskull), 425,000 gp (greater flameskull)
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− | |marketprice=800 gp (flameskull), 150,000 gp (greater flameskull)
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− | |keyskill=Religion (no check)
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− | |text=You create a flameskull and give it instructions. The flameskull is an intelligent servant, but its instructions cannot later be changed, so it does best with a concrete mission like guarding an area. You need the skull of an arcane character with a level equal to or greater than the flameskull’s level to cast this ritual; if the skull is not adequate, you learn this as soon as you begin the ritual and can abandon the effort at no cost.
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− | }}
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− | ==Create Guardian==
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− | {{4E ritual
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− | |fluff=Binding a spirit to the construct and the amulet that’s part of it, you finish the ritual by removing the amulet, splitting the spirit in two.
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− | |level=14 (shield guardian), 17 (battle guardian)
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− | |category= Creation
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− | |time=4 hours
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− | |duration=Instant
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− | |componentcost=4,200 gp (shield guardian), 13,000 gp (battle guardian)
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− | |marketprice=8,000 gp (shield guardian), 25,000 gp (battle guardian)
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− | |keyskill=Arcana or Religion (no check)
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− | |text=Creates a shield guardian, who will protect and obey whoever wears its amulet. A variant creates a battle guardian instead.
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− | }}
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− | ==Create Helmed Horror==
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− | {{4E ritual
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− | |fluff=And lo, the helmet floats, animated by a primordial spirit of the elements.
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− | |level=13 (helmed horror), 18 (greater helmed horror)
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− | |category= Creation
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− | |time=1 hour
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− | |duration=Instant
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− | |componentcost=3,400 gp (helmed horror), 85,000 gp (greater helmed horror)
| |
− | |marketprice=5,000 gp (helmed horror), 100,000 gp (greater helmed horror)
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− | |keyskill=Arcana (no check)
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− | |text=Creates a helmed horror. It will initially serve faithfully, but might develop a crude personality over time. A variant creates a greater helmed horror instead.
| |
− | }}
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− | ==Create Warforged==
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− | {{4E ritual
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− | |fluff=You assemble the pieces; each part fitting perfectly together. Only one piece is missing. Invoking the pattern you have been taught, you see the newly warforged’s eyes glimmer.
| |
− | |level=4
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− | |category= Creation
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− | |time=10 minutes
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− | |duration=Instant
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− | |componentcost=168
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− | |marketprice=428
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− | |keyskill=Arcana
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− | |text=You imbue the body of a warforged with sentience. If the arcane check is 20 or higher, this results in a warforged soldier. If it is lower, the result is a warforged NPC of first level. The newly created warforged falls in line and will obey orders, but warforged are fully sentient creatures and its personality will develop over time, especially if it advances in level.
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− | }}
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− | ==Dance Macabre==
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− | {{4E ritual
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− | |fluff=The fallen rise to fight again!
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− | |level=1
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− | |category= Creation
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− | |time=10 minutes
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− | |duration=Instant
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− | |componentcost=100 gp
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− | |marketprice=150 gp.
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− | |keyskill=Religion
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− | |text=Perform this ritual at a cemetary, mass grave, battle site, or on a heap of bones and weapons. The number of decrepit skeletons animated depends on the Religion check result.
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− | {{4E ritual table
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− | |keyskill=Religion
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− | |resultheader=Number of skeletons
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− | |result9=1
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− | |result10=3
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− | |result20=9
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− | |result30=27
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− | |result40=81
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− | }}
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− | }}
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− | ==Dawn of the Dead==
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− | {{4E ritual
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− | |fluff=You create a fell zone where the dead walk again.
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− | |level=3
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− | |category= Binding
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− | |time=1 hour
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− | |duration=24 hours
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− | |componentcost=500 gp
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− | |marketprice=1,000 gp
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− | |keyskill=Religion
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− | |text=When you cast this ritual, you create an area where fresh corpses rise as zombie rotters. Any mostly whole medium or small humanoid corpse less than a week old (or somehow preserved) in the area is affected, including the corpses of those slain during the duration. The area is a close burst with a size depending on the ritual check. Zombies created by this rite will obey your orders, but if not ordered will simply attack the living. Any zombies surviving the end of the ritual return to where they came from and become corpses again.
