Difference between revisions of "What is a spirit (Apath)"
Jump to navigation
Jump to search
m (→What is a Spirit?: polish) |
m (→What is a Spirit?: giant subtype) |
||
Line 7: | Line 7: | ||
*All magical beasts | *All magical beasts | ||
*All monstrous humanoids | *All monstrous humanoids | ||
− | *All humanoids of | + | *All humanoids of the giant subtype |
*All outsiders | *All outsiders | ||
*All creatures of the Plant type (not normal plants) | *All creatures of the Plant type (not normal plants) |
Revision as of 22:50, 10 August 2012
Unofficial rules compendium | |
|
What is a Spirit?
Several of the shaman's and shugenja’s abilities affect spirits. For purposes of the these abilities, a “spirit” includes all of the following creatures:
- All aberrations
- All constructs
- All fey
- All magical beasts
- All monstrous humanoids
- All humanoids of the giant subtype
- All outsiders
- All creatures of the Plant type (not normal plants)
- All undead
- Creatures created by spells, such as animate object.
- Creatures summoned by spells, such as summon nature's ally.
- Creatures in astral, ethereal, or incorporeal form – but only as long as the shaman or shugenja is in material form and on her home plane
In the shaman or shugenja’s worldview, elementals and fey are simply spirits of nature, and undead are spirits of the dead. Magical beasts, constructs, plants, humanoids with racial hit dice, monstrous humanoids, and aberrations are either spirit-possessed or spirits bound in corporeal form.