Difference between revisions of "Yutu (Apath)"

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=== Offense and Defensive Racial Traits ===
 
=== Offense and Defensive Racial Traits ===
* '''Parting Kick:''' When doing the withdraw action, a yutu can make a trip combat maneuver as a swift action before moving.
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* '''Parting Kick:''' When doing the withdraw action, a yutu can make a trip combat maneuver as a swift action before moving. The trip combat maneuver and withdraw action each triggers attacks of opportunity according to the normal rules for each action.
  
 
=== Movement Racial Traits ===
 
=== Movement Racial Traits ===

Revision as of 23:18, 30 March 2016

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Unofficial rules compendium

Yutu (Chinese: jade rabbit) is the name of the moon rabbit in Chinese mythology. The rabbit is associated with the moon in Korean, Japanese, and aztec myth. A combination of wisdom, innocence, sexual playfulness, and trickery characterizes most mythical rabbits.

Description

Yutu, also known as usagi or rabbit-folk, are humanoids with the physical characteristics of rabbits, much like tengu have the features of crows. They are known for their generosity and devotion.

Physical Description: Rabbit-folk are short, about 4'10, with the distinctive ears and tails of rabbits. Most also have human-like hair, marked incisors, and long feet and a tendency to walk on their toes when exited, but this trait is not universal. Beyond these common traits, yatu vary from human to very animal-like in appearance, some having skin, others fur, some having humanoid faces and others rabbit-like snouts or somewhere in between. Both animal-like and human-like rabbit-folk share the full color range of their human and animal parts, with very pale and and very dark colors both somewhat more common than in either rabbits or humans.

Society: Yutu live in tight communities, usually under conditions humans would consider cramped. They have a great need of social interaction and physical contact, tough this can be restrained and codified in structured societies. Generally serious workers, most yutu are simple farmers, with a special talent for gardening and cultivating rare plants. Ordered and predictable, yutu are generally appreciated by neighbors and often end up in positions of responsibility in small communities.

Relations: With a mix of tolerance and friendliness, yutu get along well with most other races. Their seriousness can annoy gnomes, while halflings sometimes resent their honesty. Elves look down fondly on yutu, while even dwarfs how yutu let themselves get drunk under the table. Even predatory creatures, like catfolk and gnolls, often appreciate yutu for their willingness to sacrifice, never realizing how dangerously well-organized a group of yutu can be until it is too late. Popular in most camps, yutu are not commonly leaders or politicians.

Alignment and Religion: Rabbit-folk are serious, devoted, and hard-working with a natural tendency towards lawful and good alignments. They can devote their loyalty to others even over alignment differences; a lawful yutu makes a good servant for a chaotic nobleman. Likewise, they show little alignment prejudice in alignment; they often worship patrons much more chaotic than themselves. Gods of the moon gain their special devotion and love.

Adventurers: Their dutiful natures make yutu respond to calls of duty; the most common reason for a yutu to leave their societies is for service in response to an obligation. Such yutu, usually bucks, rarely return to their home and instead serve for life. If the cause for their call is lost, such as if a noble patron dies, they may become wanderers and adventurers. Others adventure in the service of their patron, being trusted to represent their interests far from home.

Male Names: Bai, Eiji, Gen, Hanasuke, Hatsu, Hirohito, Hirooshi, Hisao, Ichiro, Jiro, Makoto, Saburo, Shiro, Xueqin, Yusheng.

Female Names: Aiko, Aki, Anzu, Chikako, Hanako, Haya, Huilang, Kaiya, Kikue, Linh, Mingyu, Nuwa, Tami, Tu, Umeko, Yanyu, Yu.

Standard Racial Traits

  • Ability Score Racial Traits: +2 Dexterity, +2 Wisdom, -2 Charisma.
  • Size: Rabbit-folk are Medium creatures and gain no special advantages or disadvantages from size.
  • Type: Yutu are humanoids with the yutu subtype.
  • Base Speed: 30 ft.
  • Languages: Yutu begin play speaking Common and Sylvan. Yutu with high intelligence scores can choose from the following: Catfolk, Dwarf, Elven, Gnome, Halfling, Tengu.
  • Random Starting Age: Base age 12 years
    Barbarian, Rogue, Sorcerer +1d4
    Bard, Fighter, Paladin, Ranger +1d6
    Cleric, Druid, Monk, Wizard +2d6.
  • Aging Effects: Middle Age 35. Old 60. Venerable 90. Max 90+3d20.
  • Height and Weight: Male Height 4'5 Weight 120 lbs. Modifier 2d4 Weight Multiplier x2 lbs.,
    Female Height 4'3 Weight 115 lbs. Modifier 2d4 Weight Multiplier x3 lbs.

Offense and Defensive Racial Traits

  • Parting Kick: When doing the withdraw action, a yutu can make a trip combat maneuver as a swift action before moving. The trip combat maneuver and withdraw action each triggers attacks of opportunity according to the normal rules for each action.

Movement Racial Traits

  • Sprinter: Yutu gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.

Skill Racial Traits

  • Disarming Humility: Yutu are forthright and disarming, which wins them allies in the long run. They gain a +2 racial bonus on Diplomacy checks.

Senses Racial Traits

  • Blindsense: Through a combination of sight, hearing, and a rudimentary tremorsense, yutu can sense the creatures of creatures and objects up to 30 ft. away.

Alternate Racial Traits

Yutu in Greyhawk

Yutu are relatively common in Nippon and the Nippon Territories, and exist Zindia and the Celestial empire. Individual yutu may travel to other parts of the world in the service of an employer.

Racial Trait Picks

External Links

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