| |
− | {{4E ritual table
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− | |keyskill=Religion
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− | |resultheader=Size of the close burst
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− | |result9=5 (cottage)
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− | |result10=20 (farm)
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− | |result20=100 (village)
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− | |result30=500 (town)
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− | |result40=2,000 (city)
| |
− | }}
| |
− | }}
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− | ==Elemental Invasion==
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− | {{4E ritual
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− | |fluff=You rip a hole in the fabric of space, opening a rift to the elemental chaos.
| |
− | |level=15
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− | |category= Binding
| |
− | |time=10 minutes
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− | |duration=10 minutes
| |
− | |componentcost=3,000 gp
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− | |marketprice=6,000 gp
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− | |keyskill=Arcana
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− | |text=This ritual only works in the natural world, Feywild, or Shadowfell. You open a conduit to the elemental chaos through which elementals can arrive. The gate is a conjuration, which occupies a single square and does not otherwise enable any kind of travel. As long as the gate is open, you can use the following power as long as you can target the gate.
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− | }}
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− |
| |
− | {{4E power
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− | |name=Elemental Invasion
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− | |class=Ritual
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− | |type=Power
| |
− | |level=15
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− | |fluff=You call an elemental trough the planar rift.
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− | |use=At-Will
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− | |keywords=Arcane, Implement
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− | |action=Standard Action
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− | |target= The elemental invasion conduit and an elemental of a type of your choice in the elemental chaos
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− | |range=Ranged 15
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− | |text='''Attack''': Charisma vs. Will<br>
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− | '''Damage''': One elemental of a type of your choice is pulled through the conduit and arrives angry and ready for combat. It will attack the nearest non-elemental creature and proceeds normally from there. You have no control over it, but it does not know who summoned and will not specifically seek you out. You cannot summon a specific individual this way.
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− | }}
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− |
| |
− | ==True Embalming==
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− | {{4E ritual
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− | |fluff=The embalming process is complete, and the lord rises to eternal unlife!
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− | |level=13
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− | |category= Creation
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− | |time=21 days
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− | |duration=Instant
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− | |componentcost=7,000 gp
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− | |marketprice=35,000 gp
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− | |keyskill=Religion (no check)
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− | |text=The target corpse rises again and gains the mummy lord template.
| |
− | }}
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− |
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− | <!-- Navbox -->
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− | {{4E navbox}}
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|
4th Edition Dungeons & Dragons
|
Utility Rituals
Air Walk
Ritual name
The ritual makes everyone in the ritual tread on air as if walking on solid ground.
Level: 13 |
Component Cost: 5,000 gp
|
Category: Exploration |
Market Price: 75,000 gp
|
Time: 10 minutes |
Key Skill: Nature
|
Duration: 1 hour
|
Animal Shapes
Ritual name
Everyone in the ritual changes into an animal.
Level: 3 |
Component Cost: 40 gp
|
Category: Exploration |
Market Price: 120 gp
|
Time: 10 minutes |
Key Skill: Nature
|
Duration: See text
|
Animate Rope
Ritual name
A rope comes to life and moves on your command.
Level: 1 |
Component Cost: 10
|
Category: Exploration |
Market Price: 40
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 10 minutes
|
Antipathy
Ritual name
You cause a location to emanate magical vibrations that repel a specific kind of intelligent creature.
Level: 15 |
Component Cost: 1,500
|
Category: Deception |
Market Price: 4,000
|
Time: 1 hour |
Key Skill: Arcana
|
Duration: 24 hours
|
Arcane Mark
Ritual name
The rune you place glows, then fades. You know it is still there.
Level: 1 |
Component Cost: 5 gp
|
Category: Exploration |
Market Price: 25 gp
|
Time: 10 minutes |
Key Skill: Arcana (no check)
|
Duration: 1 hour
|
Arcane Sight
Ritual name
You close your eyes and open your magical senses.
Level: 5 |
Component Cost: 100
|
Category: Exploration |
Market Price: 250
|
Time: 10 minutes |
Key Skill: Arcana (no check)
|
Duration: 1 hour
|
Arcane Smite
Ritual name
Arcane force pulverizes everything in a small area.
Level: 10 |
Component Cost: 550
|
Category: Exploration |
Market Price: 1,600
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 round
|
Assume Appearance
Ritual name
Everyone in the ritual changes appearance.
Level: 3 |
Component Cost: 15
|
Category: Deception |
Market Price: 40
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 4 hours
|
Assume Shape
Ritual name
Everyone in the ritual changes into another race.
Level: 10 |
Component Cost: 550
|
Category: Exploration |
Market Price: 1,450
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: See text
|
Astral Projection
Ritual name
You project all the participants in the ritual into the Astral Sea, leaving inert bodies behind.
Level: 18 |
Component Cost: 5,000
|
Category: Exploration |
Market Price: 16,000
|
Time: 1 hour |
Key Skill: Religion (no check)
|
Duration: Special
|
Binding
Ritual name
The demon lord is sure to return to wreak havoc. To avoid this, you enshrine it and hope other will continue to keep it bound forever.
Level: 1 |
Component Cost: 25
|
Category: Binding |
Market Price: 50
|
Time: 10 minutes |
Key Skill: Religion
|
Duration: Special
|
Call Lightning
Ritual name
You call the wrath of nature to strike like a siege engine.
Level: 5 |
Component Cost: 100
|
Category: Exploration |
Market Price: 250
|
Time: 10 minutes |
Key Skill: Nature
|
Duration: 1 minute
|
Capture Image
Ritual name
You capture an image for later use.
Level: 1 |
Component Cost: 10
|
Category: Deception |
Market Price: 25
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: Permanent
|
Cloak of Shadows
Ritual name
You collect a pool of shadow and drape it around yourself and your friends.
Level: 14 |
Component Cost: 1,800
|
Category: Deception |
Market Price: 5,000
|
Time: 10 minutes |
Key Skill: Arcana (no check)
|
Duration: 1 hour
|
Clone
Ritual name
Cutting a bloody chunk out of yourself and putting it in a huge vat you ignore the pain and think of your enemies and how you will fool them all with this life insurance.
Level: 17 |
Component Cost: 50,000 gp.
|
Category: Restoration |
Market Price: 12,000
|
Time: 1 week |
Key Skill: Healing (no check)
|
Duration: Instantaneous
|
Consecrate
Ritual name
You call upon your god to ward and protect an area.
Level: 3 |
Component Cost: 100
|
Category: Binding |
Market Price: 150
|
Time: 10 minutes |
Key Skill: Religion
|
Duration: 6 hours
|
Contagion
Ritual name
You consecrate the carrier with rotting flesh and rat’s tails. Soon, it will bear bitter fruit!
Level: 6 |
Component Cost: 250
|
Category: Binding |
Market Price: 300
|
Time: 10 minutes |
Key Skill: Religion
|
Duration: Until removed
|
Continual Flame
Ritual name
At your touch, the objects burst into heatless flame.
Level: 1 |
Component Cost: 50
|
Category: Exploration |
Market Price: 150
|
Time: 10 minutes |
Key Skill: Arcana (no check)
|
Duration: Permanent
|
Control Crops
Ritual name
The earth will return your sacrifices tenfold – or return only dust.
Level: 1 |
Component Cost: 10
|
Category: Exploration |
Market Price: 50
|
Time: 1 hour |
Key Skill: Nature
|
Duration: 1 growing season
|
Control Winds
Ritual name
With a whirling motion you force the wind to obey your commands.
Level: 9 |
Component Cost: 500
|
Category: Exploration |
Market Price: 1,200
|
Time: 10 minutes |
Key Skill: Nature
|
Duration: 6 hours
|
Cornucopia
Ritual name
You walk through the crowd with your cornucopia, pouring fresh delicacies into each of their hands.
Level: 9 |
Component Cost: 300
|
Category: Creation |
Market Price: 1,000
|
Time: 10 minutes |
Key Skill: Nature
|
Duration: 2 hours
|
Creation
Ritual name
You shape objects out of ephemeral energies.
Level: 8 |
Component Cost: Special
|
Category: Creation |
Market Price: 600 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: Instant
|
Dancing Lights
Ritual name
You finish the ritual, and an army of witchfires moves out under your command.
Level: 1 |
Component Cost: 5 gp
|
Category: Deception |
Market Price: 25 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Darkvision
Ritual name
You stare into the dark, and shadowy patterns emerge.
Level: 12 |
Component Cost: 1,200 gp
|
Category: Exploration |
Market Price: 3,600 gp
|
Time: 10 minutes |
Key Skill: Nature (no check)
|
Duration: 1 hour
|
Daylight
Ritual name
Calling upon the sun, you bind some of its light.
Level: 3 |
Component Cost: 20 gp.
|
Category: Exploration |
Market Price: 150 gp.
|
Time: 10 minutes |
Key Skill: Arcana or Religion.
|
Duration: 1 hour
|
Desecrate
Ritual name
You invoke the power of shadow and imbue it in an area.
Level: 3 |
Component Cost: 100 gp
|
Category: Binding |
Market Price: 150 gp.
|
Time: 10 minutes |
Key Skill: Religion
|
Duration: 6 hours
|
Detect Plant or Beast
Ritual name
Holding your dowsing stick, you think of deer. The stick pulls to towards one, then another.
Level: 1 |
Component Cost: 10 gp
|
Category: Divination |
Market Price: 25 gp
|
Time: 10 minutes |
Key Skill: Nature
|
Duration: Instant
|
Detect Undead
Ritual name
The incense burns steadily, but suddenly eddies appear in the smoke, disturbing shapes indicating the presence of undead.
Level: 1 |
Component Cost: 10 gp
|
Category: Divination |
Market Price: 25 gp
|
Time: 10 minutes |
Key Skill: Religion
|
Duration: Instant
|
Dimensional Anchor
Ritual name
A loadstone about your neck weights down on anyone trying to teleport nearby.
Level: 7 |
Component Cost: 180 gp
|
Category: Warding |
Market Price: 500 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Dimensional Barrier
Ritual name
You hedge an area with ritual markers, creating a boundary between the planes.
Level: 13 |
Component Cost: 600 gp
|
Category: Warding |
Market Price: 3,500 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 24 hours
|
Dismissal
Ritual name
With a flourish, you banish the defeated foe back to its home plane.
Level: 7 |
Component Cost: 135 gp.
|
Category: Binding |
Market Price: 200 gp.
|
Time: 10 minutes |
Key Skill: Religion or Arcana
|
Duration: Instantaneous
|
Dream Sending
Ritual name
You enter a trance visualizing your friend, and find yourself face-to-face with him in his dream world.
Level: 9 |
Component Cost: 150 gp.
|
Category: Exploration |
Market Price: 800 gp
|
Time: 10 minutes |
Key Skill: Arcana (no check)
|
Duration: Special
|
Earthquake
Ritual name
With clashing cymbals and stomping fee the ritual reaches a crescendo, and the very earth shakes in unison with your calls.
Level: 15 |
Component Cost: 2,800 gp
|
Category: Exploration |
Market Price: 8,000 gp
|
Time: 15 minutes |
Key Skill: Nature
|
Duration: Instant
|
Excavate
Ritual name
You make a great excavation in the earth.
Level: 16 |
Component Cost: 2,900 gp
|
Category: Exploration |
Market Price: 8,600 gp
|
Time: 4 hours and more, see text |
Key Skill: Arcana
|
Duration: Instant
|
False Vision
Ritual name
You create an image in your mind, then superimpose it on reality, making sure any scrying will lock on to the image.
Level: 9 |
Component Cost: 160 gp
|
Category: Deception |
Market Price: 600 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 24 hours
|
Gaseous Form
Ritual name
You and your allies whirl in a ritual dance, your forms gradually softening until all that can be seen is a fine mist.
Level: 12 |
Component Cost: 1,000 gp
|
Category: Exploration |
Market Price: 3,000 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Geas
Ritual name
You negotiate an agreement with your enemies, then bind everyone to it with a geas. Breaking the agreement now has dire consequences.
Level: 11 |
Component Cost: 700 gp
|
Category: Binding |
Market Price: 1,500 gp
|
Time: 10 minutes |
Key Skill: Arcana (no check)
|
Duration: Special
|
Hallucinatory Sound
Ritual name
You direct, and its like an unseen orchestra is playing.
Level: 2 |
Component Cost: 10 gp
|
Category: Deception |
Market Price: 40 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 4 hours
|
Hallucinatory Terrain
Ritual name
You make terrain feel, look, sound, and smell like some other sort of terrain.
Level: 7 |
Component Cost: 65 gp
|
Category: Deception |
Market Price: 250 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 24 hours
|
Hallucinatory Wall
Ritual name
You make a solid illusory wall.
Level: 4 |
Component Cost: 30 gp
|
Category: Deception |
Market Price: 150 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 24 hours
|
Helping Hand
Ritual name
You create the ghostly image of a hand, which can find a creature and lead it to you.
Level: 5 |
Component Cost: 100 gp
|
Category: Divination |
Market Price: 180 gp
|
Time: 10 minutes |
Key Skill: Religion
|
Duration: 24 hours or until dismissed
|
Hero’s Feast
Ritual name
You attend a splendid banquet, waited upon by radiant beings and consuming nectar and ambrosia. After the meal, you are refreshed and ready for further heroics.
Level: 13 |
Component Cost: 2,600 gp
|
Category: Exploration |
Market Price: 4,200 gp
|
Time: 1 hour |
Key Skill: Religion (no check)
|
Duration: Instant
|
Illusory Scrying
Ritual name
Having heard of his miraculous rescue by an unknown hero, you show the young king a vision in which the secret savior is revealed to be you.
Level: 1 |
Component Cost: 10 gp
|
Category: Deception |
Market Price: 25 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Imbue With Power
Ritual name
You imbue another with power, lending you a piece of your spirit for a limited time.
Level: 7 |
Component Cost: 180 gp
|
Category: Binding |
Market Price: 400 gp
|
Time: 10 minutes |
Key Skill: Arcana (no check)
|
Duration: 6 hours
|
Imprisonment
Ritual name
You send your defeated foe into eternal imprisonment from which he flee or be resurrected.
Level: 17 |
Component Cost: 5,000 gp
|
Category: Binding |
Market Price: 15,000 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: Permanent
|
Investiture
Ritual name
You call out to your god to make a compact with a new devotee.
Level: 1 |
Component Cost: Free
|
Category: Binding |
Market Price: Free
|
Time: 6 hours |
Key Skill: Religion (no check), user must be of a divine origin class
|
Duration: Instant
|
Leomund’s Secure Shelter
Ritual name
The cottage suddenly is there, like a natural extension of the terrain.
Level: 8 |
Component Cost: 5 gp
|
Category: Creation |
Market Price: 35 gp
|
Time: 10 minutes |
Key Skill: Arcana (no check)
|
Duration: 24 hours
|
Longstrider
Ritual name
After joining together in a quick marching ditty, you set off walking at a frisk pace.
Level: 1 |
Component Cost: 5 gp
|
Category: Exploration |
Market Price: 35 gp
|
Time: 10 minutes |
Key Skill: Nature
|
Duration: 10 hours or until broken
|
Lord of the Land
Ritual name
'
Level: 10 |
Component Cost: 400 gp
|
Category: Exploration |
Market Price: 800 gp
|
Time: 1 hour |
Key Skill: Nature
|
Duration: 1 year
|
Low-Light Vision
Ritual name
You close your eyes, and when you open them again they gleam like a cat’s.
Level: 5 |
Component Cost: 100 gp
|
Category: Exploration |
Market Price: 250 gp
|
Time: 10 minutes |
Key Skill: Nature (no check)
|
Duration: 1 hour
|
Mark of Justice
Ritual name
You mark a prisoner with a mark that shows his sins to the world.
Level: 5 |
Component Cost: 75 gp
|
Category: Binding |
Market Price: 150 gp
|
Time: 10 minutes |
Key Skill: Religion
|
Duration: Permanent
|
Message
Ritual name
Gentle breezes carry your words to your friends.
Level: 1 |
Component Cost: 10 gp
|
Category: Exploration |
Market Price: 50 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Miasma of Shadows
Ritual name
With a dramatic gesture, you open your cloak, and a dark fog envelops the area.
Level: 3 |
Component Cost: 150 gp
|
Category: Deception |
Market Price: 250 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 4 hours
|
Mimic Shape
Ritual name
Everyone in the ritual becomes the race of one participant.
Level: 5 |
Component Cost: 80 gp
|
Category: Exploration |
Market Price: 250 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: See text
|
Mind Blank
Ritual name
You put a perfectly white and smooth clay mask over the target’s face, which gradually grows transparent and forms a shield around his mind.
Level: 24 |
Component Cost: 60,000 gp
|
Category: Warding |
Market Price: 120,000 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 24 hours
|
Mirage Arcana
Ritual name
You paint in broad strokes, imagination your brush, reality your canvas.
Level: 15 |
Component Cost: 1,600 gp
|
Category: Deception |
Market Price: 3,000 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 24 hours
|
Modify Magical Terrain
Ritual name
With great rumbling of earth, you change one type of terrain into another.
Level: 22 |
Component Cost: 20,000 gp
|
Category: Exploration |
Market Price: 41,000 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: Instant
|
Modify Memory
Ritual name
Reaching into the mind of the target, you pluck the strands of memory like the strings of a lute.
Level: 10 |
Component Cost: 250 gp
|
Category: Deception |
Market Price: 800 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Modify Terrain
Ritual name
With great rumbling of earth, you change one type of terrain into another.
Level: 12 |
Component Cost: 800 gp
|
Category: Exploration |
Market Price: 2,200 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: Instant
|
Naming
Ritual name
You can make a creature put a mortgage on its spirit, allowing it to be summoned to serve later.
Level: 7 |
Component Cost: 150 gp
|
Category: Binding |
Market Price: 250 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: Instant or 1 hour
|
Nightmare
Ritual name
You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.
Level: 7 |
Component Cost: 150 gp
|
Category: Deception |
Market Price: 250 gp
|
Time: 1 hour |
Key Skill: Arcana
|
Duration: Instant
|
Object Portal
Ritual name
The shimmering expands, causing objects in the area to disappear.
Level: 3 |
Component Cost: 45 gp
|
Category: Transport |
Market Price: 120 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Obscuring Mist
Ritual name
Swirling tendrils of mist rise out of the ground, obscuring everything.
Level: 8 |
Component Cost: 180 gp
|
Category: Exploration |
Market Price: 750 gp
|
Time: 10 minutes |
Key Skill: Nature
|
Duration: 4 hours
|
Overland Flight
Ritual name
Dealing with the wind spirits, you negotiate passage for you and your friends.
Level: 17 |
Component Cost: 5,200 gp
|
Category: Exploration |
Market Price: 15,000 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 10 hours
|
Passwall
Ritual name
You twist the nature of the earth, temporarily opening a passage trough still-solid rock.
Level: 10 |
Component Cost: 480 gp
|
Category: Exploration |
Market Price: 960 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Permanent Illusion
Ritual name
You craft an elaborate alternate reality.
Level: 21 |
Component Cost: 8,000 gp
|
Category: Deception |
Market Price: 4,000 gp
|
Time: 1 hour |
Key Skill: Arcana
|
Duration: Permanent
|
Phantom Trap
Ritual name
You imagine the worst trap you can and then make an illusion of it.
Level: 3 |
Component Cost: 25 gp
|
Category: Deception |
Market Price: 100 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 24 hours
|
Portal Beacon
Ritual name
You teleport to a known location, and leave the link open so you can return.
Level: 13 |
Component Cost: 1,000 gp
|
Category: Travel |
Market Price: 3,400 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: Special
|
Programmed Illusion
Ritual name
You craft an elaborate scene in your mind, then hide it away until it is needed.
Level: 18 |
Component Cost: 2.400 gp
|
Category: Deception |
Market Price: 12,000 gp
|
Time: 1 hour |
Key Skill: Arcana
|
Duration: Until triggered, then 24 hours
|
Programmed Scrying
Ritual name
Looking into the mirror, the onlooker sees his horrible demise at the hands of the baron, who appears to be vampire in disguise.
Level: 7 |
Component Cost: 75 gp
|
Category: Deception |
Market Price: 300 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: Until triggered
|
Quest
Ritual name
Raising your blade in salute, you dedicate yourself to a sacred mission.
Level: 8 |
Component Cost: 150 gp
|
Category: Binding |
Market Price: 500 gp
|
Time: 10 minutes |
Key Skill: Religion (no check)
|
Duration: One year or until fulfilled
|
Raise Tower
Ritual name
You cause the earth to raise into a great tower
Level: 12 |
Component Cost: 900 gp
|
Category: Exploration |
Market Price: 2,000 gp
|
Time: 24 hours |
Key Skill: Arcana
|
Duration: Special
|
Resist Energy
Ritual name
You say the final word of the ritual and pour a drop of acid on your skin. At first, it burns, but the feeling quickly fades and it fizzles away harmlessly.
Level: 5 |
Component Cost: 100 gp
|
Category: Warding |
Market Price: 220 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Resist Energy, Contingent
Ritual name
Wearing a brace of seven gemstones, you link their magic so that one of them can steal the magic of all of the others.
Level: 20 |
Component Cost: 15,000 gp
|
Category: Warding |
Market Price: 30,000 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Resist Energy, Mass
Ritual name
You send three gemstones into orbit around your head, ready to absorb any incoming energy.
Level: 10 |
Component Cost: 500 gp
|
Category: Warding |
Market Price: 1,000 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Resist Energy, Prismatic
Ritual name
Wearing a brace of seven gemstones, you link their magic so that all of them are active at once.
Level: 15 |
Component Cost: 2800 gp
|
Category: Warding |
Market Price: 5200 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Resist Energy, Triad
Ritual name
You send three gemstones into orbit around your head, ready to absorb any incoming energy.
Level: 25 |
Component Cost: 65,000 gp
|
Category: Warding |
Market Price: 125,000 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Shape Magic Item
Ritual name
You take the ugly red shoes off and invoke the ritual, finding delicious lime sandals in their place. Red is so last week!
Level: 1 |
Component Cost: 25 gp
|
Category: Creation |
Market Price: 50 gp
|
Time: 1 hour |
Key Skill: Arcana (no roll)
|
Duration: Instant
|
Shrink Item
Ritual name
You peer at the item through a crystal lens, noting how it becomes smaller and smaller. When you remove the lens, it remains shrunk.
Level: 5 |
Component Cost: 80 gp
|
Category: Creation |
Market Price: 200 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: Until restored
|
Simulacrum
Ritual name
Shaping an rough form of snow and ice, you add a body part from your victim and a strong whiff of shadow energy. Suddenly, your victim is at your command.
Level: 15 |
Component Cost: 4,000 gp
|
Category: Deception |
Market Price: 25,000 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: Permanent until destroyed
|
Sound of Doom
Ritual name
Angelic trumpets blast the target area.
Level: 15 |
Component Cost: 3,900 gp
|
Category: Exploration |
Market Price: 7,500 gp
|
Time: 15 minutes |
Key Skill: Religion
|
Duration: 1 round
|
Spectral Army
Ritual name
You create the illusion of a creature, then imbue it with a shadow of sentience.
Level: 25 |
Component Cost: 80,000 gp
|
Category: Deception |
Market Price: 185, 000 gp
|
Time: 1 hour |
Key Skill: Arcana
|
Duration: Variable
|
Spectral Horde
Ritual name
Imagining a host of creatures, you let your mental phantoms take on a semblance of life.
Level: 15 |
Component Cost: 1,800 gp
|
Category: Deception |
Market Price: 4,000 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: Variable
|
Spectral Monster
Ritual name
You create the illusion of a creature, then imbue it with a shadow of sentience.
Level: 5 |
Component Cost: 50 gp
|
Category: Deception |
Market Price: 200 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: Variable
|
Spectral Squad
Ritual name
Imagining a host of creatures, you let your mental phantoms take on a semblance of life.
Level: 10 |
Component Cost: 300 gp
|
Category: Deception |
Market Price: 900 gp
|
Time: {{{time}}} |
Key Skill: Arcana
|
Duration: Variable
|
Sympathy
Ritual name
You set up an irresistible lure drawing a particular kind of creature closer.
Level: 15 |
Component Cost: 1,500
|
Category: Deception |
Market Price: 4,000
|
Time: 1 hour |
Key Skill: Arcana
|
Duration: 24 hours
|
Tame Beasts
Ritual name
Chanting softly, you tame wild beasts in the vicinity and ask them to serve you.
Level: 2 |
Component Cost: 10 gp
|
Category: Exploration |
Market Price: 25 gp
|
Time: 10 minutes |
Key Skill: Nature
|
Duration: 1 week
|
Telepathic Bond
Ritual name
You mix your blood with that of the others and feel how your thoughts mix as well.
Level: 12 |
Component Cost: 600 gp
|
Category: Exploration |
Market Price: 2,000 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 24 hours
|
Telepathic Message
Ritual name
You put your heads together and temporarily break the wall between minds.
Level: 7 |
Component Cost: 80 gp
|
Category: Exploration |
Market Price: 500 gp
|
Time: 10 minutes |
Key Skill: Arcana (no roll)
|
Duration: 1 hour
|
Teleportation Beacon
Ritual name
You set up a temporary beacon for others to teleport to.
Level: 16 |
Component Cost: 3,400 gp
|
Category: Travel |
Market Price: 9,000 gp
|
Time: 10 minutes |
Key Skill: Arcana (no check)
|
Duration: 1 hour
|
Teleportation Circle
Ritual name
Over time, you craft a magical beacon for others to teleport to.
Level: 11 |
Component Cost: 680 gp
|
Category: Travel |
Market Price: 900 gp
|
Time: 1 month |
Key Skill: Arcana (no check)
|
Duration: Permanent
|
Unity of Purpose
Ritual name
You make a pledge to certain ideals and seek unity of purpose with your friends.
Level: 5 |
Component Cost: 100 gp
|
Category: Binding |
Market Price: 250 gp
|
Time: 10 minutes |
Key Skill: Religion (no check)
|
Duration: 1 hour
|
Wall of Stone
Ritual name
You create a solid stone wall
Level: 10 |
Component Cost: 500 gp
|
Category: Exploration |
Market Price: 1,000 gp
|
Time: 1 hour |
Key Skill: Arcana
|
Duration: Instant
|
Wall of Thorns
Ritual name
A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human’s finger.
Level: 10 |
Component Cost: 400 gp.
|
Category: Exploration |
Market Price: 800 gp.
|
Time: 10 minutes |
Key Skill: Nature
|
Duration: Instant
|
Water Walk, Group
Ritual name
The ritual makes everyone in the ritual tread on water as if walking on solid ground.
Level: 5 |
Component Cost: 100 gp.
|
Category: Exploration |
Market Price: 250 gp.
|
Time: 10 minutes |
Key Skill: Nature
|
Duration: 1 hour
|
Whispering Wind
Ritual name
A quiet zephyr carries your words to your friends.
Level: 4 |
Component Cost: 40 gp
|
Category: Exploration |
Market Price: 120 gp
|
Time: 10 minutes |
Key Skill: Arcana
|
Duration: 1 hour
|
Zone of Revelation
Ritual name
You spread ritual dust over the area, revealing all secret magic.
Level: 5 |
Component Cost: 80 gp.
|
Category: Divination |
Market Price: 200 gp.
|
Time: 10 minutes |
Key Skill: Religion
|
Duration: 10 minutes
|
Summon Monster
Ritual name
You summon a creature and demand that it does your bidding.
Level: Variable |
Component Cost: Variable
|
Category: Binding |
Market Price: Variable
|
Time: 10 minutes |
Key Skill: Arcana, Nature, or Religion
|
Duration: Variable
|
The duration of the service depends on the result of the ritual check
Arcana Check Result |
Area
|
9 or lower |
1 hour
|
10-19 |
1 hour
|
20-29 |
4 hours
|
30-39 |
1 day
|
40 or higher |
3 days
|
The cost of the ritual to learn and cast depends on the level of the summoned creature.
Level |
Market price |
Component cost
|
1 |
360 |
72
|
2 |
520 |
104
|
3 |
680 |
136
|
4 |
840 |
168
|
5 |
1,000 |
200
|
6 |
1,800 |
360
|
7 |
2,600 |
520
|
8 |
3,400 |
680
|
9 |
4,200 |
840
|
10 |
5,000 |
1,000
|
11 |
9,000 |
1,800
|
12 |
13,000 |
2,600
|
13 |
17,000 |
3,400
|
14 |
21,000 |
4,200
|
15 |
25,000 |
5,000
|
16 |
45,000 |
9,000
|
17 |
65,000 |
13,000
|
18 |
85,000 |
17,000
|
19 |
105,000 |
21,000
|
20 |
125,000 |
25,000
|
21 |
225,000 |
45,000
|
22 |
325,000 |
65,000
|
23 |
425,000 |
85,000
|
24 |
525,000 |
105,000
|
25 |
625,000 |
125,000
|
26 |
1,125,000 |
225,000
|
27 |
1,625,000 |
325,000
|
28 |
2,125,000 |
425,000
|
29 |
2,625,000 |
525,000
|
30 |
3,125,000 |
625,000
